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DevLog: The Art Style Change of Eaves (重檐)

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After finalizing the core gameplay of my ancient Chinese-inspired casual building game Eaves, I’ve been obsessing over how to optimize the art style.

I spent ages searching for a simple yet stylish 3D modeling approach—but nothing clicked. At first, I tried traditional modeling (UV unwrapping, texturing…). Painfully time-consuming, and the results were… meh. 😅

Then, Blender’s Grease Pencil caught my eye (thanks, splash screen!). But turns out, it’s not super user-friendly, and exporting to Unity was a headache.

The Breakthrough? While browsing Sketchfab for inspiration, I stumbled on models with this charming hand-painted vibe—all made in Quill, a VR 3D drawing tool!

And wow—it’s a game-changer! 🚀

✅ Sculpt models in 3D space (like digital clay!)
✅ Animate directly in VR
✅ Buttery-smooth Unity integration

(No ads—it’s free! Though barely updated… please don’t die, Quill.)
Now, I’m rebuilding ALL assets in VR hand-painted style! Perfect for solo devs:

✨ No texture maps (just vertex painting!)
✨ Less stress over tiny details
✨ Pure, stylized charm
(Just don’t get motion sickness… or shaky hands!)

What do you think of the style? 👀 If you dig it, wishlist Chongyan on Steam to support the journey!

https://store.steampowered.com/app/1897300/_/