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VRM Posing Desktop News

Version3.5.5: High-quality post-effects

Version3.5.5


I have received many questions about the temporary removal of the "Depth Of Field" when implementing the Save Scene feature.

Therefore, I improved the quality of the post-effects prior to the implementation of the save scene function.

[h2]High-quality post-effects[/h2]

Below is an example of a modified post effect.

[h3]Bloom[/h3]


[h3]Lens Dirt[/h3]


[h3]Pixelate[/h3]


[h2]Other change[/h2]

Also, the FOV value is now saved in the Favorite Save function of the Camera Transform.

[h2]Future change[/h2]

I continue to work on the implementation of saving scenes.

I hope this helps you in your creative activities in some small way.

[Version3.5.3] Aspect Ratio Check for screenshots

Version3.5.3




Added the ability to check the aspect ratio of a screenshot instead of a deleted preview function. (Resolution is not reproduced)



I'm tired today. Have a good day.

Transparent Ground for Shadow etc.

Shadow Function


Added transparent ground that can project a shadow with respect to Y-coordinate 0.



Changing the color tint or transparency to the shadow changes the parameters of the transparent ground material.

They do not interfere with the shadows reflected in the Props.

Also, it cannot be used in conjunction with Point Light in Props.

If you know of a transparency shader that can also render shadows from Point Light, I would appreciate it if you could let me know.

Shadow from Point Light


Create shadows with Point Light.

The shadows of Point Light are now projected on objects placed with Props.



As mentioned above, this is not compatible with the transparent ground shader for shadows, so please turn off the shadow function when using Point Light.

Other Changes
  • Pose registration to shortcut keys to Shift+1~9,A~Z
  • Switching background operation
  • etc.


The update schedule can be found here.

https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641

Best of luck to you in your creative works.

[Version3.4.8] Various changes to the Props System

Version 3.4.8

Thanks for using my app!!

To implement the save scene feature, I first restructured the code about Props.



In addition to just refactoring the code, I have also implemented the following additional features

  • Separation of Props selection and property operations
  • Undo and Redo of Transform Gizmo
  • Transform editing when UI is hidden
  • Replace Props function
  • Ability to hide Props
  • blendshape slider for props(fbx/glb)

etc.

Upcoming updates


Upcoming updates

Next I plan to implement scene saving (restoration of characters and props).

Due to the Notion account transfer, the URL for the update schedule has changed.

https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641

I wish you nothing but the best🙇

I updated my logo.

When I opened my Steam account, I did not know how long I would continue this activity.

But thankfully, more people than I expected are using the VRM Posing Desktop, and together with you all, I have been able to continue updating the application to this point.

I have decided to continue to work under the name Evelyn GameDev for the long term, so I have reworked my logo.



Each character is created in 8 bits, and symbols are created in 16 bits.

By arranging them to form a cuboid, I tried to express "respect for retro games" and "my challenge to 3D".

Next year, if VRoid SDK supports VRM 1.0, I would like to develop other games and applications that can load VRM.

I will continue to do my best to create helpful products for you.