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Dev Blog #2 - The Art of Worldless

Hi there, it’s Joel, Game Director of Worldless, to talk to you about the Art of Worldless.

The visual identity of Worldless emerged as a necessity to find a practical approach of producing a satisfactory amount of action moves, enemies and assets rapidly and efficiently.

With the abstract nature of the game, doing a minimalistic approach matched better with the mysterious setting and resulted with a unique visual identity.


With this art style, I was able to focus myself entirely on character and enemy design, animations, effects and combat design.

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For the environments we knew we wanted to represent each area by different colours and shapes, something that was a bit abstract but felt familiar and pleasantly atmospheric.




This was more difficult to achieve. So a proper artist was brought to the team to help in this front. Narciso, our Lead Artist, did amazing work helping to give form to an abstract existence.



Keep a look out for our next development blog!

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