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VELASTER News

The adventure begins on December 10.

[p]Hello, travelers![/p][p]VELASTER will officially enter Early Access on Steam on December 10th.[/p][p]On that day, we finally open the gates to our dark fantasy world.
Our team has been working day and night to bring you the first chapter of this journey,
and now, the time has come to share it with you.[/p][p][/p][h2]Content Available in Early Access[/h2][p]In this EA version, you will experience:[/p]
  • [p]More than 10 powerful and brutal boss battles[/p]
  • [p]Small-scale encounters against various monsters[/p]
  • [p]Challenging and immersive exploration through a dark fantasy world[/p]
  • [p]Progression through diverse items and skills you acquire along the way[/p]
[p]This build marks the beginning of the VELASTER journey, and the feedback you share during Early Access will directly shape future updates — including combat refinement, balance adjustments, and world expansion.

VELASTER will launch with a 10% Early Access discount promotion (regular price: $10.99).
[/p][p][/p][h3]Prepare for December 10[/h3][p]Join our community, share your thoughts, and help shape the future of VELASTER.
Thank you sincerely for supporting our small indie team.[/p][p]On December 10, we’ll meet again on the battlefield—
ready to rise once more.[/p][p]Hit Wishlist and prepare for the fight to begin.[/p][p]
[dynamiclink][/dynamiclink]Official Discord Channel
[/p]

Test Demo Build End and Development News

Hello friends,

Thank you to everyone who played the combat test build. We appreciate it greatly. We have shared the many feedbacks you provided with all the developers, and after discussions, we plan to utilize them to make the game even more enjoyable by applying them in-game.

In the next demo build, we will ensure you can enjoy growth through leveling up and skills.

Additionally, we'd like to share a portion of the tutorial boss, one of the elements currently under development. We are preparing a more thrilling and exciting battle with the tutorial boss. You will be able to experience it in the next demo. Please wait just a little longer.

We are doing our best in development. Thank you always for your support!







Battle Test Demo Patch Notes



Hello friends!

I've quickly fixed the issues that occurred in this demo.

I'll share the fixed parts with you.

[Changes and Fixes]

• Fixed the issue where characters would teleport during battle.

• Fixed the issue where, when running in some countries, the attack power of all characters would
abnormally increase, causing all characters to die in one hit.

• Fixed the issue where the player would not move when executing the counter and would then move
later.

• Fixed the issue where the player would not be able to move after entering a wall in some locations.

• Fixed the issue where the player would not be able to follow the monster due to an invisible wall.

• Reduced the volume of the sound of Dionia's footsteps.

Thank you so much for always supporting us!

We will do our best to develop a fun game!

You can finally play the battle demo!

Hello friends
Finally, you can play the combat test demo!
We've made it so you can enjoy it during this holiday season.

This game is a combat test demo of Velaster.
All skills have been acquired for the test, and some of the character's stats have been adjusted.
The demo ends when you defeat the final boss, .
*Because this is a combat test, some UI and systems may have malfunctions.

If you have any questions, please contact us on Discord and we will respond as soon as possible.

Discord

We'll be releasing a combat test demo next week.

Hello. Friends
It seems that the battle demo that was supposed to be released today will have to be postponed to next week.
I'm really sorry.

We originally planned to release a 30-minute version of the battle demo.
However, all the team members thought that the main reason for making an indie game is to test it with users rather than just testing it in a small office.
That's why we decided to release a version that's over an hour long if you play through the underground dungeon area and the boss.
There were some sudden changes, so we wanted to show it to those who have been waiting for our game without any bugs.

Once again, we apologize for the delay.

I'll explain the additional parts.
A parry that wasn't in the previous version has been added. And if you successfully parry and input the attack key at high speed, you can use the counterattack right away.







This is the underground dungeon area. If you explore all the areas that have been revealed and play until the final boss fight, you can play for over an hour.

This weekend, I will use all my time except for sleeping to release the combat test demo. Please wait a little. You will definitely see us next week.

Thank you always. Your support has been a great motivation for us to develop!