1. Plan B: Terraform
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Plan B: Terraform News

Plan B – v1.0.6: clouds fix

[p]Hi[/p][p]Here is a small 1.0.6 update. It mainly fixes a serious issue we had missed: clouds were no longer slowed down by mountains. This update restores the intended behavior: clouds now produce much more rain when passing over mountains (so they lose their water and disappear faster).[/p][p]Please note: some areas “behind” mountains, depending on the wind direction, may turn back into desert. As a result, some vegetation and farm fields might die. If you’d rather avoid this, we’ve created a Steam branch so you can keep playing with 1.0.5: go to the game’s Steam properties, open the Betas tab, and select the "v1.0.5_before_clouds_fix" branch.[/p][p]Now for other news: we can confirm we are working on something nice for Plan B: Terraform, but it’s still too early to share more details, sorry![/p][p]Also, Plan B: Terraform has been nominated for the Pégases (French video game awards) in the "Best Technological Innovation" category. We’ll know the results tomorrow, on March 5th! 🤞[/p][p][/p][p]To stay updated (no spam, ping only for new EA launches or releases): [/p][p]- Discord: https://discord.com/invite/EGZuBNXGdt[/p][p]- Mailing list: https://mailchi.mp/4f96adb7ac89/gaddy-games[/p][p][/p][p] [/p][h3][/h3][h3]Plan B - v1.0.6 build 1260[/h3][p]Bug fixes:[/p]
  • [p]Fix clouds that were not slowed by mountains anymore[/p]
  • [p]Fix & improve water texture update (performances & refresh)[/p]
  • [p]Global Stats: fix values of Harvest / Field seeds / Supply center items[/p]
  • [p]Global Stats: fix columns with when UI scaling[/p]
  • [p]Fix stats on custom UI scale[/p]
[p]Minor:[/p]
  • [p]Update localisation. Fix issue with FPS target tooltip, and with credits in traditional chinese.[/p]
[p][/p][h3]Plan B - v1.0.6 build 1262 HOTFIX (2026-03-12)[/h3][p]Bug fixes:[/p]
  • [p]fix a freeze when reloading with a newly created mod[/p]

Plan B – v1.0.5: actual production stats, quality of life

[p]Here is a small unplanned 1.0.5 update. We went through all the old suggestions, sorted them, and found a few small ones that were nice to do now. So here they are. We are now down to 0 "vanilla" tasks left![/p][p]Now, back to work. A lot more to come if all goes right![/p][p][/p][p]To stay updated (no spam, ping only for new EA launches or releases): - Discord: [/p][p]https://discord.com/invite/EGZuBNXGdt[/p][p] - Mailing list: [/p][p]https://mailchi.mp/4f96adb7ac89/gaddy-games[/p][p][/p][p] [/p][h3]Plan B - v1.0.5 build 1252[/h3][p][/p][p]Improvements:[/p]
  • [p]Production stats panel improved: show actual & max consumption/production ; various changes[/p]
  • [p]Messages can be clicked to move camera[/p]
  • [p]Colored particles for extractors[/p]
  • [p]Ctrl in terrain tool move terrain fast, fix terrain tool icon[/p]
  • [p]Improved tree animation (more irregular)[/p]
  • [p]Loading screen: "Delete all saves of a planet" button, refresh button. Performances improved. Fix refresh bug.[/p]
[p] Bug fixes:[/p]
  • [p]Fixed cases of loading error after changing the game language[/p]
  • [p]Fixed bug at loading when camera focus position is corrupted[/p]
  • [p]Fixed city stats corrupted number at game start[/p]
  • [p]Technical change on versions management, so some risks[/p]
  • [p]Restart the game if not launched from steam[/p]
  • [p]Prevent bombings once earth story arc is ending[/p]
  • [p]Fix bug with extractors on depleted minerals[/p]
[p]Minor:[/p]
  • [p]Localisation update from/to Crowdin[/p]
  • [p]Minor text changes[/p]

Plan B - v1.0.4: Production Screen, Elevation Lines

[p]Here comes version 1.0.4! [/p][p]Quite a lot of features in this update, mainly the long-requested global production screen, and a much better visualization of the map’s elevation, which should greatly help with water management.[/p][p]There’s also a revamped city expansion algorithm, automatic recomputing of train lines, a button to upgrade all selected depots at once, and another to instantly create the maximum number of trains a line can handle before becoming saturated.
[/p][p]It should be the last update for some time, as we’ve now cleared all the tasks we had planned (and many more we have added thanks to your feedbacks).[/p][p]However, we still have big ideas for the game, that would change the game a lot. No announcement yet, but the design is nearly done, and now we are going to run some tests on the biggest changes. [/p][p][/p][p]Join the Discord to stay updated on development progress or to discuss the game. No spam, members are usually pinged only once every few years, for a new Early Access launch or a release.[/p][p]Same for the mailing list : https://mailchi.mp/4f96adb7ac89/gaddy-games[/p][p][/p][p][/p][p][/p][h3]Plan B - v1.0.4 build 1237[/h3][p][/p][p]Improvements:[/p][p]- New global production screen (cf. new bottom-left button)[/p][p]- Enhanced view: elevation lines every 20 m[/p][p]- Selection stats: display current values for city supply/waste stats, with color coding[/p][p]- New city expansion algorithm: never jump over a road/building if there are free slots. Can jump over a river occasionally. If no free slot, try to jump 1 hex, then 2, etc.[/p][p]- Recompute all trains after building or destroying a rail, to try to find a better path (same for trucks)[/p][p]- Depots: mass upgrade button (when multi-selected)[/p][p]- Multi-selection improvements: add message “x items deleted”, drag stops, fix rotation of rail/road directions, open depot panel with E[/p][p]- Added a “MAX: x” button on train lines to instantly set the max number of vehicles. Better calculation of the saturated vehicle number[/p][p]- Item choice for transport lines: highlight items in range[/p][p]- New modding functionalities (functions called after world generation and on each frame, new doc, default mod updated, initial vehicle count)[/p][p]- Camera history now saves the zoom level[/p][p][/p][p]Balance:[/p][p]- Double-click on a selection selects only depots/factories of the same item/recipe[/p][p]- Farms: see the range of other farms when building. Fixed underground links[/p][p][/p][p]Bug fixes:[/p][p]- Fixed various errors & freezes with copy-paste, drag & drop, and undo/redo, plus some improvements[/p][p]- Fixed rails not refreshed after terrain elevation changes[/p][p]- Fixed polar bears not on ice[/p][p]- Prevent water achievement in creative mode[/p][p]- Stops unloading: fixed depot order and improved performance[/p][p]- Fixed achievement population stats (now shows global population instead of city population)[/p][p]- Escape closes Info panel[/p][p]- Fixed Info page not starting at page 0 after a new game, or not resetting after closing/reopening the panel[/p][p]- Fixed rare cases of space-lift being built in areas very difficult to reach due to water level[/p][p]- Do not (hidden spoil) at population condition if level 23 dialog has not yet happened[/p][p]- Fixed bug with dead buildings when city size decreases[/p][p]- Fixed bug with rectangle selection during missile animation[/p][p]- Fixed bug with corrupted city tiles[/p][p][/p][p]Minor:[/p][p]- Updated localization to/from Crowdin[/p][p]- Spawn buildings slightly higher on steep slopes[/p][p]- UI scale can now be set down to 50%[/p][p]- Improved train info page image[/p][p]- Rail building: do not close the item when cancelling a placement[/p][p]- Dump removed from selection when copy-pasting[/p]

Plan B - v1.0.3: unity vulnerability fix, multi-selection item/recipe change

[p]This time it's a small update, released earlier than planned, to quickly include the important Unity fix for the "CVE-2025-59489 security vulnerability".[/p][p]But there’s also a nice little improvement: when you select multiple depots or factories of the same type, you can now change their item or recipe all at once![/p][p]We’ve also been discussing ideas for a possible big future update or DLC. Nothing decided yet, but some very exciting concepts are on the table! If you'd like to participate in these early discussions, join our Discord and opt in for the Advisor role. We regularly ask for their input on upcoming ideas. [/p][p]But don't hesitate to join anyway: other Discord members are usually pinged only once every few years, for a new EA launch or release. And there is also a mailing list, also only used for those rare occasions. [/p][p][/p][h3]Plan B - v1.0.3 build 1221[/h3][p][/p][p]Major improvements:[/p][p]- Added the Item/Recipe set button on a multi-selection of similar depots or factories items. Same for Backup Supply option.[/p][p]Improvements:[/p][p]- Undo a drag keeps containers (behaves as a drag - cannot be used to duplicate containers)[/p][p]Balance:[/p][p]- Cursor visibility: a little bigger, outline wider. Cursor build anim visible more often[/p][p]- We can now click on minimap while building a road[/p][p]Bugs fix:[/p][p]- Updated Unity with its recent vulnerability fix[/p][p]- Rectangle selection can go below the minimap[/p][p]- Fixed rare issue with farms[/p][p]- Cancelling a selection does not close an open item category build menu[/p][p]Minor:[/p][p]- Building error message delay set to 5s[/p][p]- Fixed text spelling error[/p]

Plan B - v1.0.2: selection production stats...

[p]Here is a second update with a lot of urgent fixes and small improvements, but also some real gameplay additions ; especially the production stats of the current selection. Simply select a group of buildings and you'll see the total of what they can produce and consume (if there are enough depots to deliver/receive containers!).[/p][p]We have also fixed and optimized several issues that improve performance, especially when zoomed out.[/p][p][/p][h3]Plan B - v1.01 build 1211[/h3][p][/p][p]Major improvements:[/p]
  • [p]Display total max production/consumption of the current selection. 3 groups: factories/extractors/farms, cities (supply, waste, research center), vehicle lines.[/p]
[p]Improvements:[/p]
  • [p]Highlight items and recipes in range in the depots and factories selection panels[/p]
  • [p]Improved performances in zoomed out views (especially in zoom 5, a lot)[/p]
  • [p]Improved performances when zooming (sound optimisation)[/p]
  • [p]Improved performances when multi-selecting, especially depots & farms[/p]
  • [p]Double tab/alt to keep enhanced view[/p]
  • [p]Modified some achievemnts so they show the progress in steam [/p]
  • [p]Display all log in console, when F9 active[/p]
[p]Bugs fix:[/p]
  • [p]Added Ship info page[/p]
  • [p]Multi selection: set an icon, and fixed dam pumps rotation & mirror[/p]
  • [p]Fixed temperature refresh when loading a planet at 0°[/p]
  • [p]Prevent drag buoys[/p]
  • [p]Fixed issues with water simulation: it rains more over mountains, but not over underwater mountains anymore. [/p]
  • [p]Fixed issue when building & dragging a factory before setting its recipe[/p]
  • [p]Fixed that selection wasn't cancelled when starting a new rectangle selection[/p]
  • [p]Fixed a bug that generated some ores (alu, sulfur) at a different position with the same seed, when generating a 2nd world a same session.[/p]
[p]Minor:[/p]
  • [p]Removed "DoNotShip" folder in build[/p]
[p][/p][p]The third main change is the highlight of items (and recipes) that are used in range, so you can find the one you need faster. In this example, fluorite and sulfur are highlighted on this depots pick screen, because it has in its range depots of fluorite, and factories with a recipe using fluorite and sulfur.[/p][p][/p][p]And here is a detailed view of the selection stats, on a large area around a city:[/p][p][/p][p][/p][h3]Plan B - v1.01 build 1212 - Hotfix 2025-09-29[/h3]
  • [p]Fix issue with highlight of recipes[/p]