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Plan B: Terraform News

Plan B - v1.0.2: selection production stats...

[p]Here is a second update with a lot of urgent fixes and small improvements, but also some real gameplay additions ; especially the production stats of the current selection. Simply select a group of buildings and you'll see the total of what they can produce and consume (if there are enough depots to deliver/receive containers!).[/p][p]We have also fixed and optimized several issues that improve performance, especially when zoomed out.[/p][p][/p][h3]Plan B - v1.01 build 1211[/h3][p][/p][p]Major improvements:[/p]
  • [p]Display total max production/consumption of the current selection. 3 groups: factories/extractors/farms, cities (supply, waste, research center), vehicle lines.[/p]
[p]Improvements:[/p]
  • [p]Highlight items and recipes in range in the depots and factories selection panels[/p]
  • [p]Improved performances in zoomed out views (especially in zoom 5, a lot)[/p]
  • [p]Improved performances when zooming (sound optimisation)[/p]
  • [p]Improved performances when multi-selecting, especially depots & farms[/p]
  • [p]Double tab/alt to keep enhanced view[/p]
  • [p]Modified some achievemnts so they show the progress in steam [/p]
  • [p]Display all log in console, when F9 active[/p]
[p]Bugs fix:[/p]
  • [p]Added Ship info page[/p]
  • [p]Multi selection: set an icon, and fixed dam pumps rotation & mirror[/p]
  • [p]Fixed temperature refresh when loading a planet at 0°[/p]
  • [p]Prevent drag buoys[/p]
  • [p]Fixed issues with water simulation: it rains more over mountains, but not over underwater mountains anymore. [/p]
  • [p]Fixed issue when building & dragging a factory before setting its recipe[/p]
  • [p]Fixed that selection wasn't cancelled when starting a new rectangle selection[/p]
  • [p]Fixed a bug that generated some ores (alu, sulfur) at a different position with the same seed, when generating a 2nd world a same session.[/p]
[p]Minor:[/p]
  • [p]Removed "DoNotShip" folder in build[/p]
[p][/p][p]The third main change is the highlight of items (and recipes) that are used in range, so you can find the one you need faster. In this example, fluorite and sulfur are highlighted on this depots pick screen, because it has in its range depots of fluorite, and factories with a recipe using fluorite and sulfur.[/p][p][/p][p]And here is a detailed view of the selection stats, on a large area around a city:[/p][p][/p][p][/p][h3]Plan B - v1.01 build 1212 - Hotfix 2025-09-29[/h3]
  • [p]Fix issue with highlight of recipes[/p]

Plan B - v1.0.1

[p]Thank you all for the amazing reception and support for the 1.0 release![/p][p][/p][p]Initially, we planned to release just a small 1.0.1 patch with a few fixes and improvements. But thanks to all your great and pertinent feedback, the todo list quickly grew much larger :-)[/p][p]So here’s the first update, including some of the most urgent improvements. More will follow soon![/p][p][/p][p]Meanwhile, we’re also discussing the next big steps for Plan B… and we have some pretty exciting ideas in the works![/p][p][/p][p][/p][h3]Plan B - v1.0.1 build 1192[/h3][p][/p][p]Improvements:[/p]
  • [p]Added a resize button to Info page[/p]
  • [p]Terrain tool creates less mountains (only for slope > 35° instaed of 20° before)[/p]
  • [p]Improved depots auto-priority system so no single containers are left alone on a mineral field[/p]
  • [p]Added a counter to warnings icon[/p]
[p]Balance:[/p]
  • [p]Pumping Stations work with up to 50m of water (instead of 20)[/p]
  • [p]Space lift not blocked by water[/p]
[p]Bugs fix:[/p]
  • [p]Fixed a crash some people had with the space elevator story event[/p]
  • [p]Fixed issue that could make the level 18 (give nano tubes to space lift) instantly completed[/p]
  • [p]Depots drones don't work if more than 50m of water[/p]
  • [p]Animal mode: fix error when pressing a city/landmark shortcut[/p]
  • [p]Fixed flooded warnings (2s for all)[/p]
  • [p]Set the max number of cities to 15, with an error message (creative mode)[/p]
  • [p]Fixed corrupted saves that were preventing to load any other save or create a new planet[/p]
  • [p]Fixed farms range overlay when pressing CTRL key[/p]
  • [p]Fixed landmark tower selection bugged sound[/p]
  • [p]Fixed tooltip in launcher[/p]
[p]Minor:[/p]
  • [p]Improve a few texts[/p]
  • [p]Clean memory when opening pause menu[/p]
  • [p]Updated planet image in home & load screens[/p]
  • [p]Updated loc (CN)[/p][p][/p]
[p]And for info, here is the list of hotfixes that were added in the days following the 1.0 releases: [/p]
  • [p]Fixed memory leak when copying lot of items. [/p]
  • [p]Eagle sound much less often[/p]
  • [p]Cursor distance to trigger rectangle selection moved to lua, fix variable change in console[/p]
  • [p]Auto recompute a flooded line path, when remove the flooded rails/roads.[/p]
  • [p]Fixed an awful framerate drop in previous build - strange error about ambiant occlusion, no idea what happened...[/p]
[p] [/p]

Chill simulation strategy game Plan B: Terraform has hit 1.0




Sometimes you don't want to go too hard, you just want a nice little game where you transform a million hexagons of barren oblate spheroid into a lush new home for humankind with an atmosphere, plants, and animals. Is that too much to ask? It's not, it turns out, because after a couple years in early access Plan B: Terraform has hit 1.0...
Read more.

1.0 is live!

[p]After 2.5 years in Early Access, 6 years of total dev time, Plan B: Terraform has finally reached version 1.0!

First of all, a huge thank you to our Early Access supporters. Your help during this period was invaluable. The game could not have become what it is today without your feedback, suggestions, and discussions. And a huge thanks to Crowdin contributors for helping with localization!
[/p][p]Most of the major changes were introduced in previous updates (so they could be tested and balanced with the help of our Early Access players – thank you so much!). But for this special milestone, we’ve kept a few surprises for today’s release:[/p]
  • [p]Controllable Animals: once oxygen is high enough, animals are released into the wild. You can now take direct control of them – including soaring as an eagle to admire your planet from a whole new perspective (with a free camera around the animal).[/p]
  • [p]Creative Mode: new tools let you freely reshape your planet – add or remove water, mountains, minerals, and more. Options are also available for unlimited resources, fewer constraints, and total creative freedom. Access it anytime from the pause menu.[/p]
  • [p]6 new music tracks, for a total of 1h40 of immersive atmosphere in your terraformed worlds.[/p]
[p]Also, the sound design has been completely overhauled – the improvement is noticeable![/p][previewyoutube][/previewyoutube][p]Here’s a selection of the major improvements from previous updates. It’s been a long road, but absolutely worth it![/p][h3]
0.9.6: [/h3]
  • [p]Complete sound design overhaul[/p]
  • [p]Full localisation[/p]
[h3]0.9.5: [/h3]
  • [p]New terrain tool[/p]
[h3]0.9.4:[/h3]
  • [p]Grass everywhere (including under roads, rails, buildings)[/p]
  • [p]More efficient drones & transports[/p]
  • [p]Cities no longer require O₂ once enough oxygen[/p]
[h3]0.9.3:[/h3]
  • [p]Multi-selection and copy/paste[/p]
  • [p]Undo/Redo[/p]
  • [p]Visible ice on mountains & polar forests[/p]
[h3]0.9.1: [/h3]
  • [p]Drone performance upgrades[/p]
[h3]0.9 major update (2025-03-13):[/h3]
  • [p]All levels redesigned, now totaling 23, with new objectives and a newly added story told through dialogs.[/p]
  • [p]New items: Space Elevator, Research Centers, Farms & Silos, Defense Fields[/p]
  • [p]UI completely reworked: minimap, item bar, favorite system, item categories, oxygen visible in charts[/p]
  • [p]Info panel, unlocked progressively (replacing both help and tutorial).[/p]
  • [p]New achievements[/p]
[h3]0.8.3: [/h3]
  • [p]Automatic rail & road bridges[/p]
[h3]0.8.2: [/h3]
  • [p]Flying cars in cities, improved skybox[/p]
[h3]0.8 major update (2024-06-27):[/h3]
  • [p]Better world generation with large oceans & improved mountain shapes[/p]
  • [p]New items: container ships, terrain modification tools, palm trees, cactus, tropical trees[/p]
  • [p]Dynamic visible clouds[/p]
  • [p]Improved enhanced view[/p]
  • [p]Steam Workshop modding[/p]
  • [p]New music tracks[/p]
[h3]0.7.5: [/h3]
  • [p]Performance improvements[/p]
  • [p]New intermediary zoom level[/p]
[h3]0.7.3: [/h3]
  • [p]Warnings[/p]
[h3]0.7.2:[/h3]
  • [p]Drag & drop of items[/p]
[h3]0.7 major update (2023-11-06):[/h3]
  • [p]Achievements[/p]
  • [p]New items: dam pumps, landmarks[/p]
  • [p]Drone priority system, Backup Supply option[/p]
  • [p]World generation options[/p]
  • [p]Game options[/p]
[p]
I would also like to thank again all the players of my previous game, Dig or Die, as it is the success of that game that made Plan B: Terraform possible. [/p][p]While I developed Dig or Die alone, Plan B was made by a (small) team. So, as a conclusion, I would like to sincerely thank my partners who were with me through most of the development: Marion Santoni (who did all the art!) and Romain Minguet (a fellow programmer always motivated — without him we would never have had multi-selection and many other features!).[/p][p]Thanks also to Camille Gineste for her incredible soundtrack, and to Léo Caillac for his last-minute heroic save on the sound design. And finally, Aurélien Marck and Guillaume Pivot for their help during the early steps of the game.[/p][p]Now... have a good game![/p][h3][/h3][p][/p][h3]Plan B - v1.0 build 1163 HOTFIX - 2025-08-30[/h3][p]- Fixed "crackling" sound in enhanced view on/off and factories and extractor looped sounds[/p][p]- Fixed Japanese texts in Info page[/p][p]- Fixed Korean broken info page[/p][p]- Fixed rare bug with hexagons belonging to two cities at the same time[/p][p]- Fixed some errors with minimap on very populated world (I mean alosapien's world of 5 billions pop)[/p][h3][/h3][h3]Plan B - v1.0 build 1166 HOTFIX - 2025-09-01[/h3][p]- Fixed memory leak when copying lot of items. [/p][p]- Eagle sound much less often[/p][p]- Cursor distance to trigger rectangle selection moved to lua, fix variable change in console[/p][h3] [/h3][h3]Plan B - v1.0 build 1168 HOTFIX - 2025-09-04[/h3][p]- Auto-recompute a flooded line path, when you remove the flooded rails/roads.[/p][p][/p][h3][/h3][h3][/h3][p][/p]

Plan B - v0.9.6: Sound Design, Localisation!

[p]It wasn’t planned, but here it is: one last update before the 1.0 release next Friday (August 29th)! [/p][p]Léo helped us redesign all the game’s sounds (or rather, create them, since there were barely any before!). [/p][p]Almost all sentences are now fully translated into every supported language (Simplified Chinese, Traditional Chinese, Czech, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, Thai, Turkish, and Ukrainian). If you spot any mistakes, feel free to suggest corrections directly on Crowdin. [/p][p]And if you run into any bugs, please let us know on Discord or the Steam forum, it would help us a lot![/p][p][/p][h3]Plan B - v0.9.6 build 1142[/h3][p]
Major improvements:[/p]
  • [p]Sound design fully redone[/p]
[p]Improvements:[/p]
  • [p]Localization: almost entirely finished (but for a few recently modified sentences we'll translate asap)[/p]
  • [p]Terrain tool: more precise altitude change with Shift key. Border can be set to 1 (can do smaller area change)[/p]
[p]Balance:[/p]
  • [p]Grass gives 15% of O2 of a forest instead of 20%[/p]
  • [p]Sound volume sliders in log (more precise for low volume)[/p]
[p]Bugs fix:[/p]
  • [p]Undo now keeps big mountains models[/p]
  • [p]Fixed viability for "too far from shore" param[/p]
  • [p]Improved texts displayed for forest & shore distance[/p]
  • [p]Fixed manually planted forest that didn't make clearings (especially with cactus and palm trees). Takes time.[/p]
  • [p]Fixed freeze after drag & dropping a research center[/p]
  • [p]Fixed Info page font size in chinese[/p]
  • [p]Fixed middle click on an item while already duplicating another one[/p]
  • [p]Fixed scrolling on info pages[/p]
  • [p]Fixed E/R for terrain tool now working when mouse over UI[/p]
  • [p]Fixed bug with duplicated shield visual when moved in pause[/p]
  • [p]Fixed containers color[/p]
  • [p]Fixed Robotic container bug with light[/p]
[p]Minor:[/p]
  • [p]Shortcut for Backup Supply option[/p]
  • [p]Mute doesn't stop/reset sounds[/p]
  • [p]Change wiki logo on home [/p][p]
    [/p]
[h3]Plan B - v0.9.6 build 1152 - on 2025/08/27
[/h3]
  • [p]Improved ending (dialog + credits with slideshow on planet)[/p]
  • [p]Sounds improved (additional ones for animals (1.0))[/p]
  • [p]Fixed import/export to clipboard[/p]
  • [p]Border of Terrain Effect more transparent (to differentiate it more from effect area)[/p]
  • [p]Localisation update[/p]
  • [p]Reduced Creative Water Source/Drain from 0.02 to 0.01[/p]
  • [p]Show Space Elevator name on zoomed out normal view[/p]
  • [p]Added some code checks for possible errors[/p]
  • [p]Some animals (1.0) animations fixed[/p]
[p][/p][h3]Plan B - v0.9.6 build 1153 - on 2025/08/27 [/h3]
  • [p]Localisation update[/p]
[p][/p][h3]Plan B - v0.9.6 build 1156 - on 2025-08/28[/h3][p]Fix for undo after terrain tool changes[/p][p][/p][h3]Plan B - v0.9.6 build 1158[/h3]
  • [p]Chinese localisation update[/p]
[p][/p]