Update October 7, 2024 – Balance and QoL
[h3]Balance changes:[/h3]
[h3]No Going Back mission modifier:[/h3]
[h3]Quality of Life (QoL) changes:[/h3]
- Increased the healing and Frenzy of Small Health Orb by 43%.
- Reduced damage over time from lasers by 50%.
- Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder.
[h3]No Going Back mission modifier:[/h3]
- Damage reduced from 250 to 10 (applies no damage over time.)
- Lasers are now thinner, to show that they deal less damage than normal lasers.
- Laser activation time increased from 1s to 4s.
- Idle laser sound effect now plays correctly (was missing.)
- Laser damage effect now plays correctly (was missing.)
- Removed the modifier from the list of possible main modifiers for a map sector.
- Developer comment: The damage of the effect has been significantly reduced but lasers are perceived as high-damage, which makes them look far more threatening than they currently are. To resolve this conflict, the modifier will eventually be reworked into using some other damage dealing method than lasers.
[h3]Quality of Life (QoL) changes:[/h3]
- Removed breakables around segment and exit doors on the main mission path.
- Removed breakables around chests.