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Rail Route: The Story of Jozic News

Rail Route 1.0 arriving on February 22nd!

Hello Rail Routers!

Hey everyone, Angel here - your fellow rail enthusiast. I'm over the moon to announce that Rail Route is gearing up for its full release on February 22nd! This isn't just a milestone; it's a celebration of our journey together.

[h2]🎉 Rail Route's full release date announced! 🎉[/h2]
📅 Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! 📅



Don't miss out on our epic LIVE stream on our Steam page, where I'll be joined by a special guest. And it’s more than just a launch; this will be a grand celebration of our shared passion of trains.



[h2]The rail log: Our Early Access expedition[/h2]

As we approach this significant milestone, let's look back at our voyage through Early Access. It's been an extraordinary journey with Rail Route, filled with challenges, learning, and triumphs. The game has really changed to the better a lot in so many areas.



[h3]In-depth journey insights & lessons:[/h3]

  • Crafting a Visionary Roadmap: Learning the importance of a well-thought-out 1-2 year roadmap has been a game-changer for us.
  • Navigating Changes and Choices: Each change was a stepping stone, each decision a lesson in resilience and foresight.
  • Evolving Game Design: Our experiences have honed our game design skills, allowing us to create a more engaging and enriching experience for our players.
  • Update Consistency: Committing to regular updates has been crucial in keeping Rail Route dynamic and stable.

[h3]Milestones & Achievements:[/h3]

100 000 copies sold - and counting! A significant milestone that fills us with gratitude and fuels our ambitions for post-release success.

[h3]The challenge of compatibility:[/h3]

An enormous task we undertook was maintaining compatibility with all Early Access saves, workshop maps, and previous choices. This required a delicate balance between innovation and respect for our players' existing experiences. It wasn't just about adding new features; it was about preserving the legacy and effort of our community.

[h3]The result of our experience:[/h3]

All these experiences, combined with our superior software development methodology, have led us to this remarkable pace of updates and enhancements. It's a testament to our team's dedication and your unwavering support that we've achieved such an incredible speed in our development cycle.

[h2]Update highlights[/h2]



Each update brought unique enhancements and features, continuously shaping 'Rail Route' into the game it is today. Here's a brief overview:

Update 1: Introduced keybindings and urban trains.
Update 2: Narrated tutorial with Jozic, new contract managers, and sound design by S. Ronchtetti.
Update 3: Copy & paste, track colors, trial trains in editor, and an inventory system for timetable maps.
Update 4: Launched the Rush Hour game mode.
Update 5: Added Rush Hour Leaderboards and Contests.
Update 6: Unveiled 'The Story of Jozic'.
Update 7: Introduced track alerts, signals on corners, and achievements.
Update 8: Enhanced sensors with stacking and advanced features.
Update 9: Debuted a new menu, all-track crossings, and incoming train icons.
Update 10: Improved seamless menu transition and save naming.
Update 11: Updated construction mechanics for automatic track building.
Update 12: Overhauled UI and contract planning.
Update 13: Implemented UI/UX tweaks.
Update 14: Added regional trains and the Dispatcher Office.
Update 15: Improved schedule planning.
Update 16: Introduced new system upgrades.
Update 17: Featured the Shunting Sensor, Relay Sensor, and the Conductor Office.
Update 18: Introduced the Relay and Shunting Sensors.
Update 19: Introduced Perpetual Circuit and Endless Scoring.
Update 20: Visual updates, Contract Planning over user tracks

Update 21: 1.0 release ... 22 Feb 2024 ...

[h2]Looking forward: Beyond 1.0[/h2]

The journey doesn't end with the full release. Our commitment to you continues with ongoing updates and exciting DLCs, always balancing passion and bold ideas with reality.

Update 22: ???
Update 23: ???
Update 24: ???

🔜 Multiplayer Mode Teaser: And guess what? We're tantalizingly close to unveiling the multiplayer mode!

[h2]📢 Spread the Word: Amplify the Excitement 📢[/h2]

We're counting on you to help make this launch a roaring success! Share the excitement with your friends but remember to keep the biggest buzz for February 22nd!

Together, let's make Rail Route's full release a landmark event in the gaming world!

Warm regards,
Angel, your Executive Producer and Rail Routing enthusiast

https://store.steampowered.com/app/1124180/Rail_Route

Update 18

Story of Jozic receives Update 18 as well. Read more:

https://store.steampowered.com/news/app/1124180/view/3873722126473939512
https://store.steampowered.com/news/app/1124180/view/3860211948195396375

Update 17 (1.17.17)

Bringing Rail Route: The Story of Jozic up to speed, we're rolling out Update 17 to align with the features previously introduced in Rail Route. While the full version received these enhancements some time ago, The Story of Jozic players can now catch up, albeit with limited functionality. For a comprehensive overview, refer to the full game release article and dive into the shared updates across both games.

NEW: A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office
NEW: Added hint for changes to trial contracts
NEW: Added offered contracts panel
NEW: Build dispatcher office narration hint on unlocking a red contracts upgrade
NEW: Full schedule! All stations en route included in trial train schedule
NEW: Full schedule; Add & Remove waypoint actions to set up own route
NEW: Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification
NEW: Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured
NEW: Particle effects when build bar is opened
NEW: The game mutes audio when not in focus
NEW: Train schedule is shown when hovering visit in station info panel timeline

UPDATE: AcceptContractTask now have a subtask to adjust the Bubny's station visit's platform
UPDATE: All core Endless maps updated to be more open (part 1)
UPDATE: Background color of some buttons and checkbox made brighter for better visibility
UPDATE: Better animation at the start of offered / active contracts views
UPDATE: Building buttons on bottom bar for recently installed upgrades show animation when first shown
UPDATE: Building item texts refined
UPDATE: Changed building bottom bar visuals
UPDATE: Configuration paste all button now copies selected configuration to neighbours instead of config in clipboard
UPDATE: Contract connector bends over autoblocks or tunnels en route instead of short-cutting them
UPDATE: Currently edited train has different color in Station Timeline
UPDATE: Currently edited train shown on board in contract configuration and shunting focus views
UPDATE: Dock station info panel subtask in the tutorial has been removed
UPDATE: Improved visuals for checkbox hover states
UPDATE: Improved visuals for toggle button hover states
UPDATE: Improved visuals of station visit panels in contract planning
UPDATE: Increased minimum default ui scale for smaller resolutions
UPDATE: Increased size of small buttons
UPDATE: Increased targeted framerate for slow loading operations
UPDATE: Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui)
UPDATE: Localizations (nl: research, tutorials, ui; no: research, tutorials, ui)
UPDATE: Localizations (nl: research, tutorials, ui; no: research, ui)
UPDATE: Localizations (nl: research, tutorials, ui; no: ui)
UPDATE: Localizations (nl: research; no: research, tutorials; zh-Hans: research)
UPDATE: Localizations (nl: tutorials)
UPDATE: Localizations (nl: ui; no: ui)
UPDATE: Localizations (zh-Hans: research, tutorials, ui; ja-JP: tutorials, ui; no: ui)
UPDATE: Localizations (zh-Hans: research, tutorials, ui; no: ui)
UPDATE: Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible.
UPDATE: Music intensity is rewarding players that do not switch time or pause
UPDATE: Overlapping visits in the station info panel timeline are now marked to indicate a conflict
UPDATE: Renamed some columns on active contracts panel and replaced train type text with icon
UPDATE: Right mouse can be used in Focus Views to move the map without closing the view
UPDATE: Selected Train is shown in Contract configuration Views
UPDATE: Sensors mini tutorials have been updated to use the new sensor configuration focus view
UPDATE: Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed
UPDATE: Station visit info panels can no longer be dragged around in contract focus view
UPDATE: Stock endless maps updated (more space for yards)
UPDATE: Traffic types (Through and Oneway) renamed to just 'Green' and 'Red'
UPDATE: Train in intermission timeline: 2nd station displayed for easier decisions
UPDATE: Trial train failed narration has been updated
UPDATE: Updated hints modal to be fullscreen panel in new UI style

FIX: Build buttons without editable inventory amount where not shown inline with other buttons
FIX: Build mode could not be opened in timetable maps with inventory enabled
FIX: Build mode is not closeable at the beginning of the tutorial (!848)
FIX: Buttons on station info panels in contract adjustment focus view moved up when hovered
FIX: Closing contracts menu would leave black artifacts behind from station signs for a short time
FIX: Contract connector & topology search allowed orthogonal connection to autoblocks without signals
FIX: Contract with locked stations could still be accepted
FIX: Contracts menu did not switch to correct tab when showing specific contract
FIX: CycleBalance.Upkeep was not saved
FIX: Departure sensors that were saved with null connection using the old configuration method were not configurable
FIX: Edit contract keybind closed active contract focus view when different train was clicked
FIX: Error thrown when train was selected and new contract was accepted in focus view
FIX: Errors thrown upon rejecting a train causing trains to stop moving and train bottom bar would still show contract info
FIX: Experience points cycle report broken after unlocking all tiers with cheats
FIX: Filtering stations list in editor while in platform placing mode resulted in broken platform placing
FIX: First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter
FIX: Hovering a subtask icon leads to bad icon flickering
FIX: If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit
FIX: Incorrect duplicate tooltips on editor checklist items
FIX: Incorrect string format for chinese localization of reuse shunting command time
FIX: Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points
FIX: Keybind without dedicated icons fallback text sometimes contained "Press"
FIX: Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded
FIX: Localized text on upcoming trains and train bottom bar was not updated directly after changing game language
FIX: Main menu tab selection buttons where still acting on keybinds when menu was closed
FIX: Map item animation kept repeating when hovering mouse near edge of map
FIX: Middle click were opening configurations where moving map
FIX: Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger
FIX: Non bulldozable items could be bulldozed when clicking just after deselecting an item on the board in bulldoze mode
FIX: On-board train's color was not immediately updated when rejecting a contract
FIX: Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view
FIX: Opening the options menu for the first time lagged the game
FIX: Performance issues in contracts panel
FIX: Player was forced to wait for Jozic to stop talking until he can close the station panel in the auto accept trains chapter
FIX: Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck
FIX: Positions of windows were wrongly saved for stabling rules
FIX: Red and Green system upgrades menu pages where not lined up on the same position
FIX: Regional trial trains were not auto-dispatched from Coach Yard
FIX: Reuse shunting command did not show up when editing stabling sensors
FIX: Rush Hour might have variable traffic with the same seed across game version
FIX: Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load
FIX: Score panel is not being hidden once a victory screen is shown in the timetable
FIX: Sending the train in the run trial train task out of the map led to a narration to be played twice
FIX: Sensors were buildable at the autoblocks' end points
FIX: Small track pieces where barely or completely invisible when highlighted as routing destinations
FIX: Smart formatting was not applied in some places.
FIX: Stabling sensor would still add shunting commands to train with rejected contract
FIX: Start / stop train button was still listening to binding after train bottom bar was hidden
FIX: Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated
FIX: Subtask hint icons being displayed under the system upgrades panel
FIX: Subtasks hint keybinds in the system upgrade panel were confusing for the gamepad
FIX: Switch was not reset to track after the track was extended
FIX: System upgrade menu button remained highlighted when closing upgrades menu in editor
FIX: System upgrade menu did not open in editor when level was timetable mode
FIX: Text in timetable completion modal had graphical artifacts
FIX: The subtask done marks on the board overlap with the train label and with each other
FIX: Tier unlocked popup referred to 'green' even if red tier was unlocked in languages with different pluralization to English
FIX: Time speed was capped to last time speed value even if previous value had higher value
FIX: Tool tip of the system upgrade button "Install first" does not actually says what should be installed first
FIX: Tooltips where being hidden whenever some component that also has a tooltip was destroyed
FIX: Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted
FIX: Train names where not localized when loading a save with a different localization active or changing the localization in game
FIX: Train shunting queue was not cleared when trains contract was rejected
FIX: Train types in CY were hidden according to first loaded map / save after game start
FIX: Trains outside of endless mode did not show timeline on hover
FIX: Urban train was not able to enter CY before accepting or rejecting contract condition
FIX: Video for Shunting Commands upgrade was not displayed
FIX: Wave finish modal didnt display unlocked items correctly
FIX: Wrong sound position when station sign clicked on UI
FIX: Zoom to contract views were wrongly computed in some cases
FIX: using the modifier key to open track details failed to open configuration focus view and prevented showing configuration panels

Hotfix 1.16.16

UPDATE: Localizations (zh-Hans: research, tutorials, ui; nl: tutorials; no: tutorials)
UPDATE: Repeat narration time of gain green points in the UnlockMoreOfferedContractsTask is now 240 sec instead of 30 sec

FIX: Regional Trains Stabling upgrade did not mention that it unlocks Coach Yard building
FIX: Smart Format did not work for some localized texts in some languages because Smart Format Tag was not set. Migrated to shared metadata.

Update 16 (1.16.15)

We completely reworked the progression system of the game. Read more: https://store.steampowered.com/news/app/1124180/view/3707081777770392781

Do not hesitate to buy the full game, the sale ends in a couple of hours!

Changes since 1.15.11
NEW: A display of the total number of the active contracts in the active contracts panel
NEW: Added cycle start times to experience point cycle report
NEW: Added horizontal scrolling on active contracts panel for smaller resolutions or UI scales
NEW: Added option to ignore tier requirements to 'New game' settings
NEW: Added sortable column of possible contract improvements to active contracts menu
NEW: Added tier threshold configuration to the level editor
NEW: Clicking accept contract in offered contract focus view will show the next leg until all legs are shown once, clicking accept after that will accept the contract
NEW: Configuration UI for AutoBlocks
NEW: Configuration UI for Tracks & Switches
NEW: Configuration UI for Tunnels
NEW: Experience point cycle report shows on hover over experience points
NEW: Game will be auto saved each time a new cycle starts
NEW: Hint for current players explaining new progression model
NEW: Multiple hint modals are allowed to be shown on game load
NEW: Narrative chapter about giving the player red experience points to unlock freight or regional trains in the red category
NEW: Note narrative chapters that reminds the player of the importance of increasing the experience points
NEW: Offered contracts message hint
NEW: Progression notifications pop up once next tier is reached, red upgrades are affordable and star is awarded
NEW: Reach tier 2 of the green category chapter was added in the story of Jozic
NEW: Score panel now shows successfully handled trains per cycle
NEW: Stars added to endless maps in main menu to track completion of throughput goals
NEW: Stars are rewarded for throughput in endless maps
NEW: Time Speed buttons can be set configured in the options, defaults are 1, 3, 10 and 25.
NEW: Train alerts tooltips to explain their meanings
NEW: Updated active contracts menu to the new UI style and made it fullscreen
NEW: Warning tooltip about shifting all the schedule legs for the station visit view minus buttons

UPDATE: Active contracts toggle has been moved out of the general bottom bar (!828)
UPDATE: Added button to view required upgrade if another upgrade requires it to be installed first
UPDATE: Added enter and backspace bindings to Yes and No keybind
UPDATE: Added sorting by contract experience point rewards to active contracts panel
UPDATE: Auto signal & Departure sensor costs halved
UPDATE: Automated contracts manager icon updated
UPDATE: Available station display under system upgrade menu made functional
UPDATE: Bottom bar buttons will be shown next to the time panel and the upgrades button is now next to build button instead of being above it
UPDATE: Building tracks, tunnel or wall is paused upon opening system upgrades or active contracts menu
UPDATE: Changed available station icon on system upgrades menu
UPDATE: Changed next tier indicator look in experience points cycle report to match upgrade menu
UPDATE: Changed upgrade tier progression bar tier indicator visuals
UPDATE: CheckTimetableSubtask in the tutorial now has a subtask to select the upcoming trains and a subtask to wait for that train arrival time
UPDATE: Close system upgrade menu button now shows as binding instead of button with binding hint
UPDATE: Closing contract configuration focus view reopens active contracts screen when it was open before
UPDATE: Coach yard imbalance calculation will now ignore regional trains
UPDATE: Com and IC in CY detail hidden when not present on save
UPDATE: Com and Urban trains are allowed to be delayed up to 2 minutes without losing the experience point (was 1 minute)
UPDATE: Contract rejection penalty charged once contract is accepted after trial (was: after first subsequent contracted train entered game)
UPDATE: Create schedule of contract leg from actual visits just as each trial train finishes (was: once last leg trial train finished, causing eventual changes being lost)
UPDATE: Default UI scale updated to accomodate Active Contracts without horizontal scrollbar
UPDATE: Default keybind for Active Contracts changed to (I) to prevent conflicts
UPDATE: Dispatch Office not ignoring border stations when being built. Regional contracts generation updated to force owning station as the first or last station if being a border station.
UPDATE: Experience point cycle report is now also shown when hovering over the tier progression bar in the system upgrades menu
UPDATE: Experience points now count up or down when value changes instead of being instantly set
UPDATE: Improved navigation highlighter visuals
UPDATE: Improved the fluency of the tutorial, chapters do not pile up anymore and the timing of the chapters activation has become more effective
UPDATE: Increase system upgrade menu scrollbar width and fixed some minor graphical issues
UPDATE: Input field visual corner radius reduced
UPDATE: Keybind icons now optionally show the keyboard binding as when gamepad is active instead of always
UPDATE: Localizations (de: research; no: tutorials, ui; zh-Hans: ui)
UPDATE: Localizations (nl: research, tutorials, ui; no: tutorials, ui; zh-Hans: tutorials, ui)
UPDATE: Localizations (nl: tutorials, ui; no: tutorials, ui)
UPDATE: Localizations (nl: tutorials, ui; no: tutorials, ui; zh-Hans: ui)
UPDATE: Localizations (nl: tutorials, ui; no: ui)
UPDATE: Localizations (nl: ui; no: ui; zh-Hans: ui)
UPDATE: Localizations (no: achievements, tutorials, ui)
UPDATE: Localizations (no: research, tutorials, ui; zh-Hans: research, ui; en: ui)
UPDATE: Localizations (no: ui)
UPDATE: More upgrades are now allowed to be unlocked in the demo of the story of Jozic
UPDATE: More visible tracks in Contract Configuration
UPDATE: Moved system upgrade menu context area to left of screen
UPDATE: Non-acting auto signal can be cleared with secondary action
UPDATE: Offered contract details now show total experience point rewards for contract instead of reward per leg
UPDATE: One-off FR contracts are generated at Dispatcher Office
UPDATE: Part of Reg trains reward (compensation for intermission) is fixed, not depending on travel time & speed
UPDATE: Possible contract reward improvement displayed as number in Active Contracts
UPDATE: Prepare time for trains reusing other trains (e. g. subsequent legs of multiple leg Reg trains) prolonged to 2 minutes so there is more time to reuse the train or pull it from a Coach Yard.
UPDATE: Prepare time for trains reusing other trains change reverted
UPDATE: Prototype trains are showing real timetable in its bottom bar
UPDATE: Re-balancing contract types - reward for Com increased by ⅔ and reward for IC decreased by ⅖ so now IC is approx. ½ more rewarding than Com with the same speed and 2⅔ times more rewarding when both going their max speed (was: 4⅓ & 7⅕ times more rewarding respectively)
UPDATE: Red traffic entry - reaching 8 green points per cycle gives 3 red xp points to unlock either Freight or Regional trains
UPDATE: Regional trains can be stabled in the Coach Yard, only when Upgrade is installed
UPDATE: Replaced system upgrade hold to install with seperate click button
UPDATE: Reversing speed (when control post not in the front) matched to lowest track speed (40 km/h) to delay the turn-around problem solving in the gameplay (was: 30 km/h)
UPDATE: Secondary action now also closes system upgrades menu
UPDATE: Show station signs of concerned stations in Contract Configuration
UPDATE: Some upgrade will always be selected when the system upgrade menu is shown
UPDATE: Some upgrades now require others to be installed first
UPDATE: Subtitles background color for better reading in the tutorial
UPDATE: System Upgrades descriptions revised
UPDATE: System upgrade context panel is hidden when clicking away from upgrade
UPDATE: System upgrade description now only auto scrolls when a pointer device is not in use
UPDATE: System upgrade menu binding now also closes the system upgrade menu
UPDATE: System upgrade menu button shown on top of menu
UPDATE: System upgrade tier seperation lines made brighter
UPDATE: Tier progression bar current value indicator now shows left of current value instead of right
UPDATE: Tier progression bar on system upgrade panel now better shows when all goals are reached
UPDATE: Time speed tooltip now contains hint how to customize time speed
UPDATE: Train alerts do not sound & animate once train with alert clicked / hovered
UPDATE: Unavailable cycle report data is hidden
UPDATE: UnlockAutoblocksChapter will zoom out the camera back to where it was automatically after it zoomed in
UPDATE: Unlocking all tiers either by debug menu or by hint menu will make sure that you have at least 3 red points to be able to progress in the red category
UPDATE: Urban trains unlock Coach Yard
UPDATE: Waiting train icon remains selected when mouse moves out when clicked
UPDATE: trains on time per cycle progress bar hidden when recorded maximum was 0

REFACTORING: Unlock auto accept train chapter now matches the new system upgrades (still missing the narrations)


FIX: 'Advanced Tracks' speed upgrade could not be installed
FIX: Active contracts panel total contract count was misaligned
FIX: Auto accept and Auto reverse toggles in the station configuration view were not interactable even though there effect was applied on the trains
FIX: Auto accept and auto reverse toggles in station configuration view were not interactable after toggling them off
FIX: Automation was not triggered when sensor was built at the track end (e. g. after speed was upgraded in segment ending just where the sensor is)
FIX: Autosaves after cycle end were corrupted because saving happened in mid-state
FIX: Autosaves created when cycle starts were not cleared
FIX: Available stations indicator on system upgrades menu did not update properly
FIX: Backward compatibility for saved WaitForDepartureSubTask when it's saved in a broken state
FIX: Bubny hint narration of the trial train in the tutorial was being played each time the train visit Bubny station
FIX: Building bottom bar was not shown after closing upgrades or active contracts panel when build mode was active
FIX: CheckTimetableSubtask was not being done when the first upcoming train arrives
FIX: Create route subtask from Bubny to Docks in tutorial was also fulfillable by creating an opposite route which is wrong
FIX: Departure & Routing sensor did now work when its platform / autoblock did not have signal at both ends
FIX: Description of dispatcher office was misleading
FIX: Elements with auto-hiding scrollbars where invisible or cut-off in some scenarios
FIX: Escape closed build mode before closing system upgrades menu
FIX: Game saving failed when experience point was granted during serialization
FIX: Incorrect train icon shown on system upgrades page tier progression bar
FIX: Info panel section scrollbar overlapped info panels content
FIX: Locked state of info panels was not saved
FIX: Main menu opened when closing system upgrades menu
FIX: Missing scroll bar in the add map page
FIX: More offered contracts upgrade requires 20 green points while the task in the tutorial asks you to get only 2 points
FIX: More stations upgrade preselected already installed upgrade instead of next one when attempting to buy platform
FIX: NPR in accept contracts chapter if contract was accepted without specifying the platforms
FIX: NPR in tutorial when a subtask is loaded and tries to get research that depends on the system upgrade menu being created
FIX: Navigation highlighter had incorrect size on interface configuration panel
FIX: Navigation in options menu was unable to select some settings
FIX: No sound played and system upgrade button was not toggled when opening system upgrades from a button that is locked by an upgrade
FIX: Performance issue in the buy autoblock chapter in the tutorial
FIX: Platform icon was too small in train label
FIX: Red system upgrade point costs had incorrect color
FIX: Red upgrades where not accessible with ignore tiers option enabled
FIX: Reg contracts never stopped at first leg origin
FIX: Reject penalty appeared for a moment after rejecting an fulfilled contract in Active Contracts panel
FIX: Reusing the train inside an auto block led to its crashing with itself
FIX: Rush hour get stuck when a train times out
FIX: Scrolling was disabled when it should not be
FIX: Second leg trial was eventually shifter to earlier time than pre-set when accepting the contract
FIX: Sensors tutorials get stuck if one of the trains left the map
FIX: Sensors were buildable at the autoblocks' end points
FIX: Shine effect in the SystemUpgradeContextPanelView when unlocking a new upgrade is not being hidden properly
FIX: Small icons of the unlocked items in rush hour on wave finished
FIX: Sorting live trains on active contracts panel did not work correctly
FIX: Station names where overlapping buttons on sensor configuration panels
FIX: Station sign backgrounds where visible over active contracts panel sorting bar
FIX: Story illustration english text missing 'a'
FIX: Story subtask highlighter was shown under system upgrades menu
FIX: System upgrade context panel could overlap menu buttons because it was too tall
FIX: System upgrade descriptions where cutoff when switching between upgrades with different description lengths
FIX: System upgrade locked reason was not always shown
FIX: System upgrade menu did not automaticly scroll to selected upgrade when necessary
FIX: T1 of oneway (red) traffic was not unlocked when reaching T2 of through (green) traffic
FIX: Table sorting header interaction area did not match text size
FIX: Throughput reward was shown with incorrect amount and position in system upgrade menu
FIX: Time resumed when installing upgrade but upgrades menu was still shown
FIX: Time speed multiplier allowed negative & fractional values in Options
FIX: Time was being paused when a new upgrade has been unlocked or a new tier has been reached
FIX: Title and description where cut off in system upgrade context panel
FIX: Train experience point reward indicators animated number change when first shown or briefly showed -1
FIX: Trains per cycle threshold rewards was overlapping tier indicator on system upgrade tier progression bar
FIX: Trains were spawning from 00:00 when Endless map contract prototypes had times < 8:00
FIX: Trial train hint was not being played when game set to other language than English
FIX: Unwanted scheduling of instances of rejected contract caused errors that prevented all other instances from being scheduled. Instances were scheduled because Rejected contract was changed to Fulfilled state if it was rejected just after last mandatory instance stopped in last scheduled station but before it departed from it.
FIX: Vertical platforms had random order in Station Timeline
FIX: WaitForDepartureSubTask was not being fulfilled in the Accept new contract chapter in tutorial
FIX: Walls were not created correctly when old map (level.txt) was loaded to Editor