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Dread X Collection 5 News

Patch 1.5 Notes

[h2]Patch Notes:[/h2]
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[h3]Resver[/h3]
  • Fixed an issue with collision detection in one of the starting areas
  • Added the ability to skip the splash screens
  • Fixed an issue with sensitivity adjustments not working in certain cases

[h3]Vestige:[/h3]
  • Added a skip function for the splash screen videos to help players that were stuck on a black screen during them.


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A Big Thank You from the Team!

Hey there Cosmic Travelers,

It's been two weeks since the release of Dread X Collection 5, and it's been an absolute blast to watch players go through the launcher and metagames within!

We also want to say that we appreciate the community's patience with any issues they've come across during their stay at Outpost 3000! Collections like these are a unique breed, development-wise, and there were definitely some bumps along the road for the ol' Clown Car. But we're happy with how it came together, and seeing the creative talent of all these developers come to fruition is always a treat for us!



If you enjoyed your time with the game, it'd mean a lot to us if you could leave a review on Steam! And if you haven't picked up the game yet? Well, what are you waiting for!

https://store.steampowered.com/app/1899810/Dread_X_Collection_5/

Patch 1.4 Notes

[h2]Patch Notes:[/h2]
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[h3]We Never Left:[/h3]
  • Expanded Text Commands in certain problem sections
  • Fixed subtitle typos
  • Added new environmental details
  • Remixed some audio
  • Fixed UI scaling issues on different aspect ratios

[h3]Gallerie:[/h3]
  • Added an info screen upon loading the game.
  • Added the option to disable the Curator voice's 3D effect, though its vocal quality will remain.
  • Lessened the GPU load by forcing V-Sync.
  • Changed "- Save Point -" to "- Checkpoint Reached -".
  • Fixed screen darkening bug in the first area.
  • Slowed the speed of the mutants a bit.
  • Made the easier difficulties easier.
  • Made the harder difficulties easier.
  • While they have always been enabled, some debug keys (f1: fastmode, f5: fps counter) are now listed in the controls screen for fun.
  • Made a rib corridor in the final section a musical rib corridor.
  • Added an extra page in the Behind the Scenes, added a post-script in "Gallery Idea".

[h3]The Book of Blood:[/h3]
  • Added a voice line to help direct the player after turning on the power for the first time
  • Added a graphic for the paper at the back of the tome

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Patch 1.3 Notes

[h2]Patch Notes:[/h2]
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[h3]Rotten Stigma[/h3]
  • Fixed issue with achievement not loading properly

[h3]INTERIM:[/h3]
  • Fixed issue with achievement not loading properly

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Patch 1.2 Notes

[h2]Patch Notes:[/h2]
[hr][/hr][h3]OUTPOST 3000:[/h3]
  • Fixed issue with Zorlock spikes not behaving properly after death
  • Fixed issue with ballpit momentum in a certain area
  • Minor graphical fixes

[h3]KARAO:[/h3]
  • Added new spawn point after the bridge section of the Subway Level.
  • Added new colliders in the Subway area
  • Disabled Karaoke Machine when returning to station in Subway Level.
  • Making the spotlight from the hatch stronger when returning to the station in Subway Level.
  • Disabled subway doors when returning to the station in Subway Level.
  • Adjusted discovery distance of lady in the corner after going up the stairs in bridge section of Subway Level.

[h3]Spirit Guardian:
[/h3]
  • Removed 2 unnecessary eggs, only 2 are required now
  • Changed doors to make it more obvious which key is for which door
  • Changed ending sequence to have better resolution textures
  • Changed ending sequence to have extra text credits
  • Fixed spelling issue when trying to pick up an egg without a spoon
  • Fixed player sliding when reading newspaper
  • Fixed music not fading out during ending sequence
  • Fixed issue with achievement file not loading

[h3]Resver:[/h3]
  • Fixed issue with achievement file not loading
[h3]*Among other minor fixes & tweaks here and there.[/h3]
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