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August Update

[h2]August 1st Update[/h2][p]Hey Vikings, we’re back with a new update! In short, you can now tell your villagers how to dress for their job and they’ll color themselves accordingly (and fast!), you can restore vegetation using shovels (no more brownness!), the market route creation interface has been reworked, we added a new settlement log, there’s new furniture for the longhouse and other fancy decorations, and a host of other cool features and fixes! Hope you’ll enjoy this late summer update! 
[/p][previewyoutube][/previewyoutube][p][/p][h3]Changelog[/h3][h3]New Feature: Restore vegetation with shovels[/h3][p]· Added a right click action on shovels which restores vegetation on the targeted spot;[/p][p]· This should allow to reduce the "browness" caused by build sites;[/p][p]· Growing trees paint the terrain with forest texture around them;
[/p][p][/p][h3]New feature: Job-based clothing color templates[/h3][p]· you can now setup equipment coloring rules for villagers at their workplace;[/p][p]· If there is paint available in the settlement, the villagers will paint their equipment accordingly in their leisure time;[/p][p]· Painting clothing items has been simplified. Clothing can be now dyed in the inventory;[/p][p][/p][h3]New Feature: Settlement Log[/h3][p]· Added a new Settlement Log system that keeps track of various key events that happened in game;[/p][p]· The log goes back up to 4 in-game days. The limit exists because of network and storage concerns;[/p][p]· Added the Barbecue to settlement overview menu;[/p][p]· You can now open the structure menu for Markers form the Map Menu;[/p][p][/p][h3]New Decorations and Furniture[/h3][p]· Added new decorations: Ivy Fence, Tall Ivy Fence, Ivy Arch. Ivy fences provide no defense and don't count as walls.[/p][p]· Added new furniture designed for the Longhouse: Sturdy Bed, Sturdy Wall, Sturdy Doorway, Hearth, Sturdy Food Storage, Sturdy Weapons and Tools Rack, Sturdy Firewood Storage, Sturdy Table[/p][p]· Previous storages can be upgraded to the newer versions;[/p][p][/p][h3]Improved Villager cleanup behavior[/h3][p]· Workers crafting stations no longer get stuck if their station inventory is full;[/p][p]· When cleaning up their inventory, villagers use other storages to deposit instead of dropping things on the ground;[/p][p]· Warehouse workers no longer bring more items than the container capacity resulting in many items dropped on the ground;[/p][p][/p][h3]New Items[/h3][p]· Added a new Fine Linen Cape;[/p][p]· Added boots for the Bulwark set; [/p][h3]Fixes[/h3][p]· Fixed Winter invasion timer being incorrect after saving a loading a dedicated server;[/p][p]· Fixed an issue where the map structure icon border color would not match the icon border color displayed on the compass and map;[/p][p]· Fixed a fisherman infinite loop when fishing grounds were off season but not depleted;[/p][p]· Fixed giant forestry trees;[/p][p]· Fixed cape not coloring on Ragnar;[/p][p]· Fixed durability bar appearing on items without decay;[/p][p]· Fixed an issue where villagers would sometimes get stuck in animations on a client after going far away from them and then coming back to them;[/p][p]· Fix invalid click sound when changing network region;[/p][p]· Fixed Steadfast Resolve not offering immunity to Work and Sleep Anxiety;[/p][p]· Fixed separator furniture not having collision;[/p][p]· Fixed some Huskarl and Hauberk armor items not giving resources back when destroyed;[/p][p]· Fixed a navigation issue causing miners to get stuck at the entrance;[/p][p][/p][h3]Dog Fixes[/h3][p]· Dogs no longer get bored from combat while attacking;[/p][p]· Dogs follow moving guard targets more closely;[/p][p]· Dogs can eat from other storages if starving;
[/p][h3]Optimizations[/h3][p]· Large scale netcode overhaul resulting in a general improvement of performance;[/p][p]· Optimized the cloth system, improving performance;
[/p][h3]Improvements & Tweaks[/h3][p]· Increased amount of smilk produced daily by smolkrs;[/p][p]· Increased the capacity of warehouse stone storages;[/p][p]· Adjusted main menu cameras;[/p][p]· Improved loot chances for the Necromancer;[/p][p]· Patrolling villagers follow the schedule more strictly. They would previously break their schedule by being interrupted by the player or by gathering arrows;[/p][p]· Furniture items are now displayed in the Addons tab in the Cottage and Longhouse structure menus;[/p][p]· Structure border color in map and compass now matches the color of their outpost;[/p][p]· Villager's workplace name on the map is now colored in the outpost's color;[/p][p]· Skeletons and Draugar no longer block while stunned but block while taunting with shield;[/p][p]· Added the option to setup priorities for the cooking recipes filler items;[/p][p]· Added a red overlay tween effect on compass and map for suffering villagers;[/p][p]· Added a global max range (400m) for resource markers;[/p][p]· Buffed Jarl Banneman (Draugr Boss). Increased damage output and health;[/p][p]· Buffed Haugar the Relentless (Wight Boss). Increased damage and added a new status effect for the dash attack;[/p][p]
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July 18th Patch

[h3]Hey Vikings, [/h3][p]A new update is live, we've managed to slay some nasty bugs involving villagers getting stuck, market tasks being destroyed for all the wrong reasons and many other cases. There are also some nifty QoL additions, so enjoy![/p][p][/p][p][/p][h3]Fixes[/h3][p]· Fixed an issue where clients would sometimes not have all the builders set on Builder's Hut/Builder's Post;[/p][p]· Fixed errors caused by giving orders to villagers in a party while playing on a server hosted session;[/p][p]· Fixed disconnect after a villager leaves or dies;[/p][p]· Fixed cooking house workers taking soup out of the crockpot one by one;[/p][p]· Fixed task quantity input field not working correctly in some cases;[/p][p]· Fixed villagers sometimes getting stuck trying to access buried or floating items;[/p][p]· Fixed a bug where clients would not see the red UI visual effect on top of the villager that is suffering, in the settlement overview menu;[/p][p][/p][h3]New Features[/h3][p]· Added the possibility to save tasks presets for Warehouse storages;[/p][p][/p][h3]Tweaks & Improvements[/h3][p]· Removed raw eggs as a filler from crockpot recipes. This should reduce overall egg usage;[/p][p]· Marketplace tasks are no longer deleted when the cart is destroyed or assigned to a different villager;[/p][p]· AI pathing optimizations: Villagers will find paths faster and more efficiently, preventing them from getting stuck searching for very long periods of time, especially in villagers with large populations;[/p][p]· Villagers now only fill their largest water bottle when preparing for work;[/p][p]· Food items in "Settlement resources" UI menu are now sorted by tier.[/p][p]
- Sand Sailor Studio[/p]

July 4th Patch

[p]Changelog[/p][h3]Tweaks & Improvements[/h3][p]· Carts no longer slide, preventing situations where the cart would get stuck;[/p][p]· Villagers grab at least some happy food in prepare for work;[/p][p]· Added a safety mechanism to recover boats from invalid positions;[/p][p]· Added mine is exhausted issue to settlement overview;[/p][p]· Adjusted home assign confirmation messages;[/p][p]· Villagers will no longer drop items that are set to the "None" priority in their workstation tasks on the ground if they still have them in their inventory; They will instead drop them in their storages;[/p][p]· Villager running animations are now a bit smoother;[/p][p]· Mines now provide a buff that reduces the effects of cold weather;[/p][p][/p][h3]Fixes[/h3][p]· Fixed cheesemaker bug causing cheese on the rack to stop aging at some point;[/p][p]· Fixed a bug causing Cloud saves to not work correctly, if a savegame you've just downloaded from the cloud on a new PC is not loading correctly, please delete it from %userprofile%\\appdata\\LocalLow\\Sand Sailor Studio\\Aska\\data\\savegame_xxxxx_xxxxxxxxxxxx the restart the game;[/p][p]· Fixed a slight graphics performance regression;[/p][p]· Fixed player remaining stuck at the bottom of the sea when loading a save;[/p][p]· Fixed potential error caused by fishing grounds which would not let clients connect.[/p]

Hotfix July 1st - Food Tier Improvements

[p]Hey Vikings,[/p][p]we're back with a new patch, hopefully this addresses a lot of the recent issues you've been encountering.[/p][p][/p][h3]Food Tier Adjustments[/h3][p]We've been getting consistent feedback and bug reports on the food tier system and we have made some profound adjustments.[/p][p]There was a mix of bugs and some system imbalances. What happened is that the conditions with which villagers checked their food satisfaction were too restrictive.[/p][p]On top of that, villagers would sometimes pick food based on other survival rules, which meant that a lot of opportunities for them to satisfy their food tier were missed. This is no longer the case.[/p][p] [/p][h3]New Food Tier Rules[/h3][p]· Villagers will always prefer to eat food from their tier;[/p][p]· Villagers will check every 2 days to see if they ate food from their tier;[/p][p]· This means that any time they eat food from their tier, a 2 day cooldown will trigger;[/p][p]· This cooldown will be reset every time they eat food from their tier;[/p][p]· This gives a lot of headway to build appropriate food stockpiles;[/p][p]· As long as a food type is produced, there should be no need to micromanage food or play with whitelist rules;[/p][p]· Overall villagers should seem happier and a lot of the food issues should go away;[/p][p]· Removed notification marker from villager food preference complain;[/p][p]· White Cheese has been moved to Tier III;[/p][p]· Forager Pies and Berry Pies have been moved to Tier III;[/p][p] Complain and Issue Overhaul[/p][p]· The food tier issues exposed some other issues with our Complain system;[/p][p]· Villagers will now only complain for critical issues, like not having the right tools, being homeless, dying of hunger etc;[/p][p]· All other smaller issues no long trigger the yellow exclamation mark above their head;[/p][p]· Basically villagers should now report only critical issues, reducing the pressure on the player;[/p][p]· Workers only show complaint messages when they do not have anything else to do;[/p][p][/p][p] [/p][h3]Improvements and adjustments[/h3][p]· Increased Jotun Blood drop rates for all Draugr types;[/p][p]· AI Pathfinding improvements and optimizations. We continue to solve issues where villagers get stuck, we've already eliminated some nasty cases so you should see fewer and fewer stuck villagers;[/p][p]· Added Cheese Buffs, affecting base stats like STR, DEX, etc;[/p][p]· Re-added Leather Scraps Gloves;[/p][p]· Stews pack more food and cook faster;[/p][p]· Villagers food preferences system adjustments;[/p][p][/p][h3]Fixes[/h3][p]· Fixed a bug causing the Villager Menu UI to freeze when using Japanese, Simplified Chinese or Traditional Chinese Language;[/p][p]· Fixed Armorsmith not receiving defencepoints from being inside the settlement walls;[/p][p]· Fixed a bug causing the Firekeeping task from Builder's Hut to not save and load correctly;[/p][p]· Fixed a bug causing the Task UI to not update correctly for clients after assigning or dismissing a villager from the workstation;[/p][p]· Fixed an issue where the road edges would destroy patches of terrain, previously painted with the Roadmaker and Path Planner tools; [/p][p]· Fixed tasks not appearing correctly for joined clients;[/p][p]· Fixed a bug causing cheese to spoil on the Cheesemaker Aging rack.[/p][p]
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June 27th Hotfix

[h3]Hey Vikings, [/h3][p]we're back with a patch to address some balancing issues and some of the bug fixes that didn't make it in yesterday's major update. Thank you again for all the feedback and bug reports![/p][p][/p][h2]Changelog[/h2][p]· Hair and skin are no longer visible on armor racks;[/p][p]· Fixed armor racks inside houses not working;[/p][p]· Villagers milk the Smolkrs immediately upon them generating a single smilk resource;[/p][p]· Fixed remote players potentially getting stuck in loading screen if they previously saved close to the sea;[/p][p]· Fixed Chieftain's House colliders;[/p][p]· Fixed villagers potentially getting stuck in the reforested areas;[/p][p]· Fixed warehouse quantities not working for number bigger than 255 on remote players;[/p][p]· Reduced the food consumption rate of tamed Smolkrs;[/p][p]· Smolkrs produce more smilk;[/p][p]· Fixed patrol button;[/p][p]· Pies are now Tier IV, Soups are Tier II and all Cooked Meat, Cooked Fish Meat, Cooked Vegetables and Cooked Fruit are now Tier I; Villagers will now only eat raw ingredients when absolutely no cooked food exist. [/p][p]·Increased egg drop rate from bird nests from 0.3 chance to 1.[/p][p][/p][p]Note: Villagers will not starve if their preferred food isn't available.[/p]