v1.2.0 Nightmare Update

[h2]General[/h2]
[h3]Added a new Nightmare difficulty level[/h3]
- Nightmare difficulty now replaces Hardcore difficulty.
- Nightmare is substantially harder, and is meant for players who found Hard too easy.
- Existing save files can switch to Nightmare difficulty in the Options menu.
[h3]Added a Standard or Hardcore game mode selection[/h3]
- Standard: Units will respawn after being defeated in combat.
- Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).
- Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
- Saves made on the new Hardcore mode will have a purple heart on their save file.
- Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.
[h2]Enemies[/h2]
- Reduced enemy difficulty in the third fight of the Dew Meadows.
- Increased the chest time in the fight to the right of the town in the Dew Meadows.
- Increased the chest time in the secret fight in the Coral Oasis.
- Increased the chest time in the fight above the maze in the Kingdom of Grandia.
- Moved a Bomb Pillow in the first Colosseum fight.
[h2]Cards[/h2]
- Detonate Pillow
- No longer increases in damage per debuff type on the Pillow by default.
- This effect has been moved to Miniature Coffin.
- No longer increases in damage per debuff type on the Pillow by default.
- Cascading Frost
- Increased INT scaling from 120 to 140.
- Reduced Area of Effect from 3 to 2 tiles.
- Increased INT scaling from 120 to 140.
- Fire Trap
- Increased duration from 3 to 5 turns.
- Increased duration from 3 to 5 turns.
- Ice Trap
- Increased duration from 3 to 5 turns.
- Increased duration from 3 to 5 turns.
[h2]Equipment[/h2]
Added three new items to the Tier 5 shop:
- Bottled Fairy
- Spiked Sallet
- Mirror Shield
- Heart Bracelet
- Now applies Stim to enemies that already have Charm.
- Reduced MP gained from 2 to 1.
- Now applies Stim to enemies that already have Charm.
- Spotter's Scope
- Increased INT and DEX scaling to 100.
- Now sets Snipe to always have 5 range.
- Increased INT and DEX scaling to 100.
- Retaliator
- Now always activates when dodging an attack.
- Reduced DEX scaling from 150 to 140.
- Now always activates when dodging an attack.
- Glass Platemail
- Reduced HP gained from 50% to 40%.
- Reduced HP gained from 50% to 40%.
- Miniature Coffin
- No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.
- Instead, it now provides 40% more damage per debuff type on the Pillow.
- No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.
[h2]Bug Fixes[/h2]
- Fixed a bug where Steam Achievements were not being awarded when launching the game without an internet connection.
- Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.
- Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.
- Fixed a translation error with Shadow's Blindfold in Simplified Chinese (thanks vtxtune!)