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  3. v1.2.0 Nightmare Update

v1.2.0 Nightmare Update



[h2]General[/h2]

[h3]Added a new Nightmare difficulty level[/h3]
  • Nightmare difficulty now replaces Hardcore difficulty.
  • Nightmare is substantially harder, and is meant for players who found Hard too easy.
  • Existing save files can switch to Nightmare difficulty in the Options menu.

[h3]Added a Standard or Hardcore game mode selection[/h3]
  • Standard: Units will respawn after being defeated in combat.
  • Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).
  • Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
  • Saves made on the new Hardcore mode will have a purple heart on their save file.
  • Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.

[h2]Enemies[/h2]
  • Reduced enemy difficulty in the third fight of the Dew Meadows.
  • Increased the chest time in the fight to the right of the town in the Dew Meadows.
  • Increased the chest time in the secret fight in the Coral Oasis.
  • Increased the chest time in the fight above the maze in the Kingdom of Grandia.
  • Moved a Bomb Pillow in the first Colosseum fight.

[h2]Cards[/h2]
  • Detonate Pillow
    • No longer increases in damage per debuff type on the Pillow by default.
    • This effect has been moved to Miniature Coffin.
  • Cascading Frost
    • Increased INT scaling from 120 to 140.
    • Reduced Area of Effect from 3 to 2 tiles.
  • Fire Trap
    • Increased duration from 3 to 5 turns.
  • Ice Trap
    • Increased duration from 3 to 5 turns.

[h2]Equipment[/h2]

Added three new items to the Tier 5 shop:
  • Bottled Fairy
  • Spiked Sallet
  • Mirror Shield
Check them out in-game to see what they do!

  • Heart Bracelet
    • Now applies Stim to enemies that already have Charm.
    • Reduced MP gained from 2 to 1.
  • Spotter's Scope
    • Increased INT and DEX scaling to 100.
    • Now sets Snipe to always have 5 range.
  • Retaliator
    • Now always activates when dodging an attack.
    • Reduced DEX scaling from 150 to 140.
  • Glass Platemail
    • Reduced HP gained from 50% to 40%.
  • Miniature Coffin
    • No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.
    • Instead, it now provides 40% more damage per debuff type on the Pillow.

[h2]Bug Fixes[/h2]
  • Fixed a bug where Steam Achievements were not being awarded when launching the game without an internet connection.
  • Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.
  • Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.
  • Fixed a translation error with Shadow's Blindfold in Simplified Chinese (thanks vtxtune!)