Combat Complex – Skill Tree and Options
This update inlcudes a preliminary version of the Skill Tree (with more skills planned for future updates), and fully-implemented Options for video, sound, controller, interface, and gameplay. This is the last update for Combat Complex before the Early Access release.
Combat Complex is a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The game is set for Early Access release on October 4, 2024, with the full 1.0 release planned for the next year.
[h3]Additions[/h3]
[h3]Changes[/h3]
[h3]Bug Fixes[/h3]
[h3]Known Problems[/h3]
[hr][/hr]
We're really satisfied with how the Skill Tree has turned out, even in its preliminary form. The full Movement-CQC hybrid build is TONS of fun, even OP at times. So grab the update, turn off that pesky screen shake, crank Film Grain and Chromatic Aberration up to eleven, get your new passives in the Skill Tree, and let us know what you think!
Combat Complex is a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The game is set for Early Access release on October 4, 2024, with the full 1.0 release planned for the next year.
[h3]Additions[/h3]
- Implemented the Skill Tree (partially done, more skills will be added in future updates).
- MIssions now include Skill Stations that provide skill and respec points.
- Added Options for video, sound, interface, gameplay, and controller.
- Added visual improvements – Autoexposure, Film Grain, Chromatic Aberration.
- Added sound for abilities going off cooldown.
- Added notifications and red badges for Skills and Challenges.
- Added sound to mission completion and death screens.
- Added sound for environment lights turning on.
- Added sound for player receiving laser damage.
- Added sound for player visiting a secret area.
- Added sound to the Objective Terminal to make it easier to locate.
- Added sounds to map ability buttons in the Map screen.
- Game sounds are now muted / muffled when the Pause menu is shown.
[h3]Changes[/h3]
- Removed small breakable objects from missions to make player movement more streamlined.
- Increased the Meatshot challenge requirement from 5 to 10.
- Decreased the Mine Mogul challenge requirement from 20 to 10.
- Renamed the Combat Roll ability to Dash.
- Imrpoved inventory tooltips for Legendary items.
- Corrected multiple typos in the player stats area in Inventory.
- Increased mouse wheel scrolling speed in the player stats area and the Challenges screen.
- Rewrote the story into a less annoying email-like format (as opposed to chat-like format).
[h3]Bug Fixes[/h3]
- Selecting missions in the Map screen is no longer laggy after longer play sessions.
- Chat channels in the Messages screen are now selectable on a controller.
- Loot containers (previously Gold, Silver etc.) now have correct descriptions in Map legend.
- Fixed bullets being occassionally stuck in narrow gaps in an infinite ricochet loop.
- Multiple minor bug fixes.
[h3]Known Problems[/h3]
- The game currently uses a temporary visual effect for Gravity Vortex due to a Unity bug.
[hr][/hr]
We're really satisfied with how the Skill Tree has turned out, even in its preliminary form. The full Movement-CQC hybrid build is TONS of fun, even OP at times. So grab the update, turn off that pesky screen shake, crank Film Grain and Chromatic Aberration up to eleven, get your new passives in the Skill Tree, and let us know what you think!