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ASKA News

November 27 Hotfix

[h3]Hey Vikings, [/h3]
here's a hotfix to mark the middle of the week and keep that major update some company, here's what's new:

[h3]Improvements and Features[/h3]
  • Increased stack size of seeds, feathers and fibers ;
  • The roads made with the road planner also increase sprinting speed ;
  • Added rebind option for chat button;
  • Added more storage slots to soup storage in the cooking house.


[h3]Bug Fixes[/h3]
  • Fixed audio not pausing in singleplayer;
  • Fixed an issue where sometimes clients would have holes in their terrain when joining a session;
  • Fixed an issue with the path and road tools being completed by two or more players working on them simultaneously;
  • Fixed an issue with biome vegetation items not being generated consistently for the same generation seed;
  • Fixed placement preview not displaying correct colors when placing some buildings;
  • Fixed missing notification marker on Cooking House;
  • Fixed a bug that would make the Hedge Tower unbuildable.


Thank you for playing, good luck with your settlements!

Yours bug-fixingly,
Sand Sailor Studio

ASKA Major Update Three Is Here!


[h2]Hey Vikings! [/h2]
We’re thrilled to finally drop Update Three - The “Servers & Roads” Update for all of you tribe leaders. It’s LIVE RIGHT NOW and we cannot wait to see how your worlds take shape with this one!


[h3]Dedicated Servers ARE NOW LIVE![/h3]
Set up the server using the dedicated server app, and then you can find it in the list of joinable multiplayer games as before. But here your progress is persistent.
To set this up:
  • Go to your library home page and select the drop down where it says “games”.
  • Change this to “tools” and find the ASKA server application.
  • Install this application on the machine you’re using as the server.
  • Open the server properties file in the installations folder (\steamapps\common\ASKA Dedicated Server).
  • Specify the world settings, seed, password etc
  • There are some other steps you can take to doubly protect yourself here and we will share this asap in all forum spaces.
  • Launch the app
  • Get players to look for it as a joinable game in multiplayer


We'll be posting full instructions to Discord, Reddit & Steam so keep your eyes peeled for more information.



[h3]In Game Text Chat[/h3]
Press ENTER in game to bring up the chat window, and ping all the players in your game.
We hope this addition makes the game feel more accessible to those of you who don’t want to join voice channels and help with communication in online play.



[h3]Graphical Updates[/h3]
We’ve made some graphical updates to various parts of the game including:

  • Grass texture improved
  • Animations improved
  • Terrain optimised and textures improved
  • Improved day to night transitions
  • Vegetation visuals improved
  • Lighting generally brighter and more vibrant
  • Low quality assets improved


Now you can enjoy the sunsets even more!



[h3]Roadplanners & Path Makers[/h3]
These new terrain tools have been added to create winding walkways more easily.
Place three points on a spline to create more natural, curved paths & roads, which your villagers can now help to build.
Laying out your route is free but roads will cost stones to construct. Paths however will be free, but don’t give the usual bonus movement to you or your villagers and are more for aesthetic purposes.



Reworked Archer Duty
Archery range and tower jobs have been reworked! Instead of requiring one villager per tower, tower archers are now assigned at the Archery range and towers work as patrol points.
You can now create patrol routes and define what archers visit what towers and how much they wait in each tower.
It also allows you to have multiple archers in a single tower and it makes it much easier to create multiple shifts.



[h3]Improvements & Fixes[/h3]

  • Fixed Ragnar torso reverting back to default after exiting ghost mode.
  • Fixed settlement issues not working for clients unless they build a shelter first.
  • Fixed Item Details Panel not positioning correctly in some cases.
  • Fixed a bug causing the inventory slot icon to scale indefinitely when dragging and dropping multiple times.
  • Fixed scrolling with the gamepad not working correctly when the size of the scrollable content is changed (Journal page, Craft menu, and Structures list)
  • Fixed a bug that caused the dropdowns state of the structures list to reset after closing and opening the menu again.
  • Fixed various bugs causing the UI sound to duplicate in some cases.
  • Fixed hover on resources from the settlement not working the first time you open the page.
  • Fixed inventory item slot greyed out state not working correctly when swapping item places.
  • Drop and Assign to quickbar command changed from LeftStickPress + Button to Button Hold when using the gamepad
  • Changed Menu Tabs navigation from Triggers to Bumpers.
  • Various fixes and improvements for gamepad UI navigation.
  • "Switch Container" function used from the crockpot menu will now prioritize placing the item in the pot.
  • Removed click sound effects from UI elements that do nothing on click
  • Pressing on non interactable buttons will now play a different click sound effect
  • "Homestead" and "Workstation" villager sorting method now sorts alphabetically based on the structures name, rather than just "grouping" the villagers working/living at the same house
  • Block can now be binded on the same key as heavy attack, this is now the default behavior unless changed in the settings.
  • Added gamepad navigation for villager issues list in the Villager menu.
  • Added a sorting function to the Whitelist page.
  • Added buttons to select or remove all villagers from the whitelist page.
  • Added gamepad rebind options in settings menu.
  • Added a loading bar for the cloud operations.
  • Added a select wheel for the season in the farm crop task page.
  • NPC AI pathfinding optimizations.
  • Optimized AI controllers and animal behaviour AI.
  • Fixed an issue with villagers patrolling a route with exactly two patrol points not ever visiting one of the patrol points.
  • Fixed an issue with deer jumping repeatedly at certain distances from players.
  • Fixed a bug where creatures in their natural wandering state would not target their enemies for a while after being spawned.
  • Added better road buff for the new road.
  • Buffed regular Necromancer mini-boss.
  • Fixed an issue where terraforming data received from clients would sometimes break terrain loading for other clients




Have fun Vikings, and be sure to keep that feedback rolling in.

Skal,
Sand Sailor Studio

ASKA Major Update Three Announcement!

Surprise Vikings, we’re thrilled to share that our third major update is coming this Monday 25th November!
We’re going to save the juicy information for then, but in the meantime feel free to take a look at this updated Roadmap to get an idea of what to expect!

5 November Hotfix

Hey Vikings, we’ve been hard at work with some more fixes after the patches at the weekend and we’re dropping this hotfix for you right now!

BUG FIXES
  • Fixed an infinite iron glitch that could make the game unplayable.
  • All existing cave resources have been cleared and respawned.
  • Fixed Cave Fingers not spawning as the bush version.
  • Fixed terraforming tools not checking the obstacles correctly.
  • Fixed days survived counter not being correct on clients.
  • Fixed an issue where clients couldn't place farm crops and terraforming fields.
  • Fixed joining via rich presence with password.
  • Fixed a bug where clients could not place unique building addons or upgrades if those were already present on different buildings.
  • Long house addons now make their common wall disappear on load just like on normal runtime placement.
  • Fixed action glyphs not working correctly on gamepad device lost.
  • Fixed the Title of some details menus being displayed below the content.
  • Fixed Increase/Decrease all Tasks priority not working when opening the workstation menu from the task page.
  • Fixed very slow carpentry


Thank you as always for your dedication in reporting all these issues to us, we honestly couldn’t do it without you.

Skal,
Sand Sailor

November 1 Patch - Hotfix

Vikings, we have pushed a hotfix addressing three major issues that appeared after the November 1 patch, namely:

  • Fish bugging out after being dropped on the ground;
  • Villagers getting stuck when dealing with certain longhouse configurations.
  • Enemy skeletons disconnecting clients in multiplayer

Thanks for the bug reports and the heads-up!