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  3. v1.0.4 Hotfix 1 Patch Notes

v1.0.4 Hotfix 1 Patch Notes

[h2]Balance[/h2]
  • Reduced difficulty of Dream Eater, specifically:
    • Lowered his final phase HP by 20%.
    • Increased the stack count of Doom from 6 to 9.
    • Adjusted the variety of enemies and their stats in certain phases.
  • Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
  • Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
  • Slightly increased enemy difficulty in the first few fights of the Dew Meadows.

[h2]Art Improvements[/h2]
  • Polished a variety of pillow profiles.
  • Fixed collision issues on various levels that previously caused players to get stuck.
  • Improved the sorting behaviour of players underneath roofs in the Crystal Caves.

[h2]Bug Fixes[/h2]
  • Fixed a variety of crashes when loading in-combat saves.
  • Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
  • Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
  • Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
  • Fixed a bug where the incorrect amount of EXP was being awarded.
    • All existing save files will be automatically updated to the correct EXP & Level values.
    • Completing all of the fights will now bring units to level 50.
  • Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.