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Ultimate General: American Revolution News

Game Localization

New Features & Improvements:

  • Localization: Initial groundwork for localization into 8 languages is underway. (Work in Progress)
  • Global Map AI: Enhanced AI logic for more dynamic and engaging interactions on the global map.
  • Audio Enhancements: Improved sound effects for a more immersive experience.
  • Scenario Battles: Introduced additional random scenario battles for increased variety and challenge.


Fixes & Adjustments:

  • Performance & Stability: Significant optimizations to improve game performance and overall stability.
  • Community Feedback: Addressed various issues reported by players, ensuring smoother gameplay.

v0.5.15 rev.54639

- Fixed an issue with fleet and navy officers upgrades
- Fixed an issue with forts. AI did not take up positions.
- Added new scenarios for battles with forts
- Improved sound
- Fixed some of your reports
- Improved scrolling of the map view in tactical battles

Possible issues with UI because there is massive work with localization.

v0.5.14 rev.54586

- Improved sounds
- Fixed different reports containing crashes and minor issues

We are actively involved in localization, so there may be problems in the UI.

Scenario battles in campaigns are available

Hello Generals!

We’re thrilled to bring you the latest updates and improvements in our newest patch. Your feedback and support continue to drive us forward, and we’re committed to delivering the best gaming experience possible.

New Features

  • Historical Battles Added
    Dive into the rich history with newly added historical battles in both the US and British campaigns. (Work in Progress)[

  • Random Scenario Battles
    Experience unpredictable challenges with random scenario battles now available in the US and British campaigns. (Work in Progress)


Improvements

  • Improved Relation System
    Our revamped relation system offers a more nuanced interaction between factions, enhancing strategic depth.

  • Artillery and Cavalry Condition Usage
    Adjustments have been made to artillery and cavalry usage conditions. Natives and bonuses from high stats have been reduced to balance gameplay.

  • Unit Retreat Mechanics
    Individual units now have a higher likelihood to retreat fully when necessary, adding realism to battle outcomes.

  • Melee Damage and Condition Tuning
    Additional tweaks to melee damage and condition usage ensure more balanced and engaging combat.

  • Merged Units Behavior
    Fixed issues allowing merged units to surrender and retreat from battles. Surrender chances may require further adjustments when facing unmerged brigades.

  • VP Control Impact
    Victory Point (VP) control now significantly influences the balance bar and full retreat chances. AI retreat behavior is now influenced by VP control status, though this feature remains experimental and may need further tuning.

  • Elevation and Movement Speed
    Elevation changes now have a more noticeable effect on unit movement speed, adding tactical depth to terrain navigation.

  • Regiment Name Customization
    Increased the maximum length for editable regiment names, allowing for more personalized and descriptive titles.


Bug Fixes

  • Brigade Salary & Army Count
    Fixed bugs related to brigade salaries and army count inaccuracies.

  • Mercenaries' Salary
    Corrected salary calculations for mercenaries to ensure fair compensation.

  • Stuck Soldiers
    Resolved issues causing soldiers to become stuck, ensuring smoother gameplay.

  • Campaign Continuation Post-Victory
    Fixed the issue where players were unable to continue the campaign after achieving victory.

  • British Campaign Adjustments
    King Payment Quest: Decreased the required amount for the king’s payment quest.
    Army Salary & Ship Maintenance: In the first year, army salaries and ship maintenance costs will be partially compensated by the King.

  • Surrender and Retreat Mechanics
    Fixed multiple issues related to unit surrender and retreat mechanics during battles.

  • Various Reported Issues
    Addressed and fixed many of the bugs reported by our dedicated player community.


Performance & Audio Enhancements

  • Performance Improvements
    Optimizations have been made to enhance overall game performance, reducing load times and improving stability.

  • Sound Enhancements
    Improved sound quality and fixed audio issues to provide a more immersive auditory experience.


Thank you for your continued support and valuable feedback. We’re dedicated to making the game the best it can be and are excited for you to experience these new changes. Keep your strategies sharp and your armies ready!

Happy Gaming!
The UGAR Development Team




Full British Campaign

We appreciate your support and trust.

We are excited to announce that the full British campaign is now ready! We received many complaints about the game's difficulty, so we have rebalanced it. Additionally, we have added many new game elements to the difficulty levels, which should create a more enjoyable gameplay experience depending on the chosen difficulty. We’ve also overhauled the resource system and introduced new resources that can only be acquired in Europe.

In the US campaign, we’ve replaced the old tutorial battle of Concord with a prototype of a historical battle, allowing you to experience how scenario battles will be implemented in the game.

Many players requested the option to continue playing after winning a campaign, so we’ve added a choice: you can decide whether to keep playing after victory or conclude the game.

Along with these, there are many other new features and improvements.

We are currently working on localization for German, French, Italian, Spanish, Russian, Korean, Japanese, and Chinese. As part of improving battles, we are developing scenario-based battles, which will include both historical events and random skirmishes. Additionally, we plan to enhance the diplomacy system by adding more options, allowing you to use diplomacy more effectively in achieving your goals.

New features:

  • Full British Campaign
  • New regional construction panel with additional tips and detailed information.
  • New resources: tea, spice, cotton, sugar, and tobacco, which can be processed into higher-value goods like cigars, textiles, and rum.
  • A rebellion mechanic in the British campaign: if colonies are overly dominated, a rebellion will occur. This option is only available in non-historical mode.
  • Option to disable the port in the British campaign, preventing ships from using it.
  • Gameplay Balancing and Enhancements.
  • Rebalanced difficulty levels across all campaigns.
  • Improved cavalry in tactical battles, with fixes for chasing retreating units.
  • Added port mechanics: ports now serve a limited number of traders per day, with upgradeable infrastructure.
  • Garrisons no longer provide full protection from rebellion; garrison size now scales with settlement population.
  • Improved non-historical officers' names for better accuracy and consistency.


Bug Fixes:

  • Fixed soldiers getting stuck in obstacles.
  • Fixed missing naval and land officers in British campaign projects.
  • Corrected instant recovery of native villages.
  • Fixed issues with multiple invasions on easy and normal difficulties.
  • Fixed inability to unmark transfer orders.
  • Huge amount of fixes of minor issues