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Wylde Flowers News

Wylde Flowers wins best LGTBQ Game at the Gayming Awards! 🌈💖

Hello there, cozy coven! 🔮

Our team at Studio Drydock are absolutely tickled to share that Wylde Flowers is the 2023 winner for Best LGBTQ Indie Game at the Gayming Awards! 🏳‍🌈 ✨



The Gayming Awards are put on by the Gayming Magazine, which is a publication that aims to highlight and promote LGTBQ media. You can visit their page here! 🌈

It’s such an honour to see Wylde Flowers recognized with this award! 💐 Good, authentic LGBTQ+ representation was very importance to us in the stories we wanted to tell in Fairhaven, and we’re proud what we have made has made people feel touched and seen. ✨



A few members of our team were able to attend the award ceremony in New York! 🗽💖 It was an extra special trip as we’re a fully remote studio, so many of us had never met in person before.



From left to right: Laura (Quality Assurance / Support), Valerie (Voiceover Artist for Tara), Audrey (me! Community Manager), Isa (2D Artist), and Alexandra (Quality Assurance / Design)!


Thank you all again for your nominations, support, and love for our game! 🌸


[h3]✨ Audrey and the Studio Drydock Team[/h3]



Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/studiodrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

🐷 Fabulous Farming Update Available Now! 🐷

[h3]Hello, hello cozy coven! 🔮[/h3]

Welcome to the Fabulous Farming Update! 🐖🦙🦆


We’ve been so blown away by your enthusiasm and excitement for this update. The love for the new animals - and the BUILDINGS! - has been so fun and we’re so happy to get this update into your hands! 🎉

Along with the new animals, we’re bringing lots of new ways to interact with them and deepen your overall farming experience, including animal favorite foods, propagation, and sprinkling in a little more ✨magic✨ to the farm 👀

Keep reading to learn a little bit more about what you’ll be able to do with the new content! 🎉

[previewyoutube][/previewyoutube]

🐷 Visit Marty to get adorable new animals to your farm! There are ducks, pigs and even alpacas!




👩‍🌾 Build a propagation shed and upgrade your farm buildings! A bigger and better toolshed, coop, barn and greenhouse await you!




✨Guide your animals through pregnancy, and feed them their favourite foods to make them sparkle!




🎀 More fun surprises we won't spoil just yet, but if you must know more, you can see the full patch notes below!



[h3]
🌸 Full Patch Notes 🌸
[/h3]

1.5: Fabulous Farming Released: April 28, 2023

🐷 Welcome to our Fabulous Farming Update! 🐷

  • Visit Marty to get adorable new animals to your farm! There are ducks, pigs and even alpacas!
  • Build a propagation shed and upgrade your farm buildings! A bigger and better toolshed, coop, barn and greenhouse await you!
  • Guide your animals through pregnancy, and feed them their favourite foods to make them sparkle!
  • Play now to see what else is new!


Need the details?

  • A Giant Tool Shed can now be built from Parker's workshop any time after the first Tool Shed upgrade.
  • A Spacious Greenhouse can be built from Parker's workshop after the first Greenhouse has been built.
  • An Expanded Coop can be built once “The Menagerie Mix-Up” quest (which will start after Marty's epilogue in Year 2) is complete. This larger coop can house ducks as well as chickens, allows up to 10 animals in total to be kept, and includes an incubator that can be used to hatch eggs.
  • A Huge Barn can be built once “The Menagerie Mix-Up” quest is complete. This larger barn can accomodate up to 10 animals, and includes a birthing stall for hosting pregnant barn animals. For adorable baby animals, purchase Fertility Potions from Aryel. Animals will need to be hand-fed for each day of their pregnancy, even if you've built the Hay Field.
  • A Feed Mill can be built in your Tool Shed after “The Menagerie Mix-Up” quest is complete, allowing you to craft your own Poultry Feed.
  • Baby ducks, pigs and alpacas can be purchased from Marty's ranch after “The Menagerie Mix-Up” quest is complete. Pigs will sometimes find a Truffle for you, and Alpacas are an excellent source of quality Wool.
  • Animals can now be gifted fruit and vegetables, and each animal will have an individual favourite food that you can discover. There are some surprises to discover when animals get to eat their favorite foods!
  • A Propagation Shed can be built from Parker's workshop shortly after Lina and Parker's epilogue in Year 2. (Lina will let you know when this is possible during one of her work days).
  • Partake in a Harvest Festival and coven ritual in Fall of Year 2 or later, and a second Winter Feast with a magical fireworks display.
  • A Candy Machine can be built in your Tool Shed if you speak to Zephyr during the Harvest Festival preparations.
  • The Enhanced Scrying Potion can be used to immediately teleport yourself to another character's location.
  • Animal Growth Booster can be fed to your farm animals to give them a quick growth spurt, or to hurry along a pregnancy.
  • You may finally learn the Anti-Shapeshifting Spell, allowing you to return to human form during the day.
  • Your best friends and most beloved animals may join in on your photo shoots.


We've also fixed a few bugs! Including:

  • Lina's friendship milestones can now be attained if they weren't completed during Year 1.
  • The “People Pleaser” achievement will be correctly awarded.
  • Wellspring season requests can be fulfilled using a mixture of vegetarian and non-vegetarian dishes.
  • Westley no longer giggles in Tara's voice.


If you need any support or need to report a bug, you can submit a support request via the main menu of the game, or by going to this website. For feedback, support, tips and tricks, and community, be sure to check out our Discord server! 🌈

[h3]Happy playing!
✨The Studio Drydock Team[/h3]


Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

🐷 Fabulous Farming Update Coming April 28! 🐷

[h3]Hellooo cozy coven! 🔮
[/h3]

Well! Are you ready to hear about our next update??

🐷 Introducing the Fabulous Farming Update🐷

🐷 Purchase new types of animals from Marty!
👩‍🌾 Upgrade your farm buildings!
🎀 And more!

This update will be completely free across all platforms and will be in your hands on April 28! 🎉

We have SO many surprises to share with you in this update, and can’t wait to show you more!

🌸 In the meantime, enjoy this little sneak peak! ⬇



[h3]xo, Audrey the Studio Drydock Team 🔮[/h3]

Follow our channels to see all the latest news about Wylde Flowers and the update!🔮

Discord: https://discord.gg/QdrMPAcYpx

Twitter: https://twitter.com/StudioDrydock

TikTok: https://www.tiktok.com/@wyldeflowers

Instagram: https://www.instagram.com/studiodrydock/?hl=en

Facebook: https://m.facebook.com/WyldeFlowersGame/

Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

🌸 Bringing New Clothing to Wylde Flowers 🌸

[h3]Greetings and salutations, cozy coven! 🔮[/h3]

We often get asked for more behind-the-scenes and creative process content. SO, for this blog post, we’re giving you a peek behind the curtain of how we made our newest update, Violet’s Boutique! 🛍🌸

Clothing for Tara was one of our most highly requested features for Wylde Flowers, and it was a joy to make it a reality, bringing beloved Violet’s dream to life in the process!

We’ve been wanting to add Violet’s Boutique for some time, since before the game reached players hands. The reality is, creating Tara's wardrobe was a months-long process that involved work and feedback across all the different teams in our studio - from designers, to writers, artists, animators, QA and marketing. When we say teams, our team sizes are small - about 1-3 people each! 💖

In this blog post you’ll hear from members of our team who were involved in creating this update, how they contributed, and what challenges they faced along the way.

And if you’re short on time, here’s the tl;dr!
  • The knew clothing was a feature we wanted to eventually add even before the game launched
  • We ran into some bumps along the way - including having to paint parts of Tara that had been covered by her original clothing and animating the dresses completely by hand!
  • Because the content starts in year one, our QA team had to go in and test everything to make sure it all played nicely together
  • The writing team, along with writing the new dialogue and quests, also had the important jobs of naming all of the outfits and working with cultural consultants on Thomas and Sophia’s wedding.
  • See below for a handy dandy calendar we put together of the basic timeline of making the update! 📅


[h3]✨Amanda Schofield- Creative Director[/h3]
Role: Head Honcho, All The Things

Audrey: How did you come to the decision to add clothing to the game? Amanda: Before we even launched the game we began planning for updates based on playtester feedback and our own gut-feelings on what we'd like to see. Once we launched, we added player feedback to our notes and picked the things we felt we could do justice in a reasonable timeframe that satisfied the most players. Endless Seasons and Romance followed by Violet's Boutique were clear winners.

Audrey: When did you first start conceptualizing the update, and how long did you spend designing the systems before Iona started concept work? Amanda: We first started talking about a clothing update years ago when we were in production. We knew that to do it right, we needed a bunch more time than we had before the launch. I know when people see just how much clothing we've added and how much work goes into it, they'll see why we needed all that time!



[h3]✨Desiree Cifre, Nyasha Bryant, Jhenne Tyler - Writing Team[/h3]
Role: Writing the overarching narrative of the update, new quests, new dialogue, and little bits like outfit names

Audrey: What did the collaboration look like between you and Amanda and Alex when working on the design and narrative of VB?
Desiree:
Alex and Amanda had a clear idea of what they wanted to add to the game in terms of design and new features, so it was my job to make these new additions work in the story and to give the player fun new quests that would incorporate the ability to make special new materials and clothing. We also knew we wanted to continue the love story of Thomas and Sophia with their wedding after their engagement in the Endless Seasons update, and quests like Sophia's wedding dress were a natural fit.

Audrey: What is one of your favourite pieces of writing you did for VB?
Jhenne:
My involvement came at the tail end- naming outfits and photo filters.

I was given prompts from Alex/Amanda that I was able to run with; photo references from the art team for name inspiration, the occasional bit of filler text in need of reimagining, and free range to see what came to mind from there.

Naming the looks was fun and has unofficially become one of my duties, which is great because it's me, a thesaurus, some poetic devices, and the desire to hit that sweet spot between "dessert menu", "perfume brand aesthetic", and "magical girl attack". My favorite outfit title would probably be one of the rompers or dresses, since those were the first ones I came up with. Maybe the "Guavocado" romper or "Cosmic Carmine" frilly dress.

Audrey: Can you tell me a little bit about the process of working with the cultural consultants for Thomas and Sophia’s wedding?
Desiree:
We were lucky because we were far enough in the process that we were able to show the cultural consultants everything we had, like the art for the chuppah for the ceremony, Sophia's dress, all the dialogue for the quests and the cutscene of the wedding itself. Because Sophia and Thomas are in an interfaith relationship, we wanted to make sure that nothing in the quests for the wedding or the ceremony would be problematic for either culture. We decided to give them two ceremonies, a civil/Jewish ceremony in Fairhaven with their friends and Sophia's daughter, and an off-island traditional ceremony with Thomas's tribe and family that happens off-screen. The reason for this was scope - realistically, Thomas and Sophia likely would have had a blended ceremony that included all of their family and different customs, but we simply couldn't create that many new characters for one cutscene (which is also why Angus and Francis's families, and Tara's families never attend their weddings on the island, either).



[h3]✨Iona Vorster: Concept Artist[/h3]
Role: Designing and coloring all of the outfits

Audrey: How did you go about deciding what kinds of pieces to design?
Iona:
Deciding what pieces to design was the hardest part! As with everything, I did a lot of research first to just gather broad ideas and get a feel for all the different directions we could explore. Then the fun part — lots and lots of sketching! Once I had lots of options, I decided which outfits to include based on what I felt Tara might wear but also (and importantly!) what I thought players would love to wear. We want players to be able to express their individuality through Tara so my aim was to include a broad range of outfits choices. Hopefully everyone has their favourite!


Audrey: What surprised you about the process of adding outfits?
Iona:
A few things, actually! It was surprising how much variety we ended up with through the use of colour. It’s also just a surprise seeing Tara in different clothes. At first it was a bit weird seeing her in different outfits, but I feel like they add so much personality to Tara, and the game as a whole! It’s now a delight seeing Tara in different clothes whenever someone in the team shares a screenshot. And, like always, I was surprised at just how amazing the outfits look once they were made in 3D (this happens every time and I shouldn’t be surprised anymore — Our 3D artists are magic!)



[h3]✨Ben O'Reilly and Riley Hanlin: 3D Artists[/h3]
Role:Taking Iona’s concepts and turning them into the 3D versions we see in the game

Audrey: What outfit did you have the most fun bringing to life?
Ben:
Probably the Jacket Jeans, there were some fun little details like zips and knee rips I always enjoy painting. Leather is also a fun challenge as it requires a lot of thought about how shading works on a glossy surface vs cloth, which is usually pretty flat shaded.

Audrey: What was your biggest challenge?
Ben:
Doing so many outfits back to back! It requires a lot of attention to detail and a big focus on consistency. With my previous experience doing clothing on The Sims, I am pretty well versed in the kinds of methods that allow for creating a lot of different colored clothing quickly so I was somewhat prepared for the challenge. Something else interesting is that Tara was originally made wearing her default outfit. Because we were doing clothing options I more or less had to repaint her entire body. She had no tummy, back, and no upper arms, legs, feet, so I completely painted her entire body and then used it to place clothes on like a mannequin. Somewhat similar to how a tailor or seamstress would.


Audrey: Can you give me an idea of how long a model would take for one outfit?
Riley:
I think the longest an outfit took me was 10 days, you need to get the 3D model perfect before you can start thinking about texturing so there's a lot of feedback involved. Texturing the model takes up the most time though, you need to get the base shading right before you can start doing the colour variations. Thankfully we had Iona's amazing concepts and she made all the tileable patterns for us to use on the outfits which kept them consistent and saved us loads of time



[h3]✨Mike Taylor: Animator[/h3]
Role:Animating the outfits, creating the photo mode poses and clothing transitions, creating the trailers for the update

Audrey: Outside the outfits, what other kinds of things did you animate for this update?
Mike:
In addition to the dress animation, I also had to create animations for all of the photo poses, plus reactions to changing outfits and jewellery. There were also a number of narrative-driven animations needed for things like Sophia and Thomas' wedding and the Sister's Scroll quest.

Audrey: What was your biggest challenge?
Mike:
Animating the dress outfits was, by far, the biggest challenge. Since we couldn’t use a lot of our automated systems that we typically use for animation (they didn’t look just right), the decision animate all of dresses completely by hand. That meant going through all 200-plus animations to hand animate the dress movement.



[h3]✨Alexandra Lu and Laura Hoelscher - Quality Assurance[/h3]
Role:Testing everything to find bugs and make sure it works well!

Audrey: Tell us a little bit about what QA does and what your role in customer support looks like!
Laura:
As QA, my role was to make sure that overall, the new content was functional and as bug free as possible. This is done primarily by playing through the new content many times and looking out for different things like dialogue, visual bugs, gameplay progression blockers, and so much more. We also played through the game from the beginning all the way through the new content to make sure the game still flowed and functioned as a whole. It’s definitely a big undertaking, as this process is such an important step to ensuring that our players get the highest quality content possible

As customer support, I also tried to anticipate what players may find confusing or unclear, and provided feedback to the QA team based on that as well.

Audrey: What was your favourite / funniest bug?
Laura:
I think the funniest bug was when Feedy, the whirligig who helps feed your farm animals as well as pick up their by-products (such as chicken eggs), just went rogue and straight up started stealing everything off the farm including gardens beds and literal trees from the ground!


Audrey: What was your biggest challenge?
Alexandra:
Since Violet’s Boutique is an update that can kick in during year one, we’ll have players encountering this new content from all different parts of the game. Some might be experiencing Wylde Flowers for the very first time – welcome! – while others have finished the main story and are now enjoying endless mode – nice to see you again . So when it comes to testing the update, it’s not just a matter of looking at extra quests added onto the end, but revisiting the entire game across the board to determine how this might impact previous parts gameplay and making sure that everything is going to still be working as intended


Audrey: How long did all of the QA work take?
Alexandra:
Months! We start testing updates long before all of the update content is in-game. When we began testing quest progression, most of the outfits weren’t in yet. Trying to change Tara’s clothes sometimes turned her invisible. Violet’s shop icon was a stick figure drawing. Photo mode didn’t even exist! It might seem strange to start that early, but that extra time is crucial to help ensure that the rest of the team can make corrections without being rushed. Icon doesn’t match the outfit? Have to send that to the art team and add it to their list of tasks. Pose not working with a specific outfit? Off to our animator! Need to edit text for a quest description? That edit has to be translated into thirteen other languages too. The first bugs I had logged for this update were around October, so I’d say QA started working on this update sometime around then, in conjunction with the Endless Seasons update



I truly hope you enjoyed hearing from our team what it’s like to create a content update. This is the typical process we undergo for any of our updates (and we JUST might be in the middle of it right now! 👀)

Be sure to keep an eye out here or on our socials for more content and announcements - and let us know in the comments if you enjoyed this longer sort of blog post, and what other kind of topics related to our game you would like to learn more about! ✨

[h3]Stay magical,
🔮 Audrey and the Studio Drydock Team[/h3]

Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx
Twitter: https://twitter.com/studiodrydock
TikTok: https://www.tiktok.com/@wyldeflowers
Instagram: https://www.instagram.com/studiodrydock/?hl=en
Facebook: https://m.facebook.com/WyldeFlowersGame/
Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki

🌸 Welcome to the Grand Opening of Violet’s Boutique! 🌸

[h3]Hello, cozy coven! 🔮[/h3]

Our second update, Violet’s Boutique, is available NOW! 👏🌸

Saying our team has been very excited to get this update in your hands is an understatement!🌺 It feels WONDERFUL to add our most requested content to the game for you all to enjoy. We hope you all love what we have put together!

Photo mode felt like a perfect addition to Wylde Flowers in this update. We can’t wait to see what gorgeous pictures you all create! 📸✨ We would LOVE for you to share them with us on Steam or by uploading them to social media and tagging us!

Keep reading to learn a little bit more about what you’ll be able to do with the new content! 🎉

[previewyoutube][/previewyoutube]

🌸 Help Violet open her dream boutique!



👗 Craft new outfits for Tara



📸 Capture your life in Fairhaven with our new Photo Mode!



There are plenty of other little surprises for you to discover that we won’t spoil here, BUT if need to know all the details NOW, you can see the patch notes below!



[h3]🌸 Full Patch Notes 🌸[/h3]

1.4: Violet's Boutique Released: February 24, 2023

Welcome to the grand opening of Violet’s Boutique!
  • Help Violet open her dream boutique
  • Craft new outfits for Tara
  • Capture your life in Fairhaven with our new Photo Mode!
  • And more!


Need the details?

  • Any time after completing the “Out of Whole Cloth” quest (where you learn to make cloth in the first Summer), you can help Violet start her new clothing business. You can purchase outfit designs from her, craft outfits at your sewing machine, and then either wear them or sell them back to Violet, unlocking additional outfit designs.
  • Once Violet's Boutique has been created, you can change your outfit from the inventory menu at any time, including select accessories (bracelet, earrings, necklace and rings).
  • A tanning rack can been added to the toolshed (available once Violet's Boutique is built), allowing animal hide to be turned into leather, mushrooms into mushroom leather, and fish into fish leather. Animal hide will sometimes be provided by Kim when selling a cow or sheep. Leather and mushroom leather can also be purchased from Kai. Tanning solution can be crafted at a distillery.
  • A new “Photo Mode” can be accessed from the inventory which lets you take pictures of Tara showing off her new outfits. These photos can be saved to your device or shared on social media. Unfortunately Photo Mode is not available on Apple TV.
  • A hummingbird feeder can be built in either garden plot once the “A Good Habit-at” quest is complete. This feeder is purely decorative.
  • The Minor Animal Blessing incantation can be used on any animal to increase their relationship level significantly. This incantation is awarded after completing the “Herd A Rumor” quest.
  • Olive tree seedlings can be purchased from Kai and planted in a garden bed.
  • Additional dye and cloth colors black, green, orange and yellow have been added.
  • Additional quests take place during Summer of year 2 (or any later year)
  • Need some help with this update? Check our Update FAQ


If you need any support or need to report a bug, you can submit a support request via the main menu of the game, or by going to this website. For feedback, support, tips and tricks, and community, be sure to check out our Discord server! 🌈

[h3]Happy playing!
✨The Studio Drydock Team[/h3]


Keep up with everything Wylde Flowers by following our channels! 🔮

Discord: https://discord.gg/QdrMPAcYpx
Twitter: https://twitter.com/StudioDrydock
TikTok: https://www.tiktok.com/@wyldeflowers
Instagram: https://www.instagram.com/studiodrydock/?hl=en
Facebook: https://m.facebook.com/WyldeFlowersGame/
Wylde Flowers Wiki: https://wylde-flowers.fandom.com/wiki/Wylde_Flowers_Wiki