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Update 0.4.5a - The Cog and The Wheel Update - is Now Live!

A smaller update this time, mostly centered on usability improvements and bugfixes.

As usual, please file feedback in the Steam forums or on the INTO EVIL Discord!

[h2]HUD/Menu changes:[/h2]
  • Carried items are no longer arranged "around" the character in the in-game HUD but are instead below them (mirroring the displayed Invocations)
  • The multiplayer color indicator has been slightly adjusted to be more visible but less intrusive at all levels of camera zoom.
  • Things are much more dramatic when a boss is slain
  • "Escape" (or any other configured "start/menu" button input) now escapes the pause menu in the Descent.
  • A list of all connected controllers is displayed in the Options > Input > Controllers menu
  • The focused consumable slot can now be properly dropped from the Gear > Carried Items wheel
  • Cycling through empty consumable slots on a gamepad no longer causes a "nothing to drop" popup (only long press)
  • Long-range crossbow aiming now shows the prompt to "shoot" via hitting the Interact button for precise shots


[h2]Input changes:[/h2]
  • The game now auto-pauses when a player's controller is unplugged
  • Auto lock-on and auto target switch can be disabled in the Options menu
  • Enemy auto-lock is now weighted by "enemy importance" (i.e., it's easier to stay locked on to a boss instead of its minions)
  • Manual locked-on target switching on gamepad has been improved and made easier to track
  • It is easier to pan the camera around the edges of the screen with mouse and keyboard, and lock-on no longer disrupts this.
  • You no longer dodge when leaving the on-character menu on a gamepad
  • Crossbow fine-grained aiming now works properly again on gamepad.


[h2]Other Changes:[/h2]
  • Enemies no longer turn their back to you when projecting your movement
  • The fire pools in the Hellfire boss arenas now properly damage you repeatedly
  • The whirling blades in the Priest of Flesh's boss arena now only cause regular damage flashes (to reduce visual noise when minions are getting struck)
  • The flesh walls summoned by the Priest of Flesh now do not act as lock-on targets.
  • Shields no longer block "zone" attacks (pools of fire, blizzards, etc)
  • Quivers drop less frequently
  • The crossbow aim indicator is no longer disabled when travelling between levels
  • The radius in which you hear Blood Demon chittering has been decreased
  • Fixed a typo in the demo final boss fight dialog.