November 14 Hotfix
[h3]Hello, Vikings![/h3][p]
We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend![/p][p]
[/p][h3]Changelog[/h3][p]· Fixed the lake and cave overlap issue with biome distribution for the main island;[/p][p]· Fixed cooking with eggs resulting in spoiled food;[/p][p]· Fixed tower villager "tooting" the horn with the defensive command instead of the offensive one;[/p][p]· Fixed a bug were the cooking house worker would sometimes get stuck trying to deposit items in the crockpot;[/p][p]· Fixed a bug that would cause structure doors to become untraversable by NPCs. Manifested as villagers getting stuck outside Cottages / Chieftains Houses;[/p][p]· Fixed a pathfinding bug that would cause villagers to not move anymore in seemingly random circumstances unless they were interacted with by the player (talking to them);[/p][p]· Fixed a pathfinding bug that would cause villagers to very slowly "stutter-step" to their destinations;[/p][p]· Fixed a bug where villagers would get stuck because their fallback teleport feature would not work;[/p][p]· Fixed misconfigured furniture that could have caused villager pathfinding issues;[/p][p]· Fixed an issue where rebuilding cottages would create 2 more beds;[/p][p]· Fixed Eye Of Jotun Updates not creating a dismantle pile;[/p][p]· Fixed some buildings not removing a portion of their inventory when destroyed;[/p][p]· Fixed villager driven carts flying on server hosted sessions;[/p][p]· Fixed random player warping when stepping on and off boats;[/p][p]· Fixed an issue where furniture could not be placed on the terraforming field of the addons of the main building;[/p][p]· Fixed an issue where multiple Eyes of Odin could be created at the same time in the same world;[/p][p]· Fixed an issue where furniture could not be upgraded in Chieftain's House (both tiers);[/p][p]· Fixed furniture upgrading in the Long House destroying the entire house;[/p][p]· Fixed an issue causing Mine workers to get stuck if their task priorities were changed while they were carrying a large item.[/p][p]· Fixed an issue where saving immediately after an invasion started would sometimes cause the event to disappear upon loading the save.[/p][p]· Fixed an issue where out of season Fishing Grounds could not be marked or unmarked.[/p][p]· Fixed Ivy fence structures picking (highlight);[/p][p]· Fixed the transition to the desert island atmosphere;[/p][p]· Fixed Tame Smolkrs never dropping horns;[/p][p]· Fixed ammo and weapons hoarding on the boat;[/p][p]· Fixed Warehouse workers getting stuck because of high priority clothes tasks;[/p][p]· Fixed world items potentially becoming unfindable by villagers after a while;[/p][p]· Fixed a bug causing players to fall behind boat when opening the map while interacting;[/p][p]· Fixed disconnections happening when a structure is damaged after a villager left or was killed;[/p][p]
[/p][h3]Improvements, QoL and New Features[/h3][p]· Added auto recovery for villagers in some invalid positions;[/p][p]· Added dragon balls to villager food items;[/p][p]· Added confirmation for saving the villager schedule before switching to a new villager in the menu;[/p][p]· Added marker to Slambakur biome;[/p][p]· Added a marker to all islands after exploring them;[/p][p]· Added new icons for the islands and some of the biomes;[/p][p]· Added quick deposit for large item in Harbor and Karvi;[/p][p]· Structures now retains their "Visible on compass" status upon upgrading;[/p][p]· Cooking house worker is now filtering and prioritizing the filler ingredients much more accurate;[/p][p]· You can no longer summon a villager when the core is dismantled;[/p][p]· Supply requirements to start an expedition are adjusted based on the day length custom setting;[/p][p]· Made it so Long Houses can be built in 2x2 & 3x3 formations (Wide House);[/p][p]· Golems are now immune to work injuries, bleeding. Golems are no longer marked as "suffering" incorrectly;[/p][p]· Golems are now allowed to work at Farms. The previous inability to was due to a misconfiguration;[/p][p]· Carried Smolkrs can now be dealt damage again;[/p][p]· Golem age attribute has been replaced with a "Lifetime" that depletes over time;[/p][p]· Flimsy Torch - reduced construction requirements;[/p][p]· Ivy Fences - adjsuted costs, as they previously used the flimsy fence costs;[/p][p]· Increased cooking speed for stews;[/p][p]· Cheese has been buffed: it now replenishes more hunger;[/p][p]· Optimization - reduced overall VRAM texture footprint.[/p][p]· Villagers no longer follow the player in water or on the boat to complain;[/p][p]· Fixed Harbor workers not working properly;[/p][p]· Karvi crew can now properly shoot inland;[/p][p][/p]
We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend![/p][p]