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Demonschool News

Play our biggest demo ever!

We've just released a huge demo of Demonschool, representing (nearly) a full in-game week from about 10% of the way through game's main story.


It also has a number of sidequests, activities to do around town, relationship-building, and character building through studying and techniques. Be advised, this demo is pretty long! Since the game has a multi-day, multi-week structure, you can play it in bite-sized bursts or all at once.

There's much more development to be done but this should give you a strong impression of what the final game will be like. If you enjoy this you'll likely enjoy the final experience. You'll see more environments, more enemies, more story, more spookiness, and more goofiness.
Thanks for playing! Enjoy!!

p.s Friday the 13th, September, 2024!

[previewyoutube][/previewyoutube]

Into The Breach and Persona fuse into ultra stylish new tactical RPG

Blending the ineffable style of the Shin Megami Tensei and Persona games with their 'students fighting demons' aesthetic, and the satisfying turn-based tactical combat of Into the Breach, Final Fantasy Tactics, Fire Emblem, and even the recent Like a Dragon games, Demonschool is one of the slickest and most stylish RPGs set to hit Steam in 2024. Ahead of the game's launch, PCGamesN spoke to Brandon Sheffield, creative director at developer Necrosoft Games, about the team's influences and how it's working to make Demonschool approachable for players of all experience levels.


Read the rest of the story...

Check out the new trailer for Demonschool, an upcoming light horror tactics RPG

Demonschool looks like one of the most unique tactics RPG I've seen for a while, and the new trailer that just went up really has me excited for it.

Read the full article here: https://www.gamingonlinux.com/2023/12/check-out-the-new-trailer-for-demonschool-an-upcoming-light-horror-tactics-rpg

We've updated our demo for TactiCon!

Based on feedback from LudoNarraCon, we've done some small updates and bug fixes to the demo just in time for TactiCon. If you encounter issues as you play, feel free to use this form to tell us about it!

As for the changes, we have:
  • added a tutorial tab to the title screen, and rewritten some of the text. We will have more robust tutorials in the final game, but this should make what we have a little more clear.
  • rearranged the location of the Action Points bar to keep it closer to the player portraits.
  • also added blue AP indicators for when you're mid-sidestep, as an indicator of what's happening with AP during that time, as a sidestep+full move costs the same as one full move by itself.
  • updated the music slightly to the newest versions
  • generally done a lot of little bugfixes here and there!


Thanks for playing, and thanks for your feedback so far! We're glad everyone has been enjoying the demo!

NEW DEMONSCHOOL DEMO

We are excited to share that LudoNarraCon will feature our first publicly released demo!



Get it while it's hot, as the demo will only be available until May 15th. Find out more about the narrative of Demonschool, meet some of the characters and explore the island that's very existence is threatened by demons.



Demonschool's full release is incoming, and we hope you enjoy this small taste!