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Demonschool News

Demonschool's third big rollup patch

[p]Thank you for playing Demonschool! We deployed another large patch this Thursday - and today we are delivering patch notes to you! This patch has also been deployed to PS5 - PS4 should be live soon. Other platforms to follow. [/p]
Build Info
[p]Windows: v1.0.492 macOS: v1.0.496 Linux/Steam Deck: v1.0.494 Steam Build ID: 21233474 Commit Hash: 892516077c Date: 2025/12/19[/p][p][/p]
Patch Notes
[h2]:dsnamako: Updates[/h2]
  • [p]Updated all localized text to the latest versions[/p]
  • [p]Color blindness options now have previews in the options menu[/p]
  • [p]Made Oh, Deer! cheaper in the store[/p]
  • [p]Made fish 11 slightly easier to find[/p]
  • [p]Improved fishing bar layer rendering[/p]
[h2]:dsprimrose: Fixes[/h2]
  • [p]Ability: Passing Through is now incompatible with Heal Down Attack and Heal Down Defense[/p]
  • [p]Fixed Faye-only dialogue being displayed when not directly controlling Faye[/p]
  • [p]The newspaper screenshot is now correctly captured for week 1. Mid-week bosses will no longer overwrite the current newspaper boss screenshot (oops)[/p]
  • [p]Added the Paladin ability to the store.[/p]
  • [p]Made sure some unlocakable students do not show up in the profiles screen until they are fully added to the party [/p]
  • [p]Moved some Mountain stream week 0 NPCs so you can interact with their bubbles[/p]
  • [p]Moved some Farm week 1 NPCs so you can interact with their bubbles[/p]
  • [p]Moved some Lighthouse NPCs so you can interact with their bubbles[/p]
  • [p]Hopefully fixed a weird crash if you touched the screen when playing Demonschool. (if its a touchscreen - obviously)[/p][p][/p]
[h2]:dsfaye: Battle[/h2]
  • [p]Attendant: fix for skipped action phase when using a 0 damage move to close an attendant.[/p]
  • [p]Fixed error when using Kestrel's special attack against two Spinner enemies who are two tiles apart from each other[/p]
  • [p]Fixed an issue when hitting a Spinner into a death pit[/p]
  • [p]Fix for repeated Cross Slash attack behavior in action phase[/p]
  • [p]TV Bomb: Fixed error when performing a move where a teammate damages themself with a TV bomb[/p]
  • [p]Setting a teammate on fire by using Push Friends on them while on fire now unlocks the I'm On Fire achievement[/p]
  • [p]Fixed Mercy's special and Varka's special (if performing a standing attack from an adjacent tile) not applying their special elements, which could cause part of the action phase to be skipped visually when attacking an enemy which is weak or resistant to that element.[/p]
  • [p]Varka's special can no longer target boss appendages which caused unusual behavior[/p]
  • [p]Fixed issue where the game would hang in a double field battle if you don't move any teammates in the second field at all, and then one of them performs a counterattack during that turn[/p]
  • [p]Improved d-pad controls for circular battle grids[/p]
[h3][/h3]

Demonschool Devlogs!

[p]At long last, we're continuing our devlog series! We're doing short-form videos now, and we'll be releasing one per week for the next 4 weeks - the first two episodes are out now! The first one is about how we went about constructing our battle system, including our decision not to use levels or experience points. [/p][previewyoutube][/previewyoutube][p]In episode 2, we explain how we broke up the story of demonschool into digestible chunks, while also trying to make a world that is full of things to do without being overwhelming or daunting.[/p][previewyoutube][/previewyoutube][p]We want to be more transparent about our process, and this is one step toward that! Stay tuned for another one next week![/p]

Demonschool's second big post release patch

[p]Thank you for playing Demonschool! We have been diligently checking the bug thread on the Steam forum, as well as issues reported in our Discord. Many of these reported issues have now been addressed in today's patch. If you stumble upon a bug, please let us know about it! This patch is now LIVE! on Steam, and will be coming to consoles that we can rapidly patch on Monday next week.[/p]
Build Info
[p]Windows: v1.0.473
macOS: v1.0.471
Linux/Steam Deck: v1.0.472
Steam Build ID: 20991891
Commit Hash: 9a66b2f592
Date: 2025/11/29[/p][p][/p]
Patch Notes
[h2]ːdsnamakoː Updates[/h2]
  • [p]Updated LATM Spanish localisation[/p]
  • [p]Removed the ability 'Add Stun" from the game - it had accidentally been left in the store. This was an older version of the Stunner skill and was not actually usable. If you have bought this skill, next time you open your save, the game will refund you the 700 opals you spent on the ability.[/p]
  • [p]Profile screen now directly says what day/time period students will return from resting after studying[/p]
  • [p]Added vsync and framerate cap options to display settings. If you are experiencing performance problems in the game, try disabling vsync and setting a 60fps framerate cap.[/p]
[h2]ːdsprimroseː Fixes[/h2]
  • [p]Stopped the game from defaulting to untrawide screen resolutions (we do not support ultrawide at this time)[/p]
  • [p]Attempted to fix a hard crash bug on Linux/Steam Deck when lots of explosions are going off in a battle. We are not 100% sure if this is 100% fixed yet - please let us know if you find any other hard crashes in battles on Linux. If you do hit one, switching to Steam Proton usually fixes it.[/p]
  • [p]Fixed typos throughout the game[/p]
  • [p]Week 5: fixed some objects that were not tagged as being on the floor layer in Prison Hallway[/p]
  • [p]Fixed Week 2 Friday Night's main story quest awarding the Paladin ability and not Paladin Plus as designed. If you open a save that is after Friday Night on Week 2 and do not have the Palain Plus ability in your inventory, your save will automatically update to put it in your inventory. [/p]
[h2]ːdsfayeː Battle[/h2]
  • [p]Fixed bug preventing Stoic technique from being effective on non-knockback characters[/p]
  • [p]Fix some targets not taking damage in the planning phase when performing a Cross Slash attack against a group of enemies containing immovable enemies[/p]
  • [p]Fixed the Attendant enemy's behaviour when taking damage[/p]
  • [p]Boss week 10: The TV bombs thrown by the TV tower boss now properly explode[/p]
  • [p]Boss week 6: Fix for invalid Mercy special move being generated under certain circumstances in the boiler room fight[/p]
  • [p]Fixed various issues with attacks against Spinner enemies using Cross Slash technique[/p]
  • [p]Fixed overlap logic error when using Filler Killer technique to phase through a gap that was created by another character's previous move[/p]
  • [p]Fixed various issues with attacks against Spinner enemies using the Cross Slash technique[/p]
  • [p]Fixed an error when using Fossa's special against a Spinner enemy[/p]
  • [p]Attempting to use Fossa's special against an inanimate object will no longer spend double AP and fail to hit the object[/p]
  • [p]Self Heal new takes effect on Henk on moves where he places an item[/p]
  • [p]Fixed an bug when doing a pull combo into sideline allies while having the Phase technique equipped[/p]
[h3][/h3]

Bundles galore!

[p]Hello everyone - First of all, thanks for playing Demonschool and sending positive vibes and bug reports. Don't forget to review the game if you liked it, since it does help us a lot! [/p][p]We also wanted to take a moment to highlight some of the games we're doing bundles with during launch. Each of these games are 10% off if you already own Demonschool! [/p][p]First is our bundle with the survival horror RPG Look Outside, published by Devolver Digital. This Francis Coulombe game takes the horror a lot more seriously than we do, but you can certainly see the parallels. [/p][p]Look Outside x Demonschool bundle[/p][p][/p][p]Next we have a bundle with Into the Breach, a tactics game that you should definitely get if you don't already have it. Many have felt our battle systems have some similarities, so we figured why not bundle together in weird tiny tactics solidarity! [/p][p]Into The Breach X Demonschool bundle[/p][p][/p][p]Then there's the "Those Who Dwell in Shadows" bundle, aka the Ysbryd bundle. We figure you all know these games, but on the off chance you don't, definitely give VA-11 Hall-A and World of Horror a look. These games when put together really fill a specific niche, and are all kind of on a different point of the same wavelength. [/p][p]Those Who Dwell in Shadows bundle[/p][carousel][/carousel][p]Last but not least, there's the November Reign bundle (named by Demonschool's creative director, sorry), in which we showcase two other nice games that came out around the same time as Demonschool. Kingdoms of the Dump is a lovely SNES-style RPG set in a trash dump and created by two real life janitors. BIRDCAGE is a stylish story-based shooter with some Sega Saturn and Treasure leanings. Your ship has a sword, just saying. [/p][p]The November Reign bundle[/p][carousel][/carousel][p]And of course there's our own DLC bundle - if you've not picked that up, give our two art books and the soundtrack a look. [/p][p]Demonschool Digital Deluxe bundle[/p][p]Anyway! We're working away on bugfixes and the like but figured we'd give you all a heads up on these bundles in case you're looking for more things to play![/p]

Demonschool's first big post release patch

[p][/p][p]Thank you for playing Demonschool! We have been diligently checking the bug thread on the Steam forum, as well as issues reported in our Discord. Many of these reported issues have now been addressed in today's patch (or in earlier hotfix patches). If you stumble upon a bug, please let us know about it! This patch is now LIVE! on Steam, and will be coming to consoles that we can rapidly patch on Monday next week.[/p]
Build Info
[p]Windows: v1.0.433
macOS: v1.0.434
Linux/Steam Deck: v1.435
Steam Build ID: 20904863
Commit Hash: 2503ce4a9c
Date: 2025/11/22[/p]
Patch Notes
[h2]ːdsnamakoː Updates[/h2]
  • [p]Added an icon to the Profiles screen that shows if a relationship connection is on hold because of a progress lock (meaning, you can't play the next connection quest because it is gated behind story progression)[/p]
  • [p]Actually turn off the TV in Karaoke if you fail[/p]
  • [p]Week 6 - Updated the flame arch VFX in the boiler room so the fireballs can no longer vanish before hitting the lava[/p]
  • [p]Made it more obvious when the map screen's location list is scrollable[/p]
  • [p]Fixed a typo in credits & added missing Japanese LQA credits[/p]
  • [p]Intro video volume level is now affected by the Music volume setting (but clamps to a minimum of 20 so they will always play back some level of audio)[/p]
[h2]ːdsprimroseː Fixes[/h2]
  • [p]Fixed a softlock in the abilities menu when trying to assign an ability to a student who already has two assigned (Spanish localisation only)[/p]
  • [p]Fixed the lighthouse shrine vanishing in some later shrine events[/p]
  • [p]You no longer lose the chance to do karaoke or cooking if you back out of the companion picker screen[/p]
  • [p]Fixed a rare edge case when removing unused characters from the world. (the 'talking to primrose in wk5 monday morning crashes the game after moving to two other locations' bug)[/p]
  • [p]Fixed a softlock in Mercy’s lvl 3 Connection quest[/p]
  • [p]Stopped incorrectly named SFX play commands from crashing the game[/p]
  • [p]Week 11 Friday night - NPC students now have the correct portrait[/p]
  • [p]Fixed battle music sometimes being silenced when restarting a battle[/p]
[h2]ːdsfayeː Battle[/h2]
  • [p]Week 9 - Fix for edge case where the skeleton boss could summon a grunt and a red demon in such a way that they attempt to walk on the same tile at the same time[/p]
  • [p]Fix for action phase hanging when using Ti's special across exactly one tile with Push Friends equipped[/p]
  • [p]Mercy is no longer unable to perform a special attack when she doesn't have a companion equipped[/p]
[h3]Additionally, these fixes were delivered in hotfixes earlier in the week...[/h3]
  • [p]Fixed a softlock when unlocking some stat-driven achievement on Steam (for example, One-Two punch)[/p]
  • [p]Fixed a softlock when trying to play shake sfx when talking to NPCs on computers with operating systems set to some European languages, like Polish or French[/p]
  • [p]Ensure 1080p is always a selectable resolution[/p]
  • [p]Added missing progress locks to some of Pangxie & Varka’s connection quests[/p]