Update 0.4.5a - The Cog and The Wheel Update - is Now Live!
A smaller update this time, mostly centered on usability improvements and bugfixes.
As usual, please file feedback in the Steam forums or on the INTO EVIL Discord!
[h2]HUD/Menu changes:[/h2]
[h2]Input changes:[/h2]
[h2]Other Changes:[/h2]
As usual, please file feedback in the Steam forums or on the INTO EVIL Discord!
[h2]HUD/Menu changes:[/h2]
- Carried items are no longer arranged "around" the character in the in-game HUD but are instead below them (mirroring the displayed Invocations)
- The multiplayer color indicator has been slightly adjusted to be more visible but less intrusive at all levels of camera zoom.
- Things are much more dramatic when a boss is slain
- "Escape" (or any other configured "start/menu" button input) now escapes the pause menu in the Descent.
- A list of all connected controllers is displayed in the Options > Input > Controllers menu
- The focused consumable slot can now be properly dropped from the Gear > Carried Items wheel
- Cycling through empty consumable slots on a gamepad no longer causes a "nothing to drop" popup (only long press)
- Long-range crossbow aiming now shows the prompt to "shoot" via hitting the Interact button for precise shots
[h2]Input changes:[/h2]
- The game now auto-pauses when a player's controller is unplugged
- Auto lock-on and auto target switch can be disabled in the Options menu
- Enemy auto-lock is now weighted by "enemy importance" (i.e., it's easier to stay locked on to a boss instead of its minions)
- Manual locked-on target switching on gamepad has been improved and made easier to track
- It is easier to pan the camera around the edges of the screen with mouse and keyboard, and lock-on no longer disrupts this.
- You no longer dodge when leaving the on-character menu on a gamepad
- Crossbow fine-grained aiming now works properly again on gamepad.
[h2]Other Changes:[/h2]
- Enemies no longer turn their back to you when projecting your movement
- The fire pools in the Hellfire boss arenas now properly damage you repeatedly
- The whirling blades in the Priest of Flesh's boss arena now only cause regular damage flashes (to reduce visual noise when minions are getting struck)
- The flesh walls summoned by the Priest of Flesh now do not act as lock-on targets.
- Shields no longer block "zone" attacks (pools of fire, blizzards, etc)
- Quivers drop less frequently
- The crossbow aim indicator is no longer disabled when travelling between levels
- The radius in which you hear Blood Demon chittering has been decreased
- Fixed a typo in the demo final boss fight dialog.