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Version 0.2.8 Demo Patch Notes

New Features
  • The Merchant: This pillow will accompany Neru throughout her journey, allowing players to buy and sell items more frequently.
  • Separation of EP into Red and Blue points: Equipment will now cost either Red or Blue EP to equip, depending on whether the item is offensive or defensive.
  • New and Improved Level Up Flow: Stat increases from leveling will now be shown for each unit after combat.
  • Saving in Combat: Players can now save and exit the game in the middle of a fight, allowing them to load back in to play it later.
  • Hardcore Difficulty: Permadeath for veterans of the genre! Be wary, as once selected, this difficulty cannot be changed.
Balance


[h2]Cards[/h2]
  • Carrot Missile: Redesigned. Now, if the unit is on top of a carrot from Harvest, this card will always deal a critical hit.
  • Star Hammer: Now scales off of both STR and INT and removes only 1 stack of Tired instead of all of them.
  • Wake: Improved INT stat scaling from 60 -> 75.
  • Joust: Reduced the damage bonus per tile moved from 10% -> 5%.
  • Lullaby: Changed rarity from Rare -> Common. Neru now starts with 4 Lullaby instead of 2.
  • Star Slam: Changed rarity from Common -> Rare. Neru now starts with 2 Star Slams instead of 4.

[h2]Equipment[/h2]
  • Dagger of Dusk: Now gives +3 INT, +3 DEX.
  • Luna's Lunch Box: Now costs 3 Red EP instead of 4.

[h2]Status Effects[/h2]
  • Initiation Stance: Now gives +10% STR.
  • Follow-Up Stance: Now gives +10% DEX.
  • Tired: Reduced the amount of DEX and AGI lost per stack from -20% -> -10%.

[h2]Characters[/h2]
  • Buffed the stat growths of Neru, Luna, and Sophie.
  • Increased the initial amount of Trade Points from 10 to 15.
Misc
  • Save and Load Menu now defaults to the current save slot instead of always the first one.
  • Sophie now comes with starting equipment: Short Sword and Life Orb.
  • Stats shown in the Party Menu now represent the unit's base stats instead of their grand total, including equipment.
  • Improved card targeting behavior.
  • Adjusted the versioning scheme of the game.