Version 0.2.8 Demo Patch Notes
New Features
- The Merchant: This pillow will accompany Neru throughout her journey, allowing players to buy and sell items more frequently.
- Separation of EP into Red and Blue points: Equipment will now cost either Red or Blue EP to equip, depending on whether the item is offensive or defensive.
- New and Improved Level Up Flow: Stat increases from leveling will now be shown for each unit after combat.
- Saving in Combat: Players can now save and exit the game in the middle of a fight, allowing them to load back in to play it later.
- Hardcore Difficulty: Permadeath for veterans of the genre! Be wary, as once selected, this difficulty cannot be changed.
Balance
[h2]Cards[/h2]
- Carrot Missile: Redesigned. Now, if the unit is on top of a carrot from Harvest, this card will always deal a critical hit.
- Star Hammer: Now scales off of both STR and INT and removes only 1 stack of Tired instead of all of them.
- Wake: Improved INT stat scaling from 60 -> 75.
- Joust: Reduced the damage bonus per tile moved from 10% -> 5%.
- Lullaby: Changed rarity from Rare -> Common. Neru now starts with 4 Lullaby instead of 2.
- Star Slam: Changed rarity from Common -> Rare. Neru now starts with 2 Star Slams instead of 4.
[h2]Equipment[/h2]
- Dagger of Dusk: Now gives +3 INT, +3 DEX.
- Luna's Lunch Box: Now costs 3 Red EP instead of 4.
[h2]Status Effects[/h2]
- Initiation Stance: Now gives +10% STR.
- Follow-Up Stance: Now gives +10% DEX.
- Tired: Reduced the amount of DEX and AGI lost per stack from -20% -> -10%.
[h2]Characters[/h2]
- Buffed the stat growths of Neru, Luna, and Sophie.
- Increased the initial amount of Trade Points from 10 to 15.
Misc
- Save and Load Menu now defaults to the current save slot instead of always the first one.
- Sophie now comes with starting equipment: Short Sword and Life Orb.
- Stats shown in the Party Menu now represent the unit's base stats instead of their grand total, including equipment.
- Improved card targeting behavior.
- Adjusted the versioning scheme of the game.