Patch 1.1 Notes
[h2]Patch Notes:[/h2]
[hr][/hr][h3]OUTPOST 3000:[/h3]
[h3]WE NEVER LEFT:[/h3]
[h3]Spirit Guardian:
[/h3]
[h3]Gallerie:[/h3]
[h3]Rotten Stigma:[/h3]
[h3]Rotten Stigma:[/h3]
[h3]Ludomalica[/h3]
[hr][/hr]
[hr][/hr][h3]OUTPOST 3000:[/h3]
- Rebalanced Zorlock arcade game
[h3]WE NEVER LEFT:[/h3]
- Reworded chest puzzle clue for more clarity in the journal
- Updated some wording in the text games
- Fixed some journal typos
[h3]Spirit Guardian:
[/h3]
- Fixed closet door issue
- Fixed TAXMAN mini-game's speed being tied to frame-rate
[h3]Gallerie:[/h3]
- Removed the first translation section, broke the flow too much.
- Clarified some text.
- Fixed a game-breaking bug causing the missile button to not work.
- Fixed a game-breaking bug causing the batteries to not power the generators in the sewers.
- Dying in the sewer no longer resets the disappearing wall, making it easier to get through after death. Slightly reduced the amount of keys in the sewer key-game.
- Slightly tweaked the speed of the mutants: they're now faster when far, but slightly slower when near
[h3]Rotten Stigma:[/h3]
- Fixed issue with initial melee combat tutorial
[h3]Rotten Stigma:[/h3]
- Fixed issue with achievement
- Fixed collision-related issue in one section
[h3]Ludomalica[/h3]
- Fixed issue with final cutscene
- Fix potential bug during hallway patrol scenario where the door gets stuck closed. It now "instant opens" when that scenario begins so it shouldn't get stuck.
[hr][/hr]