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February Patch

[h3]Hey Vikings![/h3][p]The much‑awaited patch is here, fixing the dreaded metal parts issue, alongside an engine upgrade, and a hoard of other fixes and even new features — including villagers now harvesting enemy corpses! A big thank you for the patience, and another round of thanks for all the reports and community assistance[/p][p][/p][h3]Gameplay & Features[/h3][p]· Enemies can be harvested by Villagers (Stonecutters, Hunters, and occasionally Kennel Workers) for bones and metal scraps;[/p][p]· Golems now live 80 days;[/p][p]· Made placing the harbor easier;[/p][p]· Skeletons are now harvested with a pickaxe;[/p][p]· Stonecutters now collect metal scraps;[/p][p]· Vikings deployed in expeditions now search the entire island except the main island;[/p][p]· Added actions to inventory menus;[/p][p]· Added new keybinds for the crockpot;[/p][p]· Cooked Food Storage now returns the correct parts when dismantled;[/p][p]· Dogs and Tame Smolkr now eat bone fragments as well;[/p][p]· Combat: removed the double-click heavy attack when using the shield and adjusted animation speeds to make sword & board combat more responsive[/p][p]· Updated the game engine to Unity 6.3;[/p][p] [/p][p][/p][p][/p][h3]Bug Fixes[/h3][p]
· Fixed a bug where villagers would not recycle metal parts or clean up their inventory as frequently as they should;
· Cursor is no longer confined to the game window while in Borderless mode;
· Fixed a boat pathfinding bug that could cause villagers to get stuck rowing indefinitely;
· Fixed a bug causing farmers to not deposit gathered items into farming storage under certain circumstances;
· Fixed a bug causing issues when building the Forester 2;
· Fixed a bug causing the "Keep cloud version" button to not work when prompted with a cloud sync conflict;
· Fixed a bug causing the "Your structure is being attacked" notification to fire when attacking enemy structures;
· Fixed a bug causing the winter invasion announcement to always display "today is the day" when loading the game in winter;
· Fixed a bug causing villagers to use harvest markers that were not tagged appropriately;
· Fixed a bug causing villagers to sometimes climb enemy towers to fight hostile Vikings on top instead of destroying them;
· Fixed a bug causing the Winter Invasion announcement to be one day off;
· Fixed a bug that caused a second worker at a fishing workstation to ignore the boat and complain incorrectly;
· Fixed a bug that caused creatures and villagers to teleport back outside immediately after entering a cave;
· Fixed a bug where cooking house workers would get stuck and not deposit the last filler needed to complete a recipe;
· Fixed a bug where Kyckling Box changed gender in the boat if deposited by another player;
· Fixed a bug where market tasks would change after loading a save;
· Fixed a bug where multiple roofs could be placed on a warehouse;
· Fixed a bug where task preset loading would sometimes break the game;
· Fixed a bug where the game would not detect a corrupted local save and restore the cloud version;
· Fixed a bug where villagers would not clean up their inventory correctly under certain circumstances;
· Fixed a bug where warehouse tasks had multiple duplicates of the same villager assigned;
· Fixed a rare case where a bloomery worker stopped working after their hammer broke despite having another in their backpack;
· Fixed an issue where assigning many crafters and tasks at workshops caused severe performance stutters;
· Fixed an issue where carts snapped to the bottom of the sea if left on piers;
· Fixed an issue where carts would snap to terrain features located beneath the terrain;
· Fixed an issue where Campfire Barbecues could disconnect players when joining large sessions;
· Fixed an issue where farm tasks wouldn’t sync on a rebuilt structure;
· Fixed an issue where fishing tasks were removed when fishing grounds were outside workstation range;
· Fixed an issue where forester tasks would not sync;
· Fixed an issue where salvaged dismantle piles from saves had inaccessible storages;
· Fixed an issue where Smolkr pen whitelists were not saved;
· Fixed an issue where the fishing ground discovery notification fired every time the tile loaded;
· Fixed an issue where video settings appeared dirty when opening the settings menu;
· Fixed an issue where villagers would not take items from all dismantle piles;
· Fixed an issue where villagers would steal food items from cooking pots or barbecues;
· Fixed an issue where warehouse and farm tasks were lost after a rebuild;
· Fixed an issue where warehouse storage Jotun Blood would not sync its build site items;
· Fixed an issue where warehouse storages would not retain tasks or stored items after upgrading;
· Fixed an issue where warehouse tasks desynced when multiple baskets were built simultaneously;
· Fixed archery range target collider misconfiguration that allowed workers to pick up arrows;
· Fixed camera going below water level in lakes;
· Fixed a disconnect error when spamming the rebuild button;
· Fixed EULA menu lag when scrolling;
· Fixed fishing tasks being removed due to out‑of‑range fishing grounds;
· Fixed improved armor rack storage menu displaying more slots than it actually had;
· Fixed Smolkrs not replenishing hunger when eating garlic;
· Fixed video settings appearing dirty when opening the settings menu;[/p][p][/p][p][/p][p][/p][h3]Improvements & Optimizations[/h3][p]
· General network optimizations;
· HUD performance optimizations and improvements;
· Made cart wheels rotate for all clients and the host regardless of who is driving;
· Made villagers, dogs, and vehicles move smoother on the map for distant clients;
· Made carts snap to the terrain when getting close while not in use;
· Map menu performance optimizations for large maps;
· Optimizations for creatures using randomized body parts;
· Optimizations for texture, mesh, and material memory consumption;
· Rendering and animation optimizations for dead creatures;
· Save system improvements to prevent data corruption during crashes;
· Various AI boat pathfinding improvements;
· Villagers no longer pathfind on the surface to reach cave interiors;
· Villagers no longer get stuck trying to reach destinations high in the air or underground;
· When hostile Viking settlements are destroyed, icons now turn grey and enemies stop spawning;
· When prompted with a cloud sync conflict, the Escape key can no longer close the window;[/p][p][/p][h3]Characters & Animation[/h3][p]
· Added a new look‑around animation for Ragnar;
· Character material adjustments;
· Character skin material and texture adjustments;
· Fixed Wulfar audio issues;
· New skin shader and materials for Aska and Ragnar;
· Various character animation adjustments;[/p][p][/p][h3]Lighting[/h3][p]
· Adjusted Eye of Odin light;
· Exterior light radius adjustments;
· Fixed indirect lighting issues;
· Light adjustments for runestones;
· Seasons and events – adjusted indirect lighting;
· Torch light radius adjustments;
· Weather system – directional light adjustments;[/p][p][/p][h3]VFX[/h3][p]
· Added visible moon phases;
· Blizzard cloud shadow adjustments;
· Fixed clouds not working correctly;
· Fixed several issues with fog;
· Rain VFX adjustments;
· Rainstorm VFX indoor fix;
· Storm VFX adjustments;
· VFX rain and snow adjustments;[/p][p][/p][p][/p][p][/p][h3]Terrain & Environment[/h3][p]
· Added new snow textures;
· Added terrain shader graph implementation;
· Fixed size for some terrain textures;
· New terrain shader with tessellation;
· New terrain textures;
· Terrain adjustments;
· Terrain shader graph adjustments;
· Vegetation diff profile adjustments;
· Various terrain adjustments;
· Wood material snow accumulation adjustments;[/p][p][/p][h3]Buildings & World Objects[/h3][p]
· Adjusted roof thatch material;
· Fixed incorrect ivy material;
· Fixed Shipwreck Biome sail cloth issues;
· Hearth fire adjustments;
· Unity LOD mesh for cottage and warehouse Tier I & II;
· Unity LOD mesh on armor and villagers;[/p][p][/p][h3]UI & Menus[/h3][p]
· Added blur on all menu backgrounds;
· Adjusted checkmark buttons;
· Adjusted loading bar visuals;
· Fixed incorrect image for Cooked Food Storage preview;
· Fixed some dropdown menu issues;
· Invasion marker border color changed to red;
· Main menu adjustments;
· Removed unintended 25 defense points from barbecue addon;
· Small tweaks to housing points summary UI;
· UI adjustments – main menu backgrounds, toggle button;
· Various UI adjustments;[/p][p][/p][p][/p][p]That's it for this patch, Vikings, it was a longer wait, but hopefully worth it! Thank you kindly for all the patience and thank you for all the bug reports![/p][p][/p][p]Yours bug-fixingly,[/p][h3]Sand Sailor Studio[/h3]