Plan B - v0.9.4: grass everywhere, improved transports!
[p]Update 0.9.4 is here! This update brings two major improvements that will enhance both gameplay and visuals.[/p][p]Transport systems have been overhauled — drones and vehicles are now much more efficient. Drones waste less time and prioritize unloading vehicles. Trucks have been significantly improved to remain useful longer.[/p][p]Going green! Grass now spreads naturally from trees, covering large areas — including under roads, rails, and factories — giving your cities a more organic look. It will keep spreading as long as the soil retains enough humidity and the temperature is favorable. In drier or colder regions, it takes on a more yellowish hue. Trees have also been rebalanced, and cities will no longer require oxygen once there’s enough of it in the atmosphere![/p][p]This update also includes a variety of other tweaks and improvements — check out the full list below![/p][p][/p][h3]Plan B - v0.9.4 build 1039 [/h3][p]
Major improvements:[/p]
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Major improvements:[/p]
- [p]Major rework of transports and drones behavior, to move containers faster and smarter. Trucks buffed a lot (cf. Balance changes). [/p]
- [p]Add grass and rebalance other plants (cf. Balance changes). Grass automatically spread (including below rails, roads and factories) when planting trees, and gives a bit of oxygen (20% of a forest hexagon)[/p]
- [p]Drones take off to unload stacks earlier, load and unload faster, give priority to transports, search for new task earlier, optimize performances[/p]
- [p]Drones movement smoothed, move at the exact position (no more drones & containers teleports).[/p]
- [p]Show actual vehicles stats (number of containers transported per year)[/p]
- [p]Trees replace more easily other types of trees, if they are better suited for the local conditions [/p]
- [p]Reduced O2 city need when enough of it[/p]
- [p]Add a history of camera positions (with mouse buttons 4/5)[/p]
- [p]Update localisation from/to Crowdin (help very appreciated! especially for Italian, Japanese, Ukrainian, Polish, Czech, Thai.[/p]
- [p]Added an option to pause music between each tracks[/p]
- [p]Depots MK3 drones move 2 containers at once.[/p]
- [p]Trucks number of containers 1 => 2, speed 1 => 2[/p]
- [p]Trains speed 2 => 3, acceleration 0.3 => 0.16[/p]
- [p]Ship: speed 0.8 => 1.5, unlock level 20 => 19[/p]
- [p]Trains wait to be fully unloaded[/p]
- [p]Do not reroute vehicles if their path is flooded[/p]
- [p]Tropical trees give +50% oxygen[/p]
- [p]Palm trees are now the only trees growing on beaches[/p]
- [p]Cacti grow on no-water areas, are more distant to each others, give less oxygen (same quantity as visible cacti number)[/p]
- [p]Modify tree movements so they are more synchronised with the wind direction[/p]
- [p]Fixed bug with history not reset at reload[/p]
- [p]Fixed soft lock if we set mouse left button on cancel[/p]
- [p]Fixed bug if we close input window while waiting for input[/p]
- [p]Fixed selection error at north pole[/p]
- [p]Fixed wrong selection infos when selected item change by itself[/p]
- [p]Fixed rare case of depots that skip some neighbors[/p]
- [p]Fixed very bad estimation of containers transported by a line when saturated[/p]
- [p]Console does not block mouse clicks[/p]
- [p]Allow landmarks to be placed underwater[/p]
- [p]When removing a vehicle, remove empty ones in priority[/p]
- [p]Use 2 containers stacks for spacelift build recipe (faster)[/p]
- [p]Info : farm image changed & text improved[/p]
- [p]Optimisation of vehicles CPU performances[/p]
- [p]Optimisation of dynamic items perfs [/p]
- [p]Do not display "city need changed" too often[/p]
- [p]Space elevator hidden from unlocked items[/p]
- [p]Detects if bepinex installed (displayed in home screen) [/p]
- [p]reverted rocks created by terrain tool & bombs to small rocks instead of normal big rocks (reverted to same as before v0.9.4)[/p]
- [p]fixed an issue when closing the selection panel with the button while duplicating an item[/p]
- [p]added grass under city lower tech districts[/p]
- [p]Fixed a bug that sometimes prevent city to grow when oxygen need is 100% reduced[/p]