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Gamescom 2024

Hey Vikings!
We’ve got some ultra super excellent exciting news to share - ASKA is going to Gamescom! 🥳🎉

That’s right - some of our amazing Sand Sailors and our Community Manager Paige will be hanging out in the Indie Arena Booth area and available to chat to you about all things ASKA. We’d love to say hi to you so If you’re heading along please do let us know.
We are thrilled that we have this opportunity to speak to our players, creators and introduce some new people to ASKA too.

See you there!

Roadmap? A Statement

Hey Vikings 👋

We hope everyone is faring well, and that your tribes are growing too.

We’ve seen a rising number of people asking us where the Roadmap is and we wanted to put out some information for you.

We have a vision for ASKA and how its going to unfold but our small (but mighty!) dev team of 10 needs to take some time to ensure more immediate fixes have been put out. We are addressing all of the balancing issues and bugs that have come to light since launch and couldn’t have done this without you, our incredible and passionate community. There have been six patches in the last four weeks, and that number is only going to increase as time goes on.

The Roadmap is coming, we are working on it at the moment - we have been working on it for some time now. Creating a Roadmap is a complex process because we need to evaluate and balance the changes we want to make, plus ensuring we listen to requests from the community, plus weave that with all the features we had already planned for the Early Access period. Due to the passionate feedback from you all, it takes time to ensure everything is in an order that we feel is achievable for us and flows best for you players, whilst still honoring our vision for the game. The base game also has to be as solid as it can be before we can add more to it. To us, the Roadmap is a balance of our vision and also your feedback and we’ve already rearranged certain priorities based on the community.

As soon as the Roadmap is ready, we’ll get it out to you all. In the meantime, we just wanted to share a huge and sincere thank you again for all of your wonderful support. Our journey with ASKA is only just beginning, and we hope yours is too.

Skål!
Sand Sailor Team

Tuesday 16 July Hotfix

Hey Vikings, we’re back again with another patch, fixing some pesky bugs & making some more improvements.

We’re going to sound like a broken record at this point, but truly thank you for all of the support and feedback given - please do keep it coming.

As an aside, you’ll notice we’ve a new pinned post in the forums called “Screenshot Saturday” - we post community screenshots on our Twitter (X) account every weekend and would love to see your submissions!
And as always, if you haven't already please do leave a review 🙏


Optimal Optimizations:
  • Boats, Boat Maker and Kennel are now visible in settlement menu
  • Cart optimizations
  • Revamped some interactions networking to allow for more concurrent interactions
  • Winter invasions now scale further past the initial cap of 40 villagers
  • Buffed all higher tier weapons and shields
  • Villager dialogue boxes are no longer displayed for far away villagers
  • Added an armour rack to Metalworker and Leatherworker addons
  • Weapons and Shields durability and damage balancing


Bug stomping:
  • Fixed cold iron not being removable from anvil
  • Fixed potential crash on clients when the host disconnects
  • Fixed pelt storage at Hunter's House
  • Carts no longer explode in shallow water
  • Fixed Unexplored Cave not showing on clients
  • Fixed a "Saving Failed" bug caused by literal bugs (Cave Crawlers)
  • Fixed AI warriors reordering the patrol points when starting their shifts
  • Fixed Smolkrs being able to destroy resources from carts and sleds from a distance
  • Fixed instances of villagers getting stuck when trying to travel large distances, far away from the player



Thanks!

Friday 12 July Hotfix

Hey Vikings, we’ve been quietly cooking all these fixes & improvements in the background for the last few days and they’re ready to drop!

Thank you so much for all the effort you’ve been putting into the bug reports, the detail really helps us with investigating issues quickly and the feedback continues to be so helpful in balancing and shaping aspects of the game - keep it coming!
Your patience is appreciated with each update we put out. We know how passionate you all are about the game and it has been incredible to see.
As always if you’re not seeing the update on Steam please do restart the software and that should work & be sure to leave a review if you haven't already!

Without further ado here’s the patch notes:

Mapping It Out
• Fixed an issue with the map menu where opening the map stalls when there are world entities out of bounds
• Added map marker to newly discovered biomes.
• Added new icons for the World Map
• Added new notification layouts for discovering new locations

Multiplayer Madness
• Added errors handling when trying to connect to online services.
• Added an online services connection status indicator in the ·Main Menu's Multiplayer tab.

Awesome Optimisations
• Footprint optimizations. Decals and sounds are only rendered in a specific range around the character.
• Corpse optimizations. Dead creatures and characters now use fewer resources, improving performance.
• Better local movement interpolation that should keep movement smooth regardless of host/client frame rate

Heavy Metal
• Metalworker should try harder to finish the iron piece before leaving the work.
• Send to quenching is only possible for finished iron pieces.

Hey Skadi what are you doing up there?!
• Villagers end up stuck at world origin will now get rescued by teleporting to the Eye of Odin.

Chieftain’s Across The Realms, Rejoice!

• Added buttons to increase/decrease the priority of all tasks at the same time (where possible).
• Warehouse tasks for items that have not been unlocked or discovered yet are now hidden.
• Invasions now have a grace period of 1.5 to 3 days in which another invasion cannot occur. (Smolkr invasions ignore this global cooldown)


Squashing those Bugs!
• Fixed Hedge Tower repair site.
• Fixed armor racks not saving in workshops and houses.
• Fixed a bug that caused dead villagers to sometimes die again after loading a save.
• Fixed a bug when completing the farming deed.
• Fixed a bug causing some of the video settings to not be applied correctly.
• Fixed a bug that caused the game resolution and fullscreen mode to be reverted back after resizing the game using the ALT+Enter command.
• Fixed patrol points from patrol route tasks being loaded in the wrong order.
• Fixed a rare bug where despawning a structure could cause a disconnect.
• Fixed a bug where the long house roof type X would cause a disconnect.
• Fixed Crude Iron Sword dropping an Iron Bar instead of a Small Iron Blade upon breaking.

Thanks!

Monday Hotfix

Hey Vikings, thank you for your continued reporting and feedback.

We’ve been working super hard today and have another hotfix that we are rolling out now!

Squashing those bugs:
  • Added a log message (into player.log) to indicate the serialisation error in case a save game session is failing.
  • Fixed the Targeting AI sometimes not losing their targets and remaining in the combat state forever
  • Fixed warriors tasked with a patrol route as they were sometimes getting stuck in training for the entire working day and ignoring their patrol routes if they had searched for equipment.
  • Rangers will now recover their arrows when leaving the archery range to continue their patrol route.
  • Fixed an issue where Villager stamina would not be synchronised for the clients
  • Fixed an issue with the Barracks workers where they were sometimes not attacking the dummies during training due to a floating point error in their stamina range.
  • Fixed villagers hoarding food instead of finding weapons and vice versa when preparing for work
  • Fixed barbecue exploit where it was possible to pick up an ingredient right before is cooked and would duplicate it and sometimes cause errors
  • Fixed melee warriors sometimes not training
  • Fixed bug causing builders to get stuck when looking for equipment with full inventory
  • Fixed saving error caused by dismantling a patrol marker which was part of a route without warriors assigned


It’s about the little things:

  • Added more coal storage for the coal-maker
  • Food durability has been improved
  • Added more HP to the walls and gates



We’re overwhelmed with your passion and enthusiasm for ASKA and as always will endeavor to keep improving upon the game in this Early Access period.