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Plan B: Terraform News

Plan B - v0.9.2

Here is more than 50 improvements for the game!
Nothing game-breaking, but we did a complete review and sorting of all the remaining tasks for the game, and we were able to complete a lot of old ones that had been reported/suggested a very long time ago! And now we know exactly what we have to do up to the v1.0 release (still planned for Q3 of this year).

And we are currently working on a very interesting and long awaited feature... So don't hesitate to join the discord and the Beta branch, to follow the development and help us by giving feedback on the new features!


[h3]Plan B - v0.9.2 build 987[/h3]

Improvements:
  • Charts: show temperature for liquid water and oxygen for farms
  • In zoomed out view, show vehicles, buildings and stops with the color of their containers. Vehicles as oriented rectangles.
  • Update localisation from Crowdin. All help is most welcomed! Especially in Czech, Italian, Japanese, Polish, Thai, Ukrainian
  • Update wiki with all automatic data from game (items, recipes, etc.) (all help is also welcomed !)
  • 1st ship achievment
  • Add warnings and messages when we try to build in an invalid position, or a non-looped train, or on a 3-way train stop, etc.
Balance:
  • City can now change research center speciality
  • [E] input as "main item action": to rotate left dam pump, and open depot/facotries item choice (displayed on button)
  • [R] as "secondary item action" to rotate dam pumps right, or move to origin/end of transport lines.
  • [Enter/numpad enter] return to validate popups with text inputs.
  • Depots can be build in water up to 50m (instead of 20m)
  • Set a limit to farm silos transfert speed
  • Improved space elevator position (not too far from main city)
  • Balance vehicles along a line faster
  • Increase delay before city population goes down
  • Create mineral at loading, if a mineral is almost depleted (if
  • Planet generation: prevent having world with oceans only on equator (little fertile area worlds)
  • When city shrinks, keep city hexagons connected to supply centers, waste disposal, and research centers
Bugs fix:
  • Fixed major issue with planet mineral option : scarse and very scarse had more minerals than normal (now 75% and 50% of normal quantity). Map names suffix changed to "f"
  • Fixed magic increase of item count, related to the usage of the level tool
  • Farms: prevent fields under water, fixed farm drones waiting, fixed a perf issue with farm drones
  • Fixed bug with deletion and duplication of silos and farms
  • Fixed ship "jumping" when ground altitude changed a lot, moved container up a bit
  • Fixed rare crash with long rail/road building. Some little change to the pathfinding algorithm.
  • Fixed case where space elevator final anim doesn't launch
  • Fixed bug with assembly plants building icon spamming
  • Fixed issue with more than 32k vehicles (now 262k)
  • Fixed bug with info panel showed during dialog animation
  • Fixed minimap error with F10
  • Fixed hidden models with ultra wide screen
  • Fixed bug when reopening the option screen after changing the resolution
  • Fixed numpad 1 shortcut
  • Fixed bug with space elevator built over existing item.
  • Fixed dialog texts size for chinese/japanese fonts
  • Fixed dialog not showing in very low framerate
  • Fixed minimap max size in 32:9 format
  • Fixed missing connexion with rails and trains on heptagons
  • Fixed pile of dirt that cost nothing
  • Fixed stop destruction in pause (line not destroyed while in pause)
Minor:
  • Dynamite now create rocks of close mountain colors
  • Underwater rail bridges are displayed a bit lower, to better see they cannot be used
  • Supra Conductor renamed into Superconductor
  • Quit save done when we actually load a game, not when we press load game button
  • Added a "open folder" button in load screen
  • Added some inputs localisation
  • Removed fx in intermediary view
  • Refreshed option/new planet text after language text
  • Fixed chart page title bug
  • Auto resize depots/factory items/recipe panel
  • Added Refresh button to recompute a line
  • Added warning if create a planet with same name of existing one, but different case
  • Better manage corrupted saved games
  • Planet generation: prevent 1-hex low point (that can make water ponds)
  • Planet generation: planet with same name but different case make the same random seed


[h3]Plan B - v0.9.2 build 988 Hotfix (2025-04-12)[/h3]
  • Fixed camera broken on north and south poles, on new worlds


[h3]Plan B - v0.9.2 build 989 Hotfix (2025-04-13)[/h3]
  • Fixed duplicating on itself that was adding 1 to the item counter

Plan B - v0.9.1

Here is a small update, to fix some urgent issues from v0.9.0. We also optimised performances of large storage areas, and rebalanced the farms so you need 2x less food processing plants and harvest to transport, while still required as much land area.

[h3]Plan B - v0.9.1 build 970[/h3]

Improvements:
  • Drones perfs improved (especially in pause and for large storage areas).
  • Localisation updated from Crowdin (thank you all for your help!)
Balance:
  • Quality Food requires only 1 Harvest, but farms produce and consume 2x less (same farm area, but 2x less food processing plants and 2x less harvest to transport).
  • UI Info unlocked at level 1
  • Show 1 level unlocked item in advance
  • Prevent pile of dirt peaks. Add shift to make a nice hill
Bugs fix:
  • Fixed new achievments
  • Fixed water shader broken when ambiant occlusion was off
  • Fixed level 23 thing search in case of a strange city shape, and another related bug
  • Fixed an error when duplicating a cross road/rail
  • Drones trail bug fixed
  • Fixed bug with minimap labels with a high UI scale option
Minor:
  • Added dialogs to remind player to rise temperature and plant trees
  • Added a warning if too much deletion of waste (instead of recycling)
  • Added Space Elevator name in minimap
  • Changed UI destroy button separator
  • Tooltip is hidden on click

Plan B - v0.9 major update

v0.9 is the biggest update of the game, with new levels, new items, new mechanics, a story and a completely reworked UI!

The new content is pretty much everywhere, especially in the mid and late game. But above all, it completes the game as a whole, just as it was originally conceived. And the new content adds a link and coherence between the different elements: trees produce the oxygen that farms need, research centers lead to the expansion of secondary cities and link them together, and so on.

A few important things to note:

- SAVE RESET: old saved games are not compatible with this new version. To continue playing old games, activate the branch "v0.8.4" (in the Steam properties of the game). I'm sorry for that, we didn't have choice, too many breaking changes in this update. But it's the only time it will happen, you'll be able to continue playing with v0.9 after v1.0 release.

- MOD ERRORS: if the game cannot load, please check if you have some mods (steamworks or bepinex) as most of them are not yet compatible with v0.9

- LOCALISATION / CROWDIN : if you wish to help translate a few sentences, you are most welcome! Here is the Crowdin page: https://crowdin.com/project/plan-b-terraform/invite/public


There will be a 20% discount during the Spring Sale, before the price is increased from $14 to $16 (the final price for the v1.0 release). It was the same with v0.7 and v0.8: the idea is that you pay only for what is already done, rather than for promises.

We will now be working on a number of small features, but above all on polishing and balancing. Then we will work on some small bonus for 1.0 (scheduled for release in Q3 of this year), like a nice creative mode.



Here is the full changelog:

[h3]Plan B - v0.9.0 build 963[/h3]

Major Improvements:
  • All levels changed (23 levels now) with new objectives, unlocked items, hints.
  • Space Elevator, Research Centers, Farms
  • Simple story with dialogs
  • UI completely reworked
  • Info panel, unlocked progressively (replacing both help and tutorial).

Improvements:
  • New buildings: farms, silos, food processing plants, 3 research centers, space elevator
  • New containers: space elevator cable, carbon nano tubes, robotics, supra conductors, various seeds, field seeds, harvest, quality food
  • 4 new achievements (3 hidden)
  • New city designs (3 specialisations)
  • UI: completely reworked: standardization of colors, size, etc
  • UI: minimap resizable, toggable, clikable cities and landmarks, rectangle shape
  • UI: horizontal item bars, with a favorite item system
  • UI: dialog, with animated and aging characters
  • Info screens: How to play, logistics, global infos, trucks, city supply, advanced ui, terraforming, enhanced view, recycling, trains, research centers, trees, farms.
  • Changed items categories
  • Oxygen in charts
  • Some in-game event best not to spoil
  • Updated localisation with Crowdin
  • Lot of technical changes

Balance:
  • Many balance change in recipes, etc, too many to be compared with v0.8
  • Changed first 2 objectives (now "produce 5 extractors / factories")
  • Depots in contact with suppliers and consumers have now highest priority (like if contact with consumer only)
  • "Enter" to rotate wall pumps, instead of Shift

Bug fixes:
  • Now keep containers when we change factory recipe or if we overwrite any building
  • Fixed pause and speed icon bugs
  • Fixed new planet screen options texts refresh
  • Fixed bug with horizontal transport lines on heptagons
  • Reduced poles big mountains
  • Fixed some UI artifact
  • Fixed bug fx in pause
  • Fixed building & destroy sounds from far away
  • Set constant sound volume for build/destroy fx
  • Fixed some minor ui glitch
  • Fixed a low framerate after a lot of save loads.
  • Fixed invisible terrain (on extreme left/right of the map)
  • Fixed enhanced view water triangle size near poles
  • Fixed recipe progress bar not going up to 100%
  • Fixed bug with backup supply option when upgrading a depot
  • Fixed dragged ghost buildings
  • Fixed dead cities models
  • Improved perfs with containers models
  • Fixed rails stop ground image
  • Fixed "nb vehicles" on ships
  • Shift+F5 to save with custom suffix (debug purposes)

Minor:
  • Recipe ingredients shown in items buttons
  • Added "incompatible save" warnings in loading screen for incompatible saves
  • Improved /!\ warning icons
  • Some 7-hex buildings in cities (only 1 yet)
  • Escape key on mod screen
  • Removed all unused localization sentences
  • Added some missing tooltips
  • Changed date display
  • Fixed "shift message" with pile of dirt item


HOTFIX on 2025-03-14

[h3]Plan B - v0.9.0 build 964 (HOTFIX)[/h3]
  • Update localisation from Crowdin (english proofreading, Korean, French, JApanese, Chinese
  • Fix bug with seeds, now same name = same planet


v0.9 released in a few days

v0.9 will be released for everyone this Thursday, March 13th.

It's the biggest update of the game and unfortunately, this version will not be able to read older save files. To enjoy all the new items, levels and events, you'll have to start a new planet. I'm very sorry about this, but we really had no choice - there are far too many changes everywhere, especially in the level progression.

But if you wish, you'll still be able to continue playing your current save by activating the "v0.8.4" branch in the Steam properties of the game ("Betas" > "Select the beta (...)" > "v0.8.4 (...)" option).

You can also activate the "beta" branch right now to enjoy the v0.9, as it's now finished (almost - we still have some Info page to write, mostly).
I'll write another news article on Thrusday with the list of all the improvements and changes, I just wanted to warn you of this incompatibility - which should be the only one ever.

And as with previous major updates, there will be a 20% discount for this release, before the price is increased to $16, the final price for the v1.0 release.

v0.9 progress

Here are some news about the v0.9 update, the biggest update of the game.

What is already done and can be played in the beta branch:
- A completely reworked UI, including an improved minimap that you can resize or hide, and a new Information panel (replacing the tutorial and the help - info pages will be unlocked progressively when there are new mechanics to learn).
- A dialog system, to brief the player before each levels, and progress along a simple storyline.
- Levels 1 to 11. No new game mechanics in those levels, but a lot of changes in the objectives, recipes, etc.
- And lot of various small fixes and improvements.

As i had explained before, it requires to start a new world, but it should be the only time. And you'll always be able to continue player v0.8x games if you wish (dedicated steam branch).

We are now working on the 2nd batch of levels, 12 to 18, which should come on the beta branch soon. Those will contain the space elevator you can see in the picture, along some related new game mechanics.
And then we'll work on the last levels, 19 to 25, with very exiting new mechanics too!