1. Dread X Collection 5
  2. News
  3. Patch 1.1 Notes

Patch 1.1 Notes

[h2]Patch Notes:[/h2]
[hr][/hr][h3]OUTPOST 3000:[/h3]
  • Rebalanced Zorlock arcade game

[h3]WE NEVER LEFT:[/h3]
  • Reworded chest puzzle clue for more clarity in the journal
  • Updated some wording in the text games
  • Fixed some journal typos

[h3]Spirit Guardian:
[/h3]
  • Fixed closet door issue
  • Fixed TAXMAN mini-game's speed being tied to frame-rate

[h3]Gallerie:[/h3]
  • Removed the first translation section, broke the flow too much.
  • Clarified some text.
  • Fixed a game-breaking bug causing the missile button to not work.
  • Fixed a game-breaking bug causing the batteries to not power the generators in the sewers.
  • Dying in the sewer no longer resets the disappearing wall, making it easier to get through after death. Slightly reduced the amount of keys in the sewer key-game.
  • Slightly tweaked the speed of the mutants: they're now faster when far, but slightly slower when near

[h3]Rotten Stigma:[/h3]
  • Fixed issue with initial melee combat tutorial

[h3]Rotten Stigma:[/h3]
  • Fixed issue with achievement
  • Fixed collision-related issue in one section

[h3]Ludomalica[/h3]
  • Fixed issue with final cutscene
  • Fix potential bug during hallway patrol scenario where the door gets stuck closed. It now "instant opens" when that scenario begins so it shouldn't get stuck.
[h3]*Among other minor fixes & tweaks here and there.[/h3]
[hr][/hr]