Hotfix - March 18

[h2]Hotfix - March 18th[/h2]
[h3]Cloud Saves[/h3]
· Fixed a bug that caused cloud saves to not sync correctly unless deleting the local save data;
· Please note that if you already encountered the bug, in order to fix it you will need to delete the old
local save data from the machine that did not load it correctly and then restart the game.
· The save data is located in: "C:\Users\ username\AppData\LocalLow\ Sand Sailor Studio\ Aska\ data\
savegame_saveId".
· In order to match a savegame folder with your in game session, open the "meta" file inside the
savegame_saveid folder and look at the session name.
[h3]Tweaks[/h3]
· Adjusted weapon durability hit on training dummies;
· "Q" is the new default interact with the cart/sled;
· All towers can be added as patrol markers for both Archery and Barracks;
· Builders are trying harder to finish the pinned work;
· Added an extra Hardwood Long Stick to the thin birch tree;
· Added compost to crafting materials storage in Warehouse;
· Updated some Deeds to use the newly added buildings;
[h3]Fixes[/h3]
· Fixed a bug causing bombs exploded in the mine to terraform the ground above;
· Fixed a bug causing the UI to get stuck on the Temporal Antialiasing setting;
· Fixed Thatch disappearing for a brief moment during the first transition from spring to summer;
· Fixed an issue where clients could not properly delete tasks;
· Fixed an issue where upgrading Watchtowers would remove them from archery range's patrol tasks;
· Fixed Necromancer materials;
· Fixed Warehouse tasks misbehaving when upgrading extensions;
· Fixed Metalworker 2 not displaying the armor racks;
· Fixed a bug causing the auto equip setting to not be saved correctly when changed from the inventory
menu;
· Fixed warriors not cleaning up their inventories and hoarding iron components;
· Fixed fishing skill not leveling up;
· Fixed a bug where farmers would sometimes get stuck clearing off season plants and then planting
them back when clear previous plants would be off;
· Fixed an issue with navigation data generation during world streaming;
· Fixed villager schedules getting lost on disconnect;
· Fixed Dyer messing up tasks when upgraded;