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Major Update Seven: Animal Husbandry

[p]This update brings a rich mix of new features, reworks, and much-needed improvements to level up your village life and gameplay in ASKA!
[/p][p][/p][p]Smolkrs are no longer just your curious forest pals (or aggressive little demons), now you can raise them in the brand-new Smolkr Pen! Even better? You can smilk them for fresh smilk and turn that into delicious aged cheese with the shiny new Cheesemaker. It's weird, it's wonderful, and yes, it’s totally worth it!

[/p][p]The Happiness System has gotten a full makeover, making your villagers’ moods more dynamic and meaningful. A happier village means a stronger, more resilient one. Meanwhile, hunters have gotten smarter (and a little bolder), so keep an eye out for new risks when sending them out.
[/p][p][/p][p]Need a new look? Suit up with two brand-new armor sets in the form of Huskarl Armor set and Plate Armor set. One stronger than the other. We’ve also packed in a bunch of UI upgrades, performance boosts, and bug fixes to make everything feel smoother, faster, and more immersive.[/p][p][/p]
FULL CHANGELOG
[h2]
New Features and Content
[/h2][h3]
New building: Smolkr Pen
[/h3][p]· Allows players to capture and tame smolkrs;[/p][p]· Smolkrs produce smilk (smolkr milk);[/p][p]· Smolkrs need to be fed by a player or villager;[/p][p]· If both a female and a male smolkr are present in the pen, a baby smolkr will spawn after a while;[/p][p]· Players can set slaughter rules; Villagers will slaughter any smolkr that exceeds the set population limit;[/p][p]· Slaughtered smolkrs give meat and leather scraps;[/p][h3]
New Building: Cheesemaker
[/h3][p]· Allows the production of cheese using smilk from the new Smolkr Pen[/p][p]· Players and Villagers must first produce Unripe Cheese using smilk and other ingredients[/p][p]· Unripe Cheese needs to be left to age on the Cheesmaker's shelves to make it suitable for eating.[/p][h3]
Happiness System Overhaul
[/h3][p]· Villagers now have a tier based on their top proficiency.[/p][p]· Tiers have also been assigned to food items;[/p][p]· Higher tier villagers require higher tier food;[/p][p]· Houses now feature a new attribute, "area desireability";[/p][p]· Housing points now refers to interior factors, like furniture;[/p][p]· Area desirability refers to exterior factors, like unpleasant production buildings in the house's range;[/p][p]· Both housing points and area desirability affect villager happiness;[/p][h3]
Hunter rework
[/h3][p]· The hunter buildings now come with a new task that allows for choice and prioritization;[/p][p]of the prey the hunters will look for;[/p][p]· The hunters will now hunt all the creatures of the first mentioned prey type within all relevant marker ranges, before going to the next one, and so on, skipping the ones that are not marked by the player nor the ones they feel they can't fight yet;[/p][p]· The Hunter House allows the hunters to go for wolves & bears in addition to the usual deer & smolkrs;[/p][p]· The hunters going after dangerous prey will ask players for better equipment and will be reluctant unless sufficiently trained to undertake such a task; [/p][p][/p][h3]New Armor Sets: Huskarl and Plate armor [/h3][p]·  The Huskarl set is better than the chainmail set and the Plate armor set is better than the Huskarl set[/p][p]·  The Huskarl set includes helmet, chest, pants, gloves, boots[/p][p]·  The Plate set: chest, pants, gloves (completes the existing heavy metal shoulders and helmets)[/p][p]·  The current armor progression: linen gambeson, leather gambeson, chainmail, huskarl, plate[/p][h3]
UI Improvements
[/h3][p]· Villagers UI List performance optimizations in Workstation Menu;[/p][p]· Improved Gamepad scroll behavior in UI lists;[/p][p]· Added option to open villager menu from assign page on Gamepad;[/p][p]· Simplified the UI for fire priorities task;[/p][p]· The Bear Den can now be discovered and viewed on maps;[/p][p]· Visual overhaul of icon rendering, making them much more readable and crisp;[/p][h3]
Optimizations
[/h3][p]· Optimizations for world generation and streaming;[/p][p]· Optimizations for world data saving and loading;[/p][p]· Players should experience improved performance from these changes;[/p][h3]
Squashing Those Bugs
[/h3][p]· Fixed a bug causing task quantities to not actually change if edited using the input field;[/p][p]· Fixed a bug causing the crawler boss to never spawn again after quitting the game during his encounter without killing him;[/p][p]· Fixed a bug that would break the UI when opening and closing the Tinkerer Table from Workshop's menu;[/p][p]· Fixed a bug causing outpost selection dropdown to not work correctly in some cases;[/p][p]· Fixed a bug causing the settlement resources tab to no longer show any resources;[/p][p]· Fixed an issue with world map tiles being displayed incorrectly around islands;[/p][p]· Fixed an issue with world navigation being reconstructed after loading a saved game;[/p][p]· Fixed a streaming issue for multiplayer clients loading into dynamic spawning points (boats, etc);[/p][p]· Fixed a game loading issue for multiplayer clients getting stuck in the "Preparing world" stage;[/p][p]· Fixed an issue where villagers would get stuck behind cave walls and dying from exposure or hunger/thirst. [/p][p][/p][h3]ASKA is currently 40% off on Steam right now and until 10 July! [/h3][h3][dynamiclink][/dynamiclink][/h3]