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  3. Update October 7, 2024 – Balance and QoL

Update October 7, 2024 – Balance and QoL

[h3]Balance changes:[/h3]
  • Increased the healing and Frenzy of Small Health Orb by 43%.
  • Reduced damage over time from lasers by 50%.
  • Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder.


[h3]No Going Back mission modifier:[/h3]
  • Damage reduced from 250 to 10 (applies no damage over time.)
  • Lasers are now thinner, to show that they deal less damage than normal lasers.
  • Laser activation time increased from 1s to 4s.
  • Idle laser sound effect now plays correctly (was missing.)
  • Laser damage effect now plays correctly (was missing.)
  • Removed the modifier from the list of possible main modifiers for a map sector.
  • Developer comment: The damage of the effect has been significantly reduced but lasers are perceived as high-damage, which makes them look far more threatening than they currently are. To resolve this conflict, the modifier will eventually be reworked into using some other damage dealing method than lasers.


[h3]Quality of Life (QoL) changes:[/h3]
  • Removed breakables around segment and exit doors on the main mission path.
  • Removed breakables around chests.