1. Plan B: Terraform
  2. News

Plan B: Terraform News

Chill simulation strategy game Plan B: Terraform has hit 1.0




Sometimes you don't want to go too hard, you just want a nice little game where you transform a million hexagons of barren oblate spheroid into a lush new home for humankind with an atmosphere, plants, and animals. Is that too much to ask? It's not, it turns out, because after a couple years in early access Plan B: Terraform has hit 1.0...
Read more.

1.0 is live!

[p]After 2.5 years in Early Access, 6 years of total dev time, Plan B: Terraform has finally reached version 1.0!

First of all, a huge thank you to our Early Access supporters. Your help during this period was invaluable. The game could not have become what it is today without your feedback, suggestions, and discussions. And a huge thanks to Crowdin contributors for helping with localization!
[/p][p]Most of the major changes were introduced in previous updates (so they could be tested and balanced with the help of our Early Access players – thank you so much!). But for this special milestone, we’ve kept a few surprises for today’s release:[/p]
  • [p]Controllable Animals: once oxygen is high enough, animals are released into the wild. You can now take direct control of them – including soaring as an eagle to admire your planet from a whole new perspective (with a free camera around the animal).[/p]
  • [p]Creative Mode: new tools let you freely reshape your planet – add or remove water, mountains, minerals, and more. Options are also available for unlimited resources, fewer constraints, and total creative freedom. Access it anytime from the pause menu.[/p]
  • [p]6 new music tracks, for a total of 1h40 of immersive atmosphere in your terraformed worlds.[/p]
[p]Also, the sound design has been completely overhauled – the improvement is noticeable![/p][previewyoutube][/previewyoutube][p]Here’s a selection of the major improvements from previous updates. It’s been a long road, but absolutely worth it![/p][h3]
0.9.6: [/h3]
  • [p]Complete sound design overhaul[/p]
  • [p]Full localisation[/p]
[h3]0.9.5: [/h3]
  • [p]New terrain tool[/p]
[h3]0.9.4:[/h3]
  • [p]Grass everywhere (including under roads, rails, buildings)[/p]
  • [p]More efficient drones & transports[/p]
  • [p]Cities no longer require O₂ once enough oxygen[/p]
[h3]0.9.3:[/h3]
  • [p]Multi-selection and copy/paste[/p]
  • [p]Undo/Redo[/p]
  • [p]Visible ice on mountains & polar forests[/p]
[h3]0.9.1: [/h3]
  • [p]Drone performance upgrades[/p]
[h3]0.9 major update (2025-03-13):[/h3]
  • [p]All levels redesigned, now totaling 23, with new objectives and a newly added story told through dialogs.[/p]
  • [p]New items: Space Elevator, Research Centers, Farms & Silos, Defense Fields[/p]
  • [p]UI completely reworked: minimap, item bar, favorite system, item categories, oxygen visible in charts[/p]
  • [p]Info panel, unlocked progressively (replacing both help and tutorial).[/p]
  • [p]New achievements[/p]
[h3]0.8.3: [/h3]
  • [p]Automatic rail & road bridges[/p]
[h3]0.8.2: [/h3]
  • [p]Flying cars in cities, improved skybox[/p]
[h3]0.8 major update (2024-06-27):[/h3]
  • [p]Better world generation with large oceans & improved mountain shapes[/p]
  • [p]New items: container ships, terrain modification tools, palm trees, cactus, tropical trees[/p]
  • [p]Dynamic visible clouds[/p]
  • [p]Improved enhanced view[/p]
  • [p]Steam Workshop modding[/p]
  • [p]New music tracks[/p]
[h3]0.7.5: [/h3]
  • [p]Performance improvements[/p]
  • [p]New intermediary zoom level[/p]
[h3]0.7.3: [/h3]
  • [p]Warnings[/p]
[h3]0.7.2:[/h3]
  • [p]Drag & drop of items[/p]
[h3]0.7 major update (2023-11-06):[/h3]
  • [p]Achievements[/p]
  • [p]New items: dam pumps, landmarks[/p]
  • [p]Drone priority system, Backup Supply option[/p]
  • [p]World generation options[/p]
  • [p]Game options[/p]
[p]
I would also like to thank again all the players of my previous game, Dig or Die, as it is the success of that game that made Plan B: Terraform possible. [/p][p]While I developed Dig or Die alone, Plan B was made by a (small) team. So, as a conclusion, I would like to sincerely thank my partners who were with me through most of the development: Marion Santoni (who did all the art!) and Romain Minguet (a fellow programmer always motivated — without him we would never have had multi-selection and many other features!).[/p][p]Thanks also to Camille Gineste for her incredible soundtrack, and to Léo Caillac for his last-minute heroic save on the sound design. And finally, Aurélien Marck and Guillaume Pivot for their help during the early steps of the game.[/p][p]Now... have a good game![/p][h3][/h3][p][/p][h3]Plan B - v1.0 build 1163 HOTFIX - 2025-08-30[/h3][p]- Fixed "crackling" sound in enhanced view on/off and factories and extractor looped sounds[/p][p]- Fixed Japanese texts in Info page[/p][p]- Fixed Korean broken info page[/p][p]- Fixed rare bug with hexagons belonging to two cities at the same time[/p][p]- Fixed some errors with minimap on very populated world (I mean alosapien's world of 5 billions pop)[/p][h3][/h3][h3]Plan B - v1.0 build 1166 HOTFIX - 2025-09-01[/h3][p]- Fixed memory leak when copying lot of items. [/p][p]- Eagle sound much less often[/p][p]- Cursor distance to trigger rectangle selection moved to lua, fix variable change in console[/p][h3] [/h3][h3]Plan B - v1.0 build 1168 HOTFIX - 2025-09-04[/h3][p]- Auto-recompute a flooded line path, when you remove the flooded rails/roads.[/p][p][/p][h3][/h3][h3][/h3][p][/p]

Plan B - v0.9.6: Sound Design, Localisation!

[p]It wasn’t planned, but here it is: one last update before the 1.0 release next Friday (August 29th)! [/p][p]Léo helped us redesign all the game’s sounds (or rather, create them, since there were barely any before!). [/p][p]Almost all sentences are now fully translated into every supported language (Simplified Chinese, Traditional Chinese, Czech, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, Thai, Turkish, and Ukrainian). If you spot any mistakes, feel free to suggest corrections directly on Crowdin. [/p][p]And if you run into any bugs, please let us know on Discord or the Steam forum, it would help us a lot![/p][p][/p][h3]Plan B - v0.9.6 build 1142[/h3][p]
Major improvements:[/p]
  • [p]Sound design fully redone[/p]
[p]Improvements:[/p]
  • [p]Localization: almost entirely finished (but for a few recently modified sentences we'll translate asap)[/p]
  • [p]Terrain tool: more precise altitude change with Shift key. Border can be set to 1 (can do smaller area change)[/p]
[p]Balance:[/p]
  • [p]Grass gives 15% of O2 of a forest instead of 20%[/p]
  • [p]Sound volume sliders in log (more precise for low volume)[/p]
[p]Bugs fix:[/p]
  • [p]Undo now keeps big mountains models[/p]
  • [p]Fixed viability for "too far from shore" param[/p]
  • [p]Improved texts displayed for forest & shore distance[/p]
  • [p]Fixed manually planted forest that didn't make clearings (especially with cactus and palm trees). Takes time.[/p]
  • [p]Fixed freeze after drag & dropping a research center[/p]
  • [p]Fixed Info page font size in chinese[/p]
  • [p]Fixed middle click on an item while already duplicating another one[/p]
  • [p]Fixed scrolling on info pages[/p]
  • [p]Fixed E/R for terrain tool now working when mouse over UI[/p]
  • [p]Fixed bug with duplicated shield visual when moved in pause[/p]
  • [p]Fixed containers color[/p]
  • [p]Fixed Robotic container bug with light[/p]
[p]Minor:[/p]
  • [p]Shortcut for Backup Supply option[/p]
  • [p]Mute doesn't stop/reset sounds[/p]
  • [p]Change wiki logo on home [/p][p]
    [/p]
[h3]Plan B - v0.9.6 build 1152 - on 2025/08/27
[/h3]
  • [p]Improved ending (dialog + credits with slideshow on planet)[/p]
  • [p]Sounds improved (additional ones for animals (1.0))[/p]
  • [p]Fixed import/export to clipboard[/p]
  • [p]Border of Terrain Effect more transparent (to differentiate it more from effect area)[/p]
  • [p]Localisation update[/p]
  • [p]Reduced Creative Water Source/Drain from 0.02 to 0.01[/p]
  • [p]Show Space Elevator name on zoomed out normal view[/p]
  • [p]Added some code checks for possible errors[/p]
  • [p]Some animals (1.0) animations fixed[/p]
[p][/p][h3]Plan B - v0.9.6 build 1153 - on 2025/08/27 [/h3]
  • [p]Localisation update[/p]
[p][/p][h3]Plan B - v0.9.6 build 1156 - on 2025-08/28[/h3][p]Fix for undo after terrain tool changes[/p][p][/p][h3]Plan B - v0.9.6 build 1158[/h3]
  • [p]Chinese localisation update[/p]
[p][/p]

Plan B - v0.9.5: new Terrain Tool!

[p]0.9.5, the last update before 1.0, is live! The biggest change is the brand-new Terrain Tool, which replaces the four old tools with a single, much more powerful and versatile version.[/p][p][/p][p]This update also includes a lot of behind-the-scenes code changes to prepare for the 1.0 bonus features (like Creative Mode and animals), though those aren’t active yet.[/p][p]We’ll continue pushing updates until the 1.0 release on August 29th, but likely without additional news posts. These updates will mostly include more of the upcoming features (still deactivated), small fixes, localization improvements, etc.[/p][p]Feel free to join the Discord to check detailed changelogs, or to report any issue you encounter![/p][p][/p][p] [/p][h3]Plan B - v0.9.5 build 1096[/h3][p]
Major improvements:[/p]
  • [p]New unique Terrain Tool. Multiple parameters: draw mode (free, line, multi-line), terrain effect (flatten, ramp, smooth), altitude offset, brush radius, border radius.
    Replaces the dynamite, pile of dirt (both still consumed by new tool), level and smooth tools (both converted into dynamite).[/p]
[p]Improvements:[/p]
  • [p]Update localisation to/from Crowdin[/p]
  • [p]Add or modify info pages about: backup supply, pentagons, grass, multiple supply centers, item action keys, chart images, rain. Added an option to not automatically open unlocked Info pages.[/p]
  • [p]Update Unity version to 6.[/p]
  • [p]Size of various small texts have been increased slightly (+ a few color changes)[/p]
  • [p]Forests & cacti areas display small rocks[/p]
[p]Bugs fix:[/p]
  • [p]Fixed issue with drones at specific area (coords x=2047 and x=0)[/p]
  • [p]Fixed count bug when starting rail/road over a building[/p]
  • [p]Fixed pasting rails/roads to increase count[/p]
  • [p]Fixed camera distance when moving in pause[/p]
  • [p]Undo: do not quit selected item build button when undo[/p]
  • [p]Dam/Pumps can be placed above one another[/p]
  • [p]Fixed depots backup supply count (stop closer to 20)[/p]
  • [p]Mod list: fixed scroll max. fixed scroll active area[/p]
  • [p]Fixed ui corrupted when duplicating while a dialog appear[/p]
[p]Minor:[/p]
  • [p]See shadow further for objects out of screen, optimisation[/p]
  • [p]Minor change for some texts[/p]
  • [p]No more "dead city" spawned with flooded (and relocated)[/p]
[p][/p][h3]2025-07-31 : Plan B - v0.9.5 build 1105[/h3][p]- terrain tool border can be set to 1 (can do smaller area change)[/p][p]- fixed containers color[/p][p]- work in progress for 1.0[/p][p][/p][h3][/h3][p][/p][p][/p][p][/p][p][/p][p][/p]

1.0 to be released on August 29th!

[p]Plan B: Terraform is participating in the Steam Automation Fest! And for the occasion, we are excited to announce that the game will be released in version 1.0 on August 29th! [/p][p]
The game is now almost complete! Those two last years of updates have completely transformed it: quality-of-life improvements like copy-paste, better planet simulation with vast oceans and clouds, new levels, a story, and plenty of new content like container ships, research centers, and a space elevator. [/p][p]
And we still have a few surprises for v1.0: a creative mode (want to create a water world? Easy!), new music tracks, and the addition of various animals to bring life to your terraformed planet.
And why not take control of an eagle to fly over your world and admire it from a new perspective?
[/p][p]For the occasion, the demo is back online! And here is the updated trailer:[/p][previewyoutube][/previewyoutube]