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ASKA News

Grab ASKA for 40% Off – Limited Time! ⚔️

[h3]Hey Vikings,[/h3][p]
The time has come to sharpen your axes! ASKA is now 40% off. This is perfect if you’ve been waiting to jump into the saga, or if you know a friend who’s ready to join your tribe. Don’t miss this chance to build your own settlement today![/p][p][/p][p][dynamiclink][/dynamiclink]BUILD, LEAD, SURVIVE[/p][p]In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.[/p][p]
Watch the early access launch trailer here:[/p][previewyoutube][/previewyoutube][p]
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August 27 Hotfix

[h3]Hey there Vikings [/h3][p]this update address the recent Steam cloud save issues and a pesky mine bug. [/p][p][/p][p]· Fixed villagers getting stuck in mine entrances and other doorways; [/p][p]· Fixed builders getting stuck in pathfinding loops in rare circumstances; [/p][p]· Fixed a bug where cloud saves would not sync correctly and result into a cloud sync conflict after each game boot.[/p][p][/p][p]That's it! Thanks for reporting these issues, we're back to working on some very big and exciting stuff. Stay tuned and have a wonderful rest of the week![/p][p][/p][p]Yours bug-fixingly,[/p][p]Sand Sailor Studio[/p]

Hotfix - August 11th

[h3][/h3][p]CHANGELOG[/p][p]· Fixed cooks throwing meat hunks on the ground and not harvesting them; [/p][p]· Fixed crafters returning with fewer items than they need; [/p][p]· Villagers search for water bottles during when preparing for work; [/p][p]· Fixed villagers getting stuck at the well when trying to drink without water bag; [/p][p]· Adjusted carts and sleds behavior (when no terrain underneath);[/p][p][/p][p]Yours bug-squishingly,[/p][h3]Sand Sailor Studio[/h3]

August 6 Hotfix

[p]Hey Vikings, we managed to slay some nasty bugs over the last few days, here's what's up![/p][p][/p][h3]Changelog[/h3][p]· Cooking house ingredients filter is now only applied to filler ingredients. This fixed an issue with cooks not cooking because some recipes have alternative main ingredients and the filter was applied to those too;[/p][p]· Added a message from the cook if a particular recipe does not have any selected filler ingredients;[/p][p]· Removed forester complaint about not having crop fields;[/p][p]· Slightly increased the drop rate for eggs found in fallen bird nests;[/p][p]· Fixed crop menu getting stuck on Steam Deck if opened from Farm tasks menu;[/p][p]· Fixed tasks list getting stuck when changing task quantity on a metalworker task;[/p][p]· Fixed Builder's Hut color page getting stuck when loading color presets;[/p][p]· Fixed an error which could've caused the dedicated servers to not visible after the session closed;[/p][p]· Fixed a bug that could cause saves to fail to load after an Outpost building was destroyed[/p][p]· Fixed villagers not searching correctly for resources with priority, causing cooks to only look for the top fillers.[/p]

August Update

[h2]August 1st Update[/h2][p]Hey Vikings, we’re back with a new update! In short, you can now tell your villagers how to dress for their job and they’ll color themselves accordingly (and fast!), you can restore vegetation using shovels (no more brownness!), the market route creation interface has been reworked, we added a new settlement log, there’s new furniture for the longhouse and other fancy decorations, and a host of other cool features and fixes! Hope you’ll enjoy this late summer update! 
[/p][previewyoutube][/previewyoutube][p][/p][h3]Changelog[/h3][h3]New Feature: Restore vegetation with shovels[/h3][p]· Added a right click action on shovels which restores vegetation on the targeted spot;[/p][p]· This should allow to reduce the "browness" caused by build sites;[/p][p]· Growing trees paint the terrain with forest texture around them;
[/p][p][/p][h3]New feature: Job-based clothing color templates[/h3][p]· you can now setup equipment coloring rules for villagers at their workplace;[/p][p]· If there is paint available in the settlement, the villagers will paint their equipment accordingly in their leisure time;[/p][p]· Painting clothing items has been simplified. Clothing can be now dyed in the inventory;[/p][p][/p][h3]New Feature: Settlement Log[/h3][p]· Added a new Settlement Log system that keeps track of various key events that happened in game;[/p][p]· The log goes back up to 4 in-game days. The limit exists because of network and storage concerns;[/p][p]· Added the Barbecue to settlement overview menu;[/p][p]· You can now open the structure menu for Markers form the Map Menu;[/p][p][/p][h3]New Decorations and Furniture[/h3][p]· Added new decorations: Ivy Fence, Tall Ivy Fence, Ivy Arch. Ivy fences provide no defense and don't count as walls.[/p][p]· Added new furniture designed for the Longhouse: Sturdy Bed, Sturdy Wall, Sturdy Doorway, Hearth, Sturdy Food Storage, Sturdy Weapons and Tools Rack, Sturdy Firewood Storage, Sturdy Table[/p][p]· Previous storages can be upgraded to the newer versions;[/p][p][/p][h3]Improved Villager cleanup behavior[/h3][p]· Workers crafting stations no longer get stuck if their station inventory is full;[/p][p]· When cleaning up their inventory, villagers use other storages to deposit instead of dropping things on the ground;[/p][p]· Warehouse workers no longer bring more items than the container capacity resulting in many items dropped on the ground;[/p][p][/p][h3]New Items[/h3][p]· Added a new Fine Linen Cape;[/p][p]· Added boots for the Bulwark set; [/p][h3]Fixes[/h3][p]· Fixed Winter invasion timer being incorrect after saving a loading a dedicated server;[/p][p]· Fixed an issue where the map structure icon border color would not match the icon border color displayed on the compass and map;[/p][p]· Fixed a fisherman infinite loop when fishing grounds were off season but not depleted;[/p][p]· Fixed giant forestry trees;[/p][p]· Fixed cape not coloring on Ragnar;[/p][p]· Fixed durability bar appearing on items without decay;[/p][p]· Fixed an issue where villagers would sometimes get stuck in animations on a client after going far away from them and then coming back to them;[/p][p]· Fix invalid click sound when changing network region;[/p][p]· Fixed Steadfast Resolve not offering immunity to Work and Sleep Anxiety;[/p][p]· Fixed separator furniture not having collision;[/p][p]· Fixed some Huskarl and Hauberk armor items not giving resources back when destroyed;[/p][p]· Fixed a navigation issue causing miners to get stuck at the entrance;[/p][p][/p][h3]Dog Fixes[/h3][p]· Dogs no longer get bored from combat while attacking;[/p][p]· Dogs follow moving guard targets more closely;[/p][p]· Dogs can eat from other storages if starving;
[/p][h3]Optimizations[/h3][p]· Large scale netcode overhaul resulting in a general improvement of performance;[/p][p]· Optimized the cloth system, improving performance;
[/p][h3]Improvements & Tweaks[/h3][p]· Increased amount of smilk produced daily by smolkrs;[/p][p]· Increased the capacity of warehouse stone storages;[/p][p]· Adjusted main menu cameras;[/p][p]· Improved loot chances for the Necromancer;[/p][p]· Patrolling villagers follow the schedule more strictly. They would previously break their schedule by being interrupted by the player or by gathering arrows;[/p][p]· Furniture items are now displayed in the Addons tab in the Cottage and Longhouse structure menus;[/p][p]· Structure border color in map and compass now matches the color of their outpost;[/p][p]· Villager's workplace name on the map is now colored in the outpost's color;[/p][p]· Skeletons and Draugar no longer block while stunned but block while taunting with shield;[/p][p]· Added the option to setup priorities for the cooking recipes filler items;[/p][p]· Added a red overlay tween effect on compass and map for suffering villagers;[/p][p]· Added a global max range (400m) for resource markers;[/p][p]· Buffed Jarl Banneman (Draugr Boss). Increased damage output and health;[/p][p]· Buffed Haugar the Relentless (Wight Boss). Increased damage and added a new status effect for the dash attack;[/p][p]
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