April 1st Update
[h3]Hello Vikings,[/h3]
No, this isn't an April Fools - we're back with another hotfix!
Here's another round of adjustments, fixes and various tweaks to make your village-building efforts shine brighter. Behold the changelog:

[h2]Update - April 1st[/h2]
[h3]Tweaks[/h3]
· AI Optimizations
· UI adjustments
· Perch is now available in Autumn. Previously no fish could be caught in Lakes during Autumn.
· Adjusted farm crop water UI and interaction to better indicate that a cell has already gotten enough water
· When cycling villagers in the villager menu, the current page is no longer reset
· Adjusted structure page UI
· Structures are now sorted in the settlement page
· Added indicators on the map for walls that are not connected
· Inventory full notification from picking items or gathering items no longer plays the sound fx multiple times or fills your screen with multiple copies of the UI panel
· Leather shoulder pads blueprints now use cured hide;
· Follower now has enemy highlight color;
· Added withdraw and deposit to Leatherworker 2;
· Adjusted grow time for planted trees;
· Adjusted bill of materials for hedge walls;
· Added new fish status effects;
· Added a new icon for character remains;
· Made various FX adjustments;
· Increased stack size for all raw and cooked food. Stack size is now 10;
· Tweaked outline shaders and materials;
· Changed the warehouse ore storage model;
· Increased mine wall resource yield;
· Increased the viewport of the farming tasks;
· Vegetation loads faster and more reliably;

[h3]Fixes[/h3]
· Fixed warriors not fetching the appropriate weapon tier for their proficiency level
· Fixed a pathfinding data generation bug that caused building upgrades to lose their navigation obstacles
· Fixed a bug causing terraforming grid for Addons to have valid cells that are impossible to level by the player (Wood house expansion)
· Fixed HP bar not showing for some creatures
· Fixed builders ignoring tasks after loading the game
· Fixed forestry station showing the farming tutorial
· Fixed crafters not taking into account newly added or removed addons when needing to make intermediary parts;
· Fixed hunters getting stuck asking for better knives if needing to harvest raw meat from deer;
· Fixed foresters potentially getting stuck in tight dig spots due to unlucky jitter rng;
· Fixed upgrading the roof on a Warehouse potentially resetting storage;
· Fixed some loadouts not showing correctly on clients;
· Fixed onion seed icon;
· Fixed farmer sometimes acting like there are no seeds if any of them could not be found;
· Villagers can once again stockpile firewood into their homes;
· Fixed some material issues for the Kennel;
· Fixed some parts of the Plank Gate and Improved Leatherworker models that would glow when searching for resources;
· Fixed deed rewards page being inaccessible with a gamepad;
· Fix a bug that may cause a save to appear corrupted when it was not the case;
· Fixed a steamdeck bug that would open the chat after editing a task quantity using the virtual keyboard;
· Gatherer's Pit no longer gets Sore Throat debuff when wet;
· Fixed woodcutters not harvesting seeds for reeds and dwarf spruce;
· Fixed a bug which could've gotton villagers stuck in caves or structures.
That's it! Enjoy the weekend and stay tuned for more!
Yours viking-igly,
[h3]Sand Sailor Studio[/h3]
No, this isn't an April Fools - we're back with another hotfix!
Here's another round of adjustments, fixes and various tweaks to make your village-building efforts shine brighter. Behold the changelog:

[h2]Update - April 1st[/h2]
[h3]Tweaks[/h3]
· AI Optimizations
· UI adjustments
· Perch is now available in Autumn. Previously no fish could be caught in Lakes during Autumn.
· Adjusted farm crop water UI and interaction to better indicate that a cell has already gotten enough water
· When cycling villagers in the villager menu, the current page is no longer reset
· Adjusted structure page UI
· Structures are now sorted in the settlement page
· Added indicators on the map for walls that are not connected
· Inventory full notification from picking items or gathering items no longer plays the sound fx multiple times or fills your screen with multiple copies of the UI panel
· Leather shoulder pads blueprints now use cured hide;
· Follower now has enemy highlight color;
· Added withdraw and deposit to Leatherworker 2;
· Adjusted grow time for planted trees;
· Adjusted bill of materials for hedge walls;
· Added new fish status effects;
· Added a new icon for character remains;
· Made various FX adjustments;
· Increased stack size for all raw and cooked food. Stack size is now 10;
· Tweaked outline shaders and materials;
· Changed the warehouse ore storage model;
· Increased mine wall resource yield;
· Increased the viewport of the farming tasks;
· Vegetation loads faster and more reliably;

[h3]Fixes[/h3]
· Fixed warriors not fetching the appropriate weapon tier for their proficiency level
· Fixed a pathfinding data generation bug that caused building upgrades to lose their navigation obstacles
· Fixed a bug causing terraforming grid for Addons to have valid cells that are impossible to level by the player (Wood house expansion)
· Fixed HP bar not showing for some creatures
· Fixed builders ignoring tasks after loading the game
· Fixed forestry station showing the farming tutorial
· Fixed crafters not taking into account newly added or removed addons when needing to make intermediary parts;
· Fixed hunters getting stuck asking for better knives if needing to harvest raw meat from deer;
· Fixed foresters potentially getting stuck in tight dig spots due to unlucky jitter rng;
· Fixed upgrading the roof on a Warehouse potentially resetting storage;
· Fixed some loadouts not showing correctly on clients;
· Fixed onion seed icon;
· Fixed farmer sometimes acting like there are no seeds if any of them could not be found;
· Villagers can once again stockpile firewood into their homes;
· Fixed some material issues for the Kennel;
· Fixed some parts of the Plank Gate and Improved Leatherworker models that would glow when searching for resources;
· Fixed deed rewards page being inaccessible with a gamepad;
· Fix a bug that may cause a save to appear corrupted when it was not the case;
· Fixed a steamdeck bug that would open the chat after editing a task quantity using the virtual keyboard;
· Gatherer's Pit no longer gets Sore Throat debuff when wet;
· Fixed woodcutters not harvesting seeds for reeds and dwarf spruce;
· Fixed a bug which could've gotton villagers stuck in caves or structures.
That's it! Enjoy the weekend and stay tuned for more!
Yours viking-igly,
[h3]Sand Sailor Studio[/h3]