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VRM Posing Desktop News

About recent updates and future updates

Thanks for using VRM Posing Desktop.

About updates request

Since I've been developing for a variety of platforms, it has become more hard works to check Discussion of Steam on a regular basis.

For urgent requests, please send to my SNS.

X: https://twitter.com/ElvinGameDev

Bluesky: https://bsky.app/profile/elvingamedev.bsky.social


Future updates

For the same reason as before, I will also be less likely to announce updates via Steam's News.

Instead, you can check the upcoming updates and changelogs at the URL

https://elvingamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=751cd57509704b3d834d02774f878701&pvs=4



Recently updates

You can check the below tutorial on how to use the recently added functions related to .mp4 export.

https://youtu.be/XbmiI_sqPlM



I hope that VRM Posing Desktop can help your creative works in some small way.

[Version 4.0.8] vrm 1.0 support

[Version 4.0.8] vrm 1.0 support


I updated VRoid SDK to v0.3.0 and UniVRM to 0.113.0.

And so, now VRM Posing Desktop can import vrm1.0.



[h2]Changes due to the UniVRM10 impact[/h2]

Due to MToon10 specifications, shadow color and appearance may differ from MToon when importing Series 0 models.

Related UniVRM issues.
* ShadeColor is not multiplying in MToon10
https://github.com/vrm-c/UniVRM/issues/2037

* In VRM 1.0, I would like the influence from light sources to be the same level as the old Shader (VRM/MToon).
https://github.com/vrm-c/UniVRM/issues/2147

Other changes compared to version 4.0.7 include

* Deleted the ability to limit the wind function's area of influence to hair only.

* When using the Save Camera Transform or Save Scene functions in previous versions, characters and Props will be flipped 180 degrees. I apologize for the inconvenience, but please re-save the scene or camera with the new version.



[h2]Update Schedule[/h2]
I want to support VRM Animation format as pose, for which a draft has recently been released.

The update schedule is maintained at the following URL

https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641&pvs=4

I hope VRM Posing Desktop will be useful for your creative activities.

[Version4.0.5] HDRI(360° Background) / Root Transform option for VMC protocol

Version 4.0.5


[h2]HDRI(360° Background)[/h2]

A sphere has been installed that can display 360° images in the scene.

hdr files can be imported.

Please use the background image panel to switch between fixed and 360° images.

The anime style HDRI backgrounds in the presets were purchased from the Unity Asset Store.



[h2]Root Transform option for VMC protocol[/h2]

Added a check box to the VMC protocol menu asking if Root Transform information should be sent.



Future updates


  • V4.0.6: vrm1.0
  • v4.0.7: Look At IK / Search filter for favorite data
  • v4.0.8: Receive VMC protocol


You can check more details from my updates list.
https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641&pvs=4

I hope that my app helps your creative works.

[Version4.0.4] VMC protocol, not OSC/VMC protocol

Changed the notation "OSC/VMC protocol" to "VMC protocol" in the application.

It seems that the developers of the VMC protocol are troubled by the widespread use of the name OCS/VMC protocol.

The following is what the developer has to say

The mysterious name "VMC/OSC" has been spreading, and there are various problems such as the misunderstanding that it can be connected to VRChat, which is also OSC, so we are quite concerned about the name other than VMCProtocol.

Here is that tweet.

https://twitter.com/sh_akira/status/1664886215257231360?s=20

I was referring to the notation "OSC/VMC protocol" at VSeeFace and used the same wording in my application.

But, I changed that word to VMC protocol in order to respect the opinion of the protocol developer.

If you find the incorrect wording in other applications, please let the developer know what they think.

v4.0.2 | IK bugfix | Mirror IK | Parallel movement of IK

[h2]Version4.0.2[/h2]

IK bugfix

Fixed body twisting when a character's hip bone is rotated.



Mirror IK



Parallel movement of IK



[h2]Next Updates[/h2]
Supporting vrm1.0 and Update VRoid SDK.

[h2]Future Updates[/h2]

* Look At IK
* 360° Background(HDRI)
* Adding Building-related Props
* Recieve VMC protocol
etc.

My Update Schedule Link is here.

https://www.notion.so/evelyngamedev/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641&pvs=4

I hope that my app helps your creative works.