1. Solium Infernum
  2. News

Solium Infernum News

Belphegor, Paragon of Impiety, New Archfiend DLC Available Now!

Greetings Archfiends!

A new dark challenger has entered the frey for the eternal throne. Introducing...

[previewyoutube][/previewyoutube]

The Belphegor, Paragon of Impiety DLC is available for purchase now on Steam. Grab it at a discount via the Steam bundle on the Solium Infernum store page.

You can find the Belphegor DLC here!

https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/



You can also find the Patch Notes here for the latest patch which has a bunch of free content that just went live too. Including...
  • AI Improvements
  • AI Difficulty Settings
  • New Place of Power
  • 2x New Praetors
  • New Legion
  • New Artefact
  • And more!




See you all in Hell!

Patch Live! + Free New Content!

Hello Archfriends!

We've been chipping away in the background at improving the gameplay experience with Solium Infernum, as well as crafting our newest DLC Archfiend, Belphegor (which you should totally check out by clicking here, by the way)! We're incredibly proud to present the deep balancing changes we've mentioned in the past, as well as a bunch of new, free content as part of the Patch!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/

If you want the raw Patch Notes, we recommend you scroll right to the bottom of this article! Otherwise, our Senior Game Designer, Will, has written up a nice walkthrough for our thought process behind making many of the changes with this patch!

Enjoy!

[h2]The Turtling Reduction Initiative[/h2]
Some players have reported that seeking and reinvesting tribute into Powers repeatedly is the surest path to victory: this results in a quiet board, followed by Titans and high-level Rituals being deployed “out of nowhere”. Needless to say, this strategy isn’t much fun for anyone involved, even for the player doing the reinvestment, so we’ve made a few changes to make it less viable. Notably we've been looking to lower the economic value of additional Order slots, to reduce the snowball effect of level 4 Powers and the Crown of Bureaucracy. In other words, we’re generally looking to have less cash available in the pure-Tribute (Power-scaling) economy, so that players need to move towards the Prestige economy instead.

The following changes have been made to the game economy, to nudge play away from player-to-self interactions:
  • The cost of level 4, 5 and 6 Powers has been increased slightly.
  • Multi-currency tribute tokens are slightly less likely to appear in the draw, so Prophecy and Charisma are slightly harder to level.
  • The Tribute Quality penalty applied per order slot has been doubled.
  • Tribute Quality can now drop to to 0 rather than 1, which reduces the size of coins received when you use seek tribute in a later slot.

[h2]Rewarding Forward Diplomacy[/h2]
The challenge is to avoid slowing things down by encouraging and rewarding playstyles that are fun. Solium Infernum is at its best, in our opinion, when players are making demands, hurling insults, and getting into fights rather than "turtling" to themselves. To nudge the meta towards more of “the good stuff”, we’ve increased the overall demand for Prestige while also increasing the supply of Prestige provided by winning Vendettas and Duels.

The following changes have been made to diplomacy, to nudge play towards player-to-player interactions:
  • The cost of Ranks has been increased to 40, 80 and 120.
  • The Vendetta prestige bonus now has a flat offset of 5, just like duels, in addition to the bonus that scales with your wager.
  • The maximum amount of prestige you can wager in Vendettas and Duels has been increased for higher Ranks.
  • You can now Assert Weakness after only 2 consecutive, accepted Demands, rather than 3: this makes stone-walling more dangerous.
  • Increased Duel forfeit penalty from 10 to 15.
  • A few other diplomacy changes while we’re here:
  • Lowered cost of Lure of Excess to 5, but kept rejection penalty at 10 to buff Erzesebet's Dark Art.

[h2]Counters for Sabotage Rituals[/h2]
Rituals like Loot The Vaults, Corrupt Tribute and Demonic Interference can be used to keep a careless opponent “in the stone age”, which isn’t much fun for the victim. To help mitigate this, we’ve made a few changes to cap out the power of these Rituals, and to provide more effective ways of countering them.

The following changes have been made to Rituals, to lower the effectiveness of anti-game strategies:
  • Swapped the positions of Expose Treason and Evil Ward on the Prophecy tree: you can now increase your Deceit resistance at Prophecy level 1.
  • Halved the cost and raised the resistance provided by these Rituals.
  • Demonic Interference can no longer reduce you below 1 ritual slot - it still clears the target’s Ritual table when it first starts, however.
  • Machines and Events that lower Archfiend Powers will now also end any Rituals that require those Powers.
  • Swapped the positions of Elocution and Infernal Negotiations on the Charisma tree: another slight change to help reduce the effectiveness of turtling.
  • Reduced Infernal Juggernaut speed boost from 2 to 1: we’d like this Ritual to stay strong, but we want to see fewer surprise eliminations.
  • Reduced Pain & Punishment cost from 3 to 2 Hellfire: to combat under-use and create a distinction between it and Infernal Affliction on the cost axis.
  • Murmur’s Macabre Hosts no longer require Command Rating, to make up for the following base Command Rating (see below).
  • Devourer Statuettes now provide Destruction Resistance when equipped, so it’s worth leaving them on your Ritual Table.

[h2]Fairer Starting Conditions[/h2]
Some players love the variety that the “old school”, highly random map and Bazaar generation provide, but other players are frustrated when they don’t get what feels like is a fair starting location, and may leave the match in protest. We’d like to reduce the number of players who leave games early, so we have been working on making the starting conditions a bit more fair.

The following changes have been made to the game random generation, to help improve fairness and consistency:
  • We now guarantee that a weak Place of Power will be close to each player’s Personal Guard.
  • The Bazaar no longer stocks Primers that aren’t useful on the chosen map (eg. Ravine Training when there are no ravines).
  • There are now always 5 Bazaar slots, regardless of the number of players.
  • We’ve adjusted the Bazaar's quotas to help ensure that it doesn’t fill up with unaffordable items - it will now always stock 2 affordable Legions, for instance.

[h2]Manuscript Improvements[/h2]
At times, your minions would 'get the wrong idea' and complete Manuscripts that you had no interest in completing. This has made completing Machine Schematics, in particular, very difficult. These issues were further exacerbated by Manuals not providing enough of a bonus to merit training Praetors: you tended to get more bang for your buck using bribery.

The following changes have been made to make Manuscript-focused play both more enjoyable and more viable - we have notably overhauled the Seek Manuscript action entirely:
  • Using Seek Manuscripts early in the turn now provides more fragments to choose from - it doesn’t affect the chance of completion in any way.
  • Ring of Tartarology now provides +2 rather than +1 Manuscript draw to make up for this change.
  • We’ve made various under-the-hood changes to make the Manuscript draws more varied.
  • Schematic Manuscripts now only 3 fragments, but the resulting Machines now only reduce your opponents' Powers by 1.
  • Manual Manuscripts now provide significantly more strength to the slot the are used on, so training Praetors is more viable.
  • Gambler’s Strike now deals either x1 or x2 damage, rather than x0 or x3, based on the result of its coin flip.

[h2]Improving Relic Balance[/h2]
Some Relics are under-utilised, and when experienced players are choosing from a more limited subset of Relics it is easier to predict what an opponent has equipped by process of elimination. We’ve thus taken a look at these “forgotten children”, and have attempted to make them a bit more worthwhile.

The following changes have been made to made underused options more viable:
  • Ring of Command: Lowered the base Command Rating that players have from 3 to 2, to make sure that it feels sufficiently “tight” to be valuable.
  • Amulet of Wrath / Deceit / Prophecy / Destruction / Charisma: these Relics now protect the affected stat from all modifications.
  • We have adjusted the discount provided by the Crown of Authority to make up for the increased Rank costs.

That's all the insight from Will for now! We also have the raw patch notes, which are more comprehensive and include more changes.

!! REMINDER TO UPDATE YOUR VIDEO DRIVERS. OUTDATED DRIVERS LEAD TO POOR PERFORMANCES OR CRASHES !!

Patch Notes

[h3]New Archfiend: Belphegor, the Paragon of Impiety[/h3]
  • Adds the new Archfiend Belphegor, the Paragon of Impiety.
  • Includes unique Stronghold, Legion, Dark Art ability, and Chronicle mission.

[h3]New Bazaar and Board Items[/h3]
  • Added new Legion, Bane of the Righteous.
  • Added new Place of Power, The Bronze Pyramid.
  • Added new Praetors, Temeluchas and Queen of the Damned.
  • Added new Artifact, Feretory of False Prophets.
  • Added new Manuscripts, Lava Training and Vent Training.

[h3]AI Improvements[/h3]
  • Added AI difficulty levels - Easy, Moderate, Challenging, and Hellish.
  • AI will make better use of rituals to damage and enfeeble targets.
  • Improved AI’s ability to usurp Pandaemonium.
  • Improved AI’s ability to eliminate other players.
  • Improved AI understanding of Legion Abilities and Keywords.
  • Improved AI consideration of other players when attacking PoPs.
  • Improved AI ability to complete Schemes.
  • And more!

[h3]UI Improvements[/h3]
  • Added a tooltip that gives a breakdown of a target’s known Ritual Strength and Resistance.
  • Added a visual highlight behind the Begin Game button in Game Lobby.
  • Game Client will now flag when attempting to enter a match with a mismatched version to the server.
  • Hover Tooltip on Places of Power will now display the name of that piece, rather than “Plains”.
  • Added Stratagem effects to the Combat Log.
  • Improved UX in Active Games tab when game client is unable to reach server.
  • Improved the Increase Rank tooltip to provide more information.
  • Resolved missing or broken text in some tooltips.
  • Fixed some instances where Combat or Ritual UI could get stuck after Turn Resolution.
  • Added more Order Failed messages.
  • And more!

[h3]General Bugfixes/Improvements[/h3]
  • Fixed an issue where the Abyss Leviathan would grow in size during its spawn animation.
  • Increased speed of non-combat damage phase in Turn Resolution.
  • Improved the autopay system’s handling of large amount of tribute coins.
  • Improvements to handling of turn timers.
  • Fixed the Masking Mirror to retain masked status between turns.
  • Fixed an issue where revealing an opponent’s Raise Power schemes would reveal their level in that Power.
  • Improved Abyss Strider behaviour.
  • Fixed an issue where a Deceit Ritual could create VFX on multiple cantons.
  • Fixed an issue where legions in the Bazaar appeared to be receiving Combat Support from Abyss Striders.
  • Fixed a number of smaller bugs.
Known Issues

Please make sure to update your video drivers before playing the game. Outdated drivers may lead to poor performance or crashes!

  • The grand event Paperwork Restructure may not cancel a Demand that is already in flight. We are working on a fix for this!
  • Drums of Woe’s Deafening Thrum ability is not cancelling the Shadow Shield ability of the Black Monolith. We are working on a fix for this!
  • The Timer Warning Gong may sound twice. We’re working on a fix for this!
  • Belphegor’s Animated model may be covered by the Turn Timer when seen in the Domain View - AKA he’s being Wazowski’d. We’re working on a fix for this!
  • The scheme Witness True Power may not complete correctly. We’re working on a fix for this!
  • The Devourer may not play its spawn animation. We’re working on a fix for this!
  • Combat Stratagems may display a broken string in the Breakdown Tooltip. We’re working on a fix for this!
  • A player that becomes Blood Lord may lose a diplomatic state with a third player (not the Vassal though). We’re working on a fix for this!

Enjoy! We'll see you out there (in Hell)!


https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/

Enter Belphegor: Paragon of Impiety (Archfiend Reveal)

Note: This Archfiend will be available via our new DLC that we are introducing to Hell on April 23rd - next week! Alongside Belphegor's release we will also be releasing a free content patch with a deep balance pass and a range of other improvements and community requests. Players will need to purchase the DLC to play as Belphegor and utilise his various tools mentioned here, HOWEVER, all players will have access to the free content released alongside the DLC! You can find out more about what's coming in the free patch by heading over to our Announcement Post!

Vile Archfiends,

He has watched your endless, trivial pursuit for the Infernal Throne from the shadows of his Stronghold, Exesus, awaiting his moment to strike.

Cast not your eyes upon his facade of lethargy, for beneath his languid demeanor true malevolence lies. His treacherous mind is teeming with torturous machinations and ingenious inventions that could reap the benefits of a poisoned and twisted battlefield.

He is Belphegor, the Paragon of Impiety.



The Paragon of Impiety will be a favorite of those enjoying diabolical interference on the battlefield. His Dark Pylon constructions create a blight of choking fog, while in his dark laboratory and workshops, Belphegor pieces together fragments of infernal machines to afflict his foe’s powers. Belphegor is a resourceful Archfiend and expert torturer who enjoys collecting and gleaning foul secrets from forbidden manuscripts!



[h2]Belphegor’s Starting Powers[/h2]


[h2]Belphegor’s Dark Art[/h2]
The choking clouds of Belphegor’s Dark Pylons drain nearby Legions or Places of Power of their hit points. Each Pylon produces a Machine schematic when offerings are made. In other words, Belphegor will eventually drain the very powers wielded by his rivals should his Plyons remain standing!







[h2]The Inventor[/h2]
Despite being a permanent fixture within his throne room's dank and dripping halls, Belphegor’s brilliant mind knows no bounds. While his servants fuss over every need and command, Belphegor commands sweeping levels of influence over a battlefield, polluting the very essence of Hell with each built Dark Pylon.





[h2]Servitors of Belphegor; Belphegor’s Elite Legion[/h2]






[h2]‘Exesus’, Belphegor’s Stronghold[/h2]






https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/

Reminder: This Archfiend will be available via our new DLC that we are introducing to Hell on April 23rd - next week! Alongside Belphegor's release we will also be releasing a free content patch with a deep balance pass and a range of other improvements and community requests. Players will need to purchase the DLC to play as Belphegor and utilise his various tools mentioned here, HOWEVER, all players will have access to the free content released alongside the DLC! You can find out more about what's coming in the free patch by heading over to our Announcement Post!

Excom via Ritual Framing Hotfix now Live!

PLEASE NOTE: We have updated the server to facilitate this Hotfix. If you are experiencing any connection issues (like turn timers zeroing out or error messages) please just exit the client - do not forfeit/abandon your games! - download the update via Steam, and dive back in. If you were in a sessional game, it will remain in progress and you will be able to re-enter via the main menu.

[h3]Fiends![/h3]

We've just launched a Hotfix to address some of the balancing concerns around excommunication and ritual framing! These improvements are...
  • Added a new ability, All-Seeing Eye, to Pandaemonium, increasing the challenge of framing someone else for a Ritual targeting the city.
  • The Masking Mirror is now disabled for Excommunicated players, preventing them from Excomming others via Ritual Framing without consequence.
  • Included a fix for when Masking and Framing rituals weren't charging their additional Darkness.
  • Removed the Achievements that required Expel The Heretic edict to unlock - Tall Poppy Syndrome & The Monster You Think as they are no longer achieveable with recent changes to Excom.
  • We have also deployed fixes to our backend systems to address the causes of matches appearing to stall and/or skip turns. If you do encounter an issue like this in the future, please continue to submit feedback using the in-game form as it greatly helps us identify what's going wrong.

[h3]Insights from our Principal Game Designer, Anthony![/h3]
We asked our Principal Game Designer, Anthony, to explain our thoughts behind implementing some of the changes in this recent Hotfix!

"The changes we have made around Excommunication are intended to lower the frequency of unintentional Excommunications, without nerfing the strategy of intentional heretics. We've opted to follow the wizened learnings of Vic Davis, the great Archfiend himself, and made some changes around framing and targeting Pandaemonium to make framing another Archfiend for harm against Pandaemonium more fair and less exploitable.

The first change we've made is that we've introduced the All Seeing Eye ability to Pandaemonium:
'The Conclave sees all. The chances of masking your identity for a ritual against Pandaemonium can never be greater than 50%.'

This change means that regardless of your ritual's success rate against Pandaemonium, the chance that you get identified as being responsible for the ritual is always going to be a coin flip or better. Framing someone for an Infernal Affliction against Pandaemonium is now a much more risky proposition, and will return it to the Hail Mary tactic it is intended to be.

The second change we've made is that Excommunicated Archfiends no longer have access to the Masking Mirror. This is a significant change that will stop failed framers from spamming more framed rituals without consequence. This removes the griefing aspect of the mechanic, and will make the prospect of attempting to frame someone else inherently more risky -- if you fail it once, you'll open yourself up to attack from everyone else.

We’ve also removed two relevant achievements as we don’t intend to reinstate Excom via voting, and as such they have become unachievable.

We hope these changes, along with some additional balancing adjustments we have planned for a future patch, will create a fairer game... as fair as any game in Hell can be."


We're very excited for y'all to hop in and test these out!

Enjoy!

See you out there, in Hell,




And, if you haven't yet seen, we've just announced a new Archfiend, Belphegor! Feel free to go take a looksie here!

https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/

New Archfiend DLC launching on April 23!

Greetings, Fiends!

We have news from the deepest, most vacuous pits of Hell…

Prepare to delve deeper into the infernal machinations of Solium Infernum with a DLC expansion! Within the DLC’s dark confines, you will find a plethora of new content, including the arrival of Belphegor, the Paragon of Impiety, of whom is now playable in conquest of the Infernal Throne.

[h2]New Archfiend: Belphegor [/h2]
Belphegor, the embodiment of Sloth and Indolence, has emerged from the abyss to stake claim to what is rightfully his. With cunning strategies and a legion of devoted servitors at their command, Belphegor is poised to challenge the established order and reshape the very fabric of Hell itself… From the comfort of his Stronghold, of course.



[h3]New Chronicle! Empires of Ash[/h3]
A new Chronicle scenario for Belphegor. While the rest of the Archfiends scheme and squabble over trinkets, Belphegor's ambition is nothing less than to refute the Tyrant Himself. Before he can turn his attention heav'nward, Belphegor must first subjugate Hell and bring all before him choking to their knees. This strategic map is designed to push the Despoiler's genius and his Dark Pylons to the limit.



[h3]New Dark Art + Ritual! Dark Pylons[/h3]
Harness the power of Dark Pylons to exude your influence across the blasted wastes of Hell. These sinister structures serve as conduits for your infernal energy, extending your reach and control over key strategic locations.



[h3]New Archfiend Legion! Servitors of Belphegor[/h3]
Belphegor's personal legion, the Servitors of Belphegor, stand ready to enact their master's will. With a relentless devotion to their Archfiend, these infernal warriors will strike fear into the hearts of all who oppose you.

More information on Belphegor will be released in an Archfiend Reveal coming next week!

Step forth Archfiend and wishlist Belphegor, Paragon of Impiety now:

https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/

[h2]AND… A Patch With New Content for All Players![/h2]
Alongside the release of the Belphegor, Paragon of Impiety DLC, we will also be pushing a patch live that has a handful of content, some feature-work and a major balance pass. Which, naturally, all players will have access to, regardless of whether they possess the DLC or not!

Embrace the following additions to your infernal arsenal:
  • New Place of Power! Bronze Pyramid: In the belly of the pyramid lay a cache of metals from which my employer would melt and form the alloys of a war machine. Securing them would not be easy, and I was the twelfth demon commissioned -and the only one still upright- to take these materials by force. Later, I would learn that twenty-seven other were approached after my recruitment. Had I known my employer’s desperation, I would have negotiated myself a more lucrative arrangement.
  • New Legion! Bane of the Righteous: Do not underestimate the effects of these creatures, my dear lord. Your suggested disposal disheartens me. Failure at one’s job does not grant that one the ability to circumvent authority. I may lack the physical means to lean your actions, though I do possess a prowess above strength. As such, I have made this letter public, and I presume you will stay your ground while the Choir works toward a more accommodating solution.
  • New Praetor! Queen of the Damned: She wields two blades that move with such rapidity that the eye cannot discern one from the other. Nay only a shimmering haze is apparent before the pointed screech of pain is elicited from her opponent. She does not dispatch quickly, preferring to bleed her antagonist slowly and seems to draw strength from the agonizing decline in strength that follows each surgical cut. Doom by a thousand cuts has never been more real in the Grand Arena than when the Queen performs her dance.
  • New Praetor! Temeluchas: Stand aside for he, Temeluchas, is the vessel chosen to bring my wrath. When my mouth speaks, Temeluchas will be the cudgel that strikes the heads of my enemies. When my mouth falls silent, he will seek out those I shall speak against next. He will wear my seal upon his breast and will carry my authority over all the Underworld. He is the sharpness of my tooth and the broad muscles of my tail.
  • New Artifact of Pride! Feretory of False Prophets: Find me your wanderers, your crazed, your men with signs. Feed me your women, their legs, their hopes and sighs. Cut my strips and I will speak of things supposed to be, but never you listen for my thin tongue can only placate me.
  • AI Difficulty Levels + Improvements: Face even greater challenges with new AI difficulty levels, tailored to test your infernal cunning to its limits. Coupled with a tonne of improvements to Archfiend AI.
  • Improved Tooltips and Encyclopaedia Updates: Expand your knowledge of the infernal realms with updated tooltips and encyclopaedia entries, providing deeper insights into the strategies and lore of Solium Infernum. We have included improvements to Ritual Resistance, in particular!
  • Deep Balance Pass: We've been through the entire game prodding and poking to tighten up a number of areas in Hell. Thanks for everyone's feedback here!
  • And a bunch more! Full patch notes to come with release.

[h2]ALSO, There's a Hotfix Incoming Today![/h2]
That's right! Before any of you ask... there’ll be a Hotfix going live later today that will include steps towards mitigating abuse of Ritual Framing against Pandemonium. So keep your All Seeing Eyes peeled!

[h3]See you, and our boy Belphy, in Hell on April 23rd![/h3]


https://store.steampowered.com/app/2893270/Solium_Infernum__Belphegor_Paragon_of_Impiety/