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Rail Route: The Story of Jozic News

Hotfix 1.10.7

NEW: Auto-save the current game (if possible & needed) when new game is started, not to loose any unsaved progress in case of accidental clicking
NEW: Cutscenes skip button
NEW: Station names can be localized (translated or transliterated)

UPDATE: Back button on error screen now shows keybind and text "Back to menu"
UPDATE: Close menu now bound to Close Panel action
UPDATE: Ingame UI is hidden when Rush Hour or Timetable map endscreen is shown
UPDATE: Loading screen between levels updated to match the screen on initial game load
UPDATE: Localizations (cs: achievements, research, tutorials; de: tutorials, ui; es: achievements, ui; fr: tutorials, ui; hu: achievements; ja-JP: tutorials, ui; nl: all; no: ui; pl: all; zh-Hans: research, tutorials, ui)
UPDATE: Localizations (zh-Hans: station names in stock maps)
UPDATE: New loading screen upon game start
UPDATE: Removed reset all button
UPDATE: nl is now considered translated while jp and de in progress (fell below 90 % threshold)

PERF: Start-up speedup - do not populate ResearchPanel in non-endless levels

FIX: Black screen upon first game start
FIX: Build button was not set interactable after failing or completing a Rush Hour map and loading another
FIX: Close menu button did not properly start map on first launch
FIX: Close panel button for some panels in editor did not work
FIX: Closing modal when another is open will unpause time when it should not
FIX: Controller support could break after moving analog sticks
FIX: Current game page was not always refreshed when a save failed to load
FIX: Debug menu could still be opened while main menu was shown
FIX: Flying score elements where invisible on Rush Hour wave completion
FIX: Keybind to reset ui scale did not apply the scale to the main menu
FIX: Keybound buttons would trigger even when button was hidden
FIX: Level would not load when last action was save but it was previously a finished timetable map
FIX: Load button was not shown when new game was started
FIX: Loading failed when a referenced station no more existed
FIX: Localized station names caused sensor malfunction (configuration not loaded properly)
FIX: Losing wave 3 in prague rush map takes you back to prague and finish the story
FIX: Main menu would not show when error occurred on initial game load
FIX: Map detail icons showed when map item on saves page was selected
FIX: Map string field was not interactable
FIX: Map voting buttons ingame where always shown even when already voted
FIX: Menu could be closed when no level was loaded due to an error
FIX: Menu scale was to small
FIX: Menu would open when closing using escape to close build menu in editor
FIX: Navigation could get lost in some cases and navigation highlighter did not fit properly on some elements
FIX: Navigation would not work on some modals in the menu
FIX: New game button closed menu instead of starting new game in some cases
FIX: Perpetual route toggle could be set even when that upgrade was not unlocked
FIX: Rebinding actions would still execute binded events while binding
FIX: Removing all saves from active level while game over screen was shown would still show restart from last save button
FIX: Save button was not visible when replaying finished Timetable or Rush Hour map
FIX: Save loading failed for saves containing overriden routes from some signals.
FIX: Save modal closable with escape
FIX: Scrollbar on timetable maps page didnt work
FIX: Second of music would play when starting game
FIX: Starting new Rush Hour game would have time control keybinds non functional until clicked
FIX: Starting the story would show the map before showing the illustration
FIX: Station listings in stations panel in editor flashed white when opening
FIX: Steam Deck controllers were not working
FIX: Story didnt continue when save modal was opened and time keybinds didnt work after load
FIX: Story save before Prague Rush story could not be found when another level was loaded before
FIX: The background blur would be removed when the delete map dialogue was hidden while the menu was still shown
FIX: The main menu was still shown after a level was restarted
FIX: Time buttons had 3d sound instead 2d
FIX: Time keybinds did not work upon continuing save after first game load
FIX: Timetable panel was empty when returning to editor after a trial train
FIX: Toggle UI keybind only showed UI
FIX: Two menu pages could show at once when map failed to load
FIX: Various UI elements had incorrect sorting orders resulting in incorrectly hidden or shown elements

The Story of Jozic Update

Hello Dispatchers!

We've updated Rail Route: The Story of Jozic to the newest version, using the up-to-date version of the Rail Route engine.

The patchlog follows:

NEW: Complete UI prefab and menu refactor
NEW: First time player and story build support in new menu
NEW: Possibility to build all remaining switches and crossings where at least one path is valid
NEW: Visual improvements

UPDATE: All modals now pause the in-game timer while shown
UPDATE: Available maps in maps list are shown first in Story of Jozic
UPDATE: Clicking label above non-owned autoblock now acts like clicking the autoblock track
UPDATE: Current game page now shows recent maps instead of saves and shows a few less buttons
UPDATE: Improved text readability and positioning in main menu
UPDATE: Localizations (cs: research, tutorials, ui; no: research, ui; de: all; en: tutorials, ui; fr: tutorials, ui; zh-Hans: research, tutorials, ui; zh-Hant: research, tutorials, ui; ja-JP: tutorials, ui; pl: ui)
UPDATE: Map details and difficulty visibility is now persistant across sessions
UPDATE: Maps menu will now show latest shown map category when shown
UPDATE: Maps page header will now show for first time players as well
UPDATE: Navigating in a scrollable menu now smootly scrolls to keep selected item in view
UPDATE: Reset All in options resets only displayed options, does not reset saved score
UPDATE: Unbuilt signal (ghost) rotation matches built signal rotation
UPDATE: Updated leaderboard to new design and implemented it into seperate menu page
UPDATE: Vulcan graphics API as a default target for linux
UPDATE: Waiting trains icons visuals improved

FIX: A track loop could be built causing a soft game lock scenario
FIX: After loading a game, the Auto signals with infinite queue were making routes to an Autoblock even though it's occupied which led to train crashes
FIX: Animation on continue and new game buttons stayed in rotated position and simplified animation
FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
FIX: Binding images had graphical glitches on low resolutions
FIX: Binding primary and secondary action keys back to default was not possible
FIX: Broken keybind would softlock the game
FIX: Bulldozing 3 connected switches in a specific way resulted in an error and a random signal appearing
FIX: Bulldozing autoblock with sensors would leave sensors behind
FIX: Commuter contract prototype was not stopping at all stops and was adding them to the schedule only if forced to stop there.
FIX: Contract confirmation dialog did not open correctly & did not work
FIX: Date and time formats in the game do not match the computer system's format
FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
FIX: Gamepad and keyboard navigation always shows keybinds on buttons
FIX: Highlighted text buttons would get dehighlighted over mouse over or would stay highlighted when they should not be
FIX: Learn auto signal task in the tutorial getting stuck if the highlighted auto signal was bulldozed
FIX: Levels without uuid caused map list not being loaded. Now logged and skipped.
FIX: Map detail for workshop maps did not load description text
FIX: Map navigation keybinds had incorrect color in map detail menu
FIX: Mouse actions executed even though the mouse on a different application above Rail Route screen
FIX: Moving the camera with a gamepad and mouse resulted in a broken cursor and camera state
FIX: Music was not paused in editor when pause menu was opened
FIX: Navigation could break when closing some confirmation popups in the options menu
FIX: Navigation highlighter was always enabled when going to Maps menu
FIX: New Game on Current Game did not work for Rush Hour maps
FIX: New Rush Hour game could not be started from the maps menu
FIX: News item title was missing and initial position was set incorrectly
FIX: Next page did not work on last page
FIX: No saves text shown while saves are loading
FIX: Non rebindable actions on gamepad were still shown in options menu
FIX: Obsolete bindings prevented binding some gamepad buttons
FIX: Rail Route banner was not shown on current game page in Story Of Jozic
FIX: Rejecting an accepted contract was not removing it's waiting train icon
FIX: Restart button in pause menu being stuck after clicking it
FIX: Restarting Wakefield map caused a time shifting
FIX: Right clicking allocated signal in build mode did not deallocate signal
FIX: Scroll bar in options page
FIX: Scrolling in maps menu was too fast
FIX: Signalling the manual signal from the ui panel was ignoring the signal safety
FIX: Some keybind visuals were unreadable
FIX: Some of the trains visit icons in the timeline were under other icons and not clickable
FIX: Some train names would show as icons in the gameover screen
FIX: Station button in editor had incorrect hover text
FIX: Station signs where offset to the left after map load
FIX: Story of Jozic did not culminate after returning from Rush Hour Trial
FIX: Submit keybind not shown on gamepad
FIX: Switching from completed to non-completed timetable maps on map detail page would keep gold map border
FIX: The map selector in the top of the map detail page no longer shows duplicate map names when viewing less than 3 maps
FIX: Train timeline would remain when hovering over incomming train icon while train was spawned
FIX: Train was stopping at station even if it was not the next scheduled stop (but further in the schedule). Then, it never moved again.
FIX: UI not being shown correctly in editor once you expand the panel of the train details
FIX: Unbound connected input devices would prevent using the mouse
FIX: Unplayed Rush Hour maps always showed 1 completion star
FIX: Unreadable colored keybind icons and missing image for return key
FIX: Unsupported shunting signals were used in Prague map (Zizkov station)
FIX: Viewing a specific contract would not clear active filters resulting in it possibly being hidden
FIX: Waiting trains icons dose not disappear after load
FIX: When no custom maps were present, Current Game page did not display correct content: Prague was displayed instead of recently played map or just Continue button was missing
FIX: Wrong instant camera padding if mouse was on a different application and then the mouse clicked on Rail Route screen

Hotfix 1.8.11

UPDATE: Localizations (cs: achievements, tutorials; ja-JP: research, tutorials; fr: tutorials, ui)

FIX: Playing Automatic Routing's tutorial while a task is active caused a game freeze and a black screen
FIX: Rush hour freezes when you click NextWave button while the pause menu is opened
FIX: Urban trains count in the coach yard goes to negative if a trail urban contract has been rejected while it's current train is outside the coach yard

Hotfix 1.8.9

UPDATE: Localizations (cs: achievements, tutorials; fr: tutorials)

FIX: Rejecting the trial train after accepting it in Run trial train task was locking the task
FIX: System upgrades panel content had incorrect size for some languages

Hotfix 1.8.7

UPDATE: Localizations (cs: ui; en: ui; fr: ui; no: ui)

FIX: Hint text localizations sometimes didnt load
FIX: Saving completed indicator would sometimes stay on screen