v1.0.4 Hotfix 1 Patch Notes
[h2]Balance[/h2]
[h2]Art Improvements[/h2]
[h2]Bug Fixes[/h2]
- Reduced difficulty of Dream Eater, specifically:
- Lowered his final phase HP by 20%.
- Increased the stack count of Doom from 6 to 9.
- Adjusted the variety of enemies and their stats in certain phases.
- Lowered his final phase HP by 20%.
- Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
- Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
- Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
[h2]Art Improvements[/h2]
- Polished a variety of pillow profiles.
- Fixed collision issues on various levels that previously caused players to get stuck.
- Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
[h2]Bug Fixes[/h2]
- Fixed a variety of crashes when loading in-combat saves.
- Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
- Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
- Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
- Fixed a bug where the incorrect amount of EXP was being awarded.
- All existing save files will be automatically updated to the correct EXP & Level values.
- Completing all of the fights will now bring units to level 50.
- All existing save files will be automatically updated to the correct EXP & Level values.
- Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.