1. Lost Records: Bloom & Rage
  2. News
  3. Tape 2 Patch 3 (build 2.03.131125)

Tape 2 Patch 3 (build 2.03.131125)

Hi everyone!

This update introduces highly-requested quality-of-life changes, addresses critical progression blockers, and improves overall game stability and visual fidelity.

Please do not hesitate to report any bug you encounter in-game to our [support platform](https://support.dont-nod.com/hc/en-gb/requests/new).


See you in Velvet Cove!

[h3]New features[/h3]

  • Added a caption to subject tracker in the scene selection menu to clarify what the number represent.
  • Finished memoir compilations can be accessed via the main menu extras (Camcorder).
  • Added a recorded subject name under the video thumbnail in the editing panel.
  • Added an indicator when an entry in the How To Play menu has not been looked at yet.
  • Enabled a contrast slider in HDR mode to provide additional overall screen brightness control.


[h3]Game Progression Blockers Fixes[/h3]

  • Fixed a progression blocker in Chapter 'Lights, Camera, Action!' (Tape 1), where Swann could get stuck when interacting with Autumn’s cart wheel at the same time as interacting with the bike.
  • Fixed a progression blocker in Chapter 'Alone Again' (Tape 2), where talking to the cat and then examining the phone would render the exit and number dial interactions unavailable.
  • Fixed a Collison trap Chapter 'An Empty Cabin' (Tape 2), where Swann could get stuck in the rocks near the outhouse.


[h3]General Fixes[/h3]

  • (Xbox Only) Fixed blurred rendering artifacts on the edges of the screen.
  • (PS5 Only) Fixed an issue where Kat's model failed to appear in the main menu when playing on a partial install of the game.
  • (PS5 Only) Fixed possible crash when resetting the motion-controlled camcorder camera tilt.
  • Fixed an issue in Chapter ‘Pieces of Autumn’ (Tape 2) where the hovered memoir would be shown to Autumn instead of the selected one.
  • In Chapter ‘Garage Band’ (Tape 1), fixed an invisible toy interaction.
  • In Chapter ‘Bloom…’ (Tape 1), fixed teleporting drinks animations.
  • In Chapter ‘Alone Again’ (Tape 2), fixed an issue with the ‘Read’ overlay UI displaying text when examining Nora's and Autumn’s poems up close.
  • In Chapter ‘A Tale of Two Sisters’ (Tape 2), fixed a continuity issue where picking up Pam’s book without returning it to her would incorrectly trigger the same outcome in later scenes.
  • In Chapter ‘Pieces of Autumn’ (Tape 2), fixed animation issue on Autumn when she’s supposed to pick up her bag and walk out of the cabin.
  • In Chapter ‘Infiltration’ (Tape 2), fixed flow issues during the moment where player signal Kat’s to prevent animation issues or potential VO overlapping.
  • In Chapter ‘Infiltration’ (Tape 2), improved the balance of pathways to walk past Corey around the firepit, ensuring that hitting the bird feeder consistently triggers a fail state.
  • In Chapter ‘Infiltration’ (Tape 2), added an animation where the player attempts to grab Nora’s hand in the present timeline as she prepares to leave.
  • In Chapter ‘Hunted’ (Tape 2), fixed missing music.
  • In Chapter ‘Time Capsule’ (Tape 2), improved stagging around the reveal of the mystery packages and fixed related camera issues.
  • In Chapter ‘Remember Us’ (Tape 2), added the iconic water tower in the present timeline as part of the last Collectible Memoir.
  • Fixed a bug where data tracking could be reenabled when reverting the settings.
  • Fixed issue where shadows could be presented at a very low resolution when using the camcorder.
  • Fixed issue where some videos would not be cleaned up from future scenes when restarting through scene selection in Story Mode.
  • Texture streaming on characters has been improved in several scenes.
  • Last played scene is now properly highlighted after replaying a scene from Tape 2 in collectible mode.
  • Fixed issue where the 'Punk Showdown' memoir could be impossible to complete.
  • Multiple safeguards have been added to avoid crashes during gameplay.
  • Fixed radio advertisements not playing throughout the game.
  • Fixed multiple typos in ‘Read’ overlay UI that display texts when examining closer objects.
  • Fixed various subtitle timings or mismatches with the actual VO.
  • Fixed various issues when examining closer objects so that they don’t render blurry.
  • Fixed various localization issues to make sure the right meaning translates into other languages (subtitles, interactions, text overlay, etc.).
  • Fixed various animations and visual effect bugs.
  • Tweaked atmospheric visual effects in various levels.


[h3]Performance Improvements[/h3]

[List]
(Xbox Only) Fixed uneven frame pacing, which results in smoother camera movement.
Shadow rendering quality is now variable based on the target framerate and chosen quality level, which helps in evening out the frame time in complex scenes.
Camera cuts in cinematics have been significantly optimized, resulting in less frame drops.