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Solium Infernum News

Hotfix 1.1.3p1

A messenger from the underworld approaches...

Thanks to everyone for the incredible reception to the Anniversary Update, and especially for reporting those bugs!

We've got some fixes for you...

BUGFIXES
  • Fixed player accepting an extort being erroneously charged prestige
  • Fixed player rejecting an insult from Vile Calumny not receiving the prestige wager
  • Fixed Angelic Host event not working when one of the players has no legions
  • Fixed Malevolant Retaliation not capturing defeated POPs
  • Fixes amulets not protecting power losses
  • Fixed Paperwork Restructure returning erroneous prestige to a player who rejects one of Demand, Extort or Send Emissary on the same turn


Enjoy your forthcoming, tragic rises to power!

Anniversary Update - Lords of Misrule

Lords of Misrule Update

[h3]Celebrating one year of ruling in Hell[/h3]

Greetings, Archfiends!

With the one-year anniversary of Solium Infernum’s release having just passed, we’re proud to announce a new update is now live for your favourite friendship destruction simulator!

Even though our studio has been (and still is) in hibernation since June last year, we felt our game and players deserved a celebratory gift - particularly those fiends who’ve given valuable feedback and inspired this massive list of bug fixes, balancing updates, and new content. As always, your insight continues to help shape the game.

And let’s be honest, we couldn’t keep ourselves away even if we tried anyway. We were meant to be taking a break. But rest is a Heavenly activity, and well…

There are piles of goodies to dig into (below), but noteworthy is the balancing of Strategems and Manuscripts, which were susceptible to abuse, now curtailed by our pitch-forked balancing-devil. A major exploit of Framing during the Assembly of the Conclave was also mercilessly stomped. And due to popular demand … the Infernal Census returns as an event!

Given that the team is now a skeleton crew, and Solium Infernum remains large and complex, we urge all our players to use the in-game feedback form to report bugs. It remains the best way to help us squash any bugs that may have snuck past our defenses.

A special shout out to former LoGers and Solium Infernum devs, Will (senior technical designer), Yuchen (2D artist), and Romesh (senior devops engineer), who returned for another tour of duty on this update.

Happy scheming, Archfiends! Here’s to you and Solium Infernum!

[h2]New Content[/h2]
  • New Legion: Creeping Doom.
  • New Praetor: Bifrons.
  • New Artifact of War: Lance of the Leper King.
  • New Artifact of Sorcery: Bottle of Whispers.
  • New Ritual: Shadow Binding.
  • New Event: Infernal Census.

[h2]New Schemes[/h2]
  • Best of three (common / simple)
  • Buying time (common / grand)
  • Pinned down (deceit / simple)
  • Quite a haul (deceit / simple)
  • Canton Collection (deceit / grand)
  • Abjuration Mastery (prophecy / simple)
  • Running Interference (prophecy / grand)
  • Retroactive Continuity (prophecy / grand)
  • Combat Deception (destruction / simple)
  • Crippled (destruction / grand)
  • No-Show (destruction / grand)
  • To Spite Your Face (destruction / grand)
  • Triksaidekaphilia (charisma / grand)

[h2]Changes/Balancing[/h2]
  • Ashen Aegis now provides +1 to Max HP, Ranged, Melee, and Infernal per Level rather than a flat 6 to Max HP.
  • Increased Walking Fortress stats increased from 9/9/9 to 10/10/10.
  • Of Conquests Past: now only increases the target legion's level by 1, and the bonuses provided are slightly less impactful than they were.
  • Increased upkeep of The Beast from 4 to 6 souls per turn (number of the Beast).
  • Increased the upkeep of Gorgon, Sons of Typhon, and Hellfire Ballista from 2 to 3 of their respective resources.
  • Lowered Praetor level-up thresholds: it no longer requires 4 victories to move from level 2 to 3.
  • Collector Of Artifacts now fires before Oblivion.
  • Tweaked grand events so that they are more likely to affect higher-level targets than lower-level ones.
  • Procured Honour now produces 1-2 not 1-3 prestige per POP.
  • Demand of Supplication now only increases tribute quality by 1, but has no cost.
  • Death Takes a Holiday now respawns personal guard legions at the beginning of each turn (because having no legion to control during this event just sucks).
  • Traitors Everywhere now removes existing stratagems as well as blocking the creation of new ones.
  • Lilith's Personal Guard: infernal has been lowered from 9->8
  • Raised the cost of high-tier stratagems, notably skip-phase stratagems.
  • Ring of Tartarology: Manuscript draw has been lowered from 2->1.
  • Tweaked behaviour of Angelic Host and Leviathan to prioritise stronger legions / POPs
  • Raid the Library and Blight Wisdom now have 2 levels, so are available sooner in their respective Powers.
  • You can now only apply 1 Primer per Legion level.
  • Dismissal (Broken Oath Sword) now prevents Shadow Shield (Black Monolith) from triggering if it sends the Monolith to the vault.
  • Collector of Artifacts (Mulciber) now converts Artifacts attached to defeated fixtures, so prevents Shadow Shield (Black Monolith) from triggering.
  • Black Adoubement (Queen Of The Damned) now converts Praetors attached to defeated fixtures.
  • The regent is now chosen at random on turn 1.
  • The order in which other archfiends are added to the regency order is now randomised.
  • All Seeing Eye now entirely prevents masking during the Assembly.
  • And … Devour now works on Pandaemonium.

[h2]Bug Fixes[/h2]
  • Fixed the amulet Relic Power bonuses applying to PoPs and Strongholds when they should only apply to Legions.
  • Fixed Stronghold capture not counting towards Vendettas.
  • Fixed Codex entries for raid the library and blight wisdom (and ashen aegis).
  • Fixed Vassals / Liege's POPs cannot be redeployed through.
  • Fixed Hades Hell scheme not completing.
  • Fixed Belphegor getting an extra offering tribute token.
  • Fixed reduce attribute stratagems firing before support.
  • Fixed bug where Erzsebet could not heal next to a lured archfiends' places of power, but they could heal next to hers.
  • Fixed the "order failed" message that appears when one of your Legions fails to move because it is afflicted with Lethargy due to Demonic Interference ending Infernal Juggernaut.
  • Fixed UI Bug: It is no longer possible to queue the attachment of multiple Praetors to the same game piece.
  • Fixed Scheme Ritual Weaver does not take artefacts of sorcery into account.
  • Fixed Demonic Interference doesn't clear the ritual table when performed by an AI.
  • Fixed Banished Praetor turn log displaying no praetor.
  • Fixed Upset at the Arena turn log not showing banished challenger as missing if the opposing side forfeited.
  • Fixed bug where Ashen Aegis bonus would apply to legions as well as fixtures.
  • Fixed visual bugs that occur when a defeated legion immediately reforms
  • The Bowl Of Abject Darkness will no longer protect you from Power reductions while in your vault.
  • The receiver of an insult is no longer incorrectly informed that they will get the instigator's prestige wager if they refuse.
  • Infernal Monsoon no longer provids lethargic legions with the ability to move 1 hex per turn.
  • It is no longer possible to use the same event multiple times via the domain view. (thanks to Starwild for the early discovery of this bug, and to Wellspring for keeping this exploit to yourself.)
  • Replaced nonsense tooltip shown when targeting an invalid archfiend using Border Bureaucracy
  • Game pieces now recalculate their modifiers when destroyed, so show the correct stats when reforming.
  • Game pieces destroyed by the "purge the weak" edict have their HP set to 0, so correctly appear as reforming.
  • Previously "Winds of Discord" would return to the user's hand if used on a turn that ended with no POPs were captured by a player. This is not the correct behaviour, and allowed the card to be played every turn, spamming other users.
  • Fixed stretched texture shown for items listed in the “Spoils of Battle” turn log.
  • Declaring a duel / vendetta off the back of an insult now costs the amount of prestige specified when choosing a wager, not an amount of prestige equal to the insulting player's wager.
  • When a private scheme, learned of through Dark Augury, is discarded by Repeal of Fate II, it is removed from the caster's knowledge.
  • Fixed bug in the scheme selection menu for Repeal of Fate.
  • Schemes learned via Dark Augury are no longer incorrectly limited to 2.

Free Demo Now Available!

Greeting Archfiends!

Exciting news today! We have created a totally new and updated demo for Solium Infernum that anyone who hasn't purchased the game can play free of charge on Steam.

[h2]But What's In It?![/h2]

This new demo includes the complete tutorial from the game, allowing prospective buyers (and Archfiends) to not only get a feel for whether Solium Infernum's particular breed of strategy game is for them, but to experience the mayhem of a full, open-ended 50 turn match!

It also includes access to the full Encyclopaedia Infernum - Solium Infernum's in-game codex and manual.

[H2]What's Not In It?[/h2]
All multiplayer functionality, as well as Singleplayer chronicles and Skirmishes are not available in the demo. Naturally, this means that the only playable Archfiend is Astaroth.

It is literally just the complete tutorial and the Encyclopaedia Infernum. But still, that is 2-3 hours worth of open-ended content, and almost every Legion, Titan, Artefact, Event, and more could find its way into that tutorial match.

We've worked hard to find the best balance of giving people a very generous treat in regards to playtime, being able to finish a full match, and learning the ropes, whilst ensuring there's still seven more Archfiends and dozens and dozens of hours of value still remaining in the full game.

[h2]Why Release a Demo Now?[/h2]
Great question. We did this for two reasons:

[h3]Onboarding Your Friends[/h3]
Many of you from the community have asked many times, "how do i convince my friends to purchase this game so we can play together?"

While we can't magically make the game free for friends, cut the price in half permanently or offer four packs, we can provide your friends with this free demo.

Now your friends can not only try Solium Infernum for free, but because the demo is the complete tutorial from the full game, when they're done they will have all the basics down pat and ready to dive straight into a game of multiplayer... where you can then swiftly and mercilessly destroy them.

Best of all, because the tutorial is open ended, for those of you who are super invested, once Belial has released them into the wild ashen plains of Hell, you now have the opportunity to step in and guide them (via Discord or over their shoulder, etc) through the mid and late stages of an entire game of Solium Infernum.

[h3]Educating the Unitiated, Before They Spend That Moolah![/h3]
It makes us incredibly proud to say that Solium Infernum is one of the highest reviewed games of the year. Critics love it. And the vast majority of players love it. However, we do get reviews like, "Too slow for my taste," or "most boring game i've played," or "extremely infuriating," or my favourite... "Starcraft 2 was released without a single player campaign."

These are all real quotes from negative reviews. lol

Because Solium Infernum plays so differently to almost every strategy game ever made, it has always been incredibly hard to properly educate folks and set expectations of what they're getting themselves into. We were able to do this for the press with some success, and we invested heavily in content ahead of launch like Between Two Infernos to help educate players, but it's clear that there is a small number of folks purchasing Solium Infernum who probably should never have done so in the first place.

If Solium Infernum is absolutely your kinda game and you still don't end up liking it for whatever reason, that's a bummer, but hey, that's how it goes sometimes. But it bums us out way more to think that these folks (and a bunch of others) purchased a game that they would never have been into in the first place.

And we'd like to help those people keep their hard earned money - or spend it on a game more up their alley!

We're not here to sucker people into a purchase, so though we'll no doubt lose a few sales upfront this way, we feel that ensuring people who purchase Solium Infernum do so knowing (and excited for) what they're getting themselves into is a long term investment not only in the health of our community, but in the review scores you see on our Steam page.

Solium Infernum just isn't for everyone. And that's okay.

[h2]How Long Will It Be Available For?[/h2]
Considering everything I've explained above, our plans at this stage are for the demo to stay online and available for free in perpetuity.

Obviously, these plans may change should the demo negatively impact sales in a significant way (always a risk with demos), though we're quite confident that shouldn't be the case here. Quite the opposite actually, hence why we're doing this.

[h3]Alright, that's about it. [/h3]
For those of you who have been trying to get your pals into the game, here's your chance. The game's currently 40% off and there's less than 48 hours in the Summer Sale so now's the time to pounce! Go, go, go!

And don't forget to vote for the Solium Infernum OST in the World Soundtrack Awards! Details on how to vote can be found here.


See you in Hell!

Solium Infernum's OST has been nominated for a World Soundtrack Award!

Hail Archfiends!

Exciting news today... Michael Allen's soundtrack for Solium Infernum has been nominated for a World Soundtrack Award!

The best news is that the winner is chosen by vote and it's open to the public! So you can cast your vote for Solium's score to win the category.

We're up against some fierce competition this year, and voting requires an account on the World Soundtrack Awards website (which you can easily create for free), so we'd love for us all to come together and give this incredible soundtrack one Hell of a shot at winning! 🗳💪

[h2]How to Vote[/h2]
  1. Log in to your MyFFG account on the World Soundtrack Awards website (see the top of their website). Don't have a login? You can easily create one here.
  2. Once you are logged in, you have access to the WSA tab in your MyFFG account.
  3. Go to the voting platform and cast your vote!


[h3]Thanks, pals! [/h3]
Michael Allen is LoG's longest running collaborator and has provided the soundtrack to every one of our games. We'd love for the community to rally around him right now and try to get him this award that he is so incredibly deserving of.

Not to forget the killer track Sarah Wolfe and Xavier Dunn laid down, Eternal Nights. Ooooft!

If you haven't spent some time listening to the Solium Infernum Original Game Soundtrack, it's well worth your time and you can purchase it on Steam, or listen to it on Spotify and Apple Music.


Vote now!


Hotfix Live

PLEASE NOTE: We have updated the server to facilitate this Patch. If you experience any ongoing connection issues (like turn timers zeroing out or error messages) please just exit the client - do not forfeit/abandon your games! - download the update via Steam, and dive back in. If you were in a sessional game, it will remain in progress and you will be able to re-enter via the main menu.

Hail Archfiends!

We have a little hotfix for you today to just clear out a small issue with supporting Legions not triggering correctly when attacking Panda.

[h3]Bug Fix[/h3]
  • When attacking Pandaemonium to seize it, and you are not currently excommunicated when beginning the attack, support from your other Legions will now correctly apply.

That's it. Just a small (but obviously extremely important) fix today.


See you In Hell!