1. The Silent Swan
  2. News

The Silent Swan News

The Silent Swan - 1.3 update patch notes



The latest The Silent Swan update is now available!


This update fixes the following minor bugs:

  • An optional cursor has been added in the center of the screen for people with vision problems or motion sickness.
  • Fix some hints were not updating when completed.
  • Fix jump height achievement could not be get sometimes.
  • Increase linear dialogue time between entries.


https://store.steampowered.com/app/1898880/The_Silent_Swan/

The Silent Swan - 1.2 update patch notes



The latest The Silent Swan update is now available!


This update mainly fixes the recurrent low texture quality throughout the game alongside the following minor bug fixes:

  • “The Belltower” achievement can now be obtained, requiring to ring the bell atop the belltower.
  • “Lost in the Woods” achievement has been fixed, requiring to reach the Verdurant Lair (Shaman’s lair).
  • “The Last Road” achievement has been fixed, requiring to walk through the gates of the Unseen Complex.
  • “The Bells of Kavrazyma” achievement has been fixed, requiring to interact with 10 different bells.
  • Notebook is now disabled during the opening sequence.
  • Corrected low quality textures.
  • City props added.
  • Corrected sounds.
  • Programming changes of some achievements, now they are easier to get.


https://store.steampowered.com/app/1898880/The_Silent_Swan/

We are celebrating!!



Last Thursday, we celebrated the release of The Silent Swan!!!


Our team had the opportunity to delve into the game's artistic journey and showcase it to the press. We were fortunate to have Virginia Calvo as the event's host and live music during the celebration. Our musician and composer, Francisco Arroyo, performed the soundtrack of The Silent Swan live.



Highnoon Ekain and Andoni Eizaguirre explained the evolution that The Silent Swan underwent. In the beginning, we didn't have a clear direction, so we started to design the game based on Ekain's drawings. Eventually, we found inspiration in architectural references such as Hugh Ferriss and Iakov Chernikhov, which deeply influenced the game, especially its artistic side.

And last but not least, the gifts!
Thanks to Selecta Play, we gave away physical editions along with PS5 keys and a special print featuring the game's landscapes.

It was a very special day for us that we’ll remember forever. We hope you enjoy The Silent Swan, the first of many to come.

[previewyoutube][/previewyoutube]


The Silent Swan - 1.1 update patch notes



The latest The Silent Swan update is now available!


This update mainly fixes the recurrent low texture quality throughout the game alongside the following minor bug fixes:

  • “The Belltower” achievement can now be obtained, requiring to ring the bell atop the belltower.
  • “Lost in the Woods” achievement has been fixed, requiring to reach the Verdurant Lair (Shaman’s lair).
  • “The Last Road” achievement has been fixed, requiring to walk through the gates of the Unseen Complex.
  • “The Bells of Kavrazyma” achievement has been fixed, requiring to interact with 10 different bells.
  • Notebook is now disabled during the opening sequence.


https://store.steampowered.com/app/1898880/The_Silent_Swan/

The Silent Swan, a first-person mystery game with a huge Bloodborne-esque open world, is out now


If you've ever gazed out across a landscape of misty spires and vast machines and thought "ah, if only I could explore and savour all that without getting my head kicked in by walking skeletons every five minutes", The Silent Swan from Basque Country, Spain-based developer Praenaris might be the game for you. Released today, it gives you a massive, gloomy map full of towering, greeny-black Gothic structures that are packed with backstory documents, but contain absolutely no enemies. The only thing separating you from all that winding, lore-drenched architecture is distance. Check out the trailer below.


Read more