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Clair Obscur: Expedition 33 News

New Trailer. 2 days.

Learn from the ones who came before, and lay the trail for the ones who come after.

[previewyoutube][/previewyoutube]

See you then.

~ Expedition 33

Expedition 33 is a stunning surrealist RPG with a sublime parry system

If you love turn-based RPGs but also crave a little real-time action, Clair Obscur: Expedition 33 is shaping up to be perfect for you. The surrealist adventure takes active combat prompts to their logical extreme, and in doing so opens up the potential for you to tackle its threats at levels far beyond what might ordinarily be possible - if you're good enough. I sat down to preview the upcoming RPG at Gamescom 2024, and I'm pleased to report that it's certainly bringing the style.


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Your first look at gameplay from Clair Obscur: Expedition 33.

Once a year, the Paintress awakens and marks her cursed number upon a monolith. Everyone of that age turns to smoke and fades away, erased for eternity. With each passing year, the number ticks down, and a brave group sets out to stop her.

Expedition 33 is a turn-based RPG with real-time mechanics, centered around the eponymous Expedition as they strive to prevent The Paintress from ever painting again. This preview offers a glimpse into an early area of the game, shortly after the Expedition sets out, focusing on a region known as Flying Waters. Here, Gustave and Lune are searching for Maelle, another member of the Expedition, and must navigate the area to uncover clues to her whereabouts.

[previewyoutube][/previewyoutube]

We've infused Expedition 33 with rich environmental storytelling. Throughout the game, you’ll encounter numerous destroyed structures, worn paths, and remnants of the Expeditions that came before. For example in Flying Waters, Expedition 68 met their end, and by exploring the setting you can see how they met their demise.

You can switch the party leader at any time when you traverse the world of Expedition 33, letting them lead the Expedition as you explore the world and overcome the challenges ahead. Whether you prefer to lead with your favorite character or the one best suited for the upcoming battle, the choice is yours. You can also customize their appearance, with unique outfits and hairstyles discoverable across the world. These customized looks have no effect on your character’s skills or abilities, so you are free to use whatever fits your style the best.



You can interact with the environment using climbing hooks, ledges left by previous Expeditions, or the Grapple in your kit to ascend great heights. Exploration is heavily rewarded throughout the game, and you’ll come across environmental puzzles called Paint Cages that can aid your journey, along with items called Pictos that teach you new abilities. Pictos work similarly to accessories or gear in traditional RPGs, and bestow stat bonuses to the character who has them equipped. They also have unique passive skills associated with them, called Lumina. Having a Picto equipped allows the character to learn the associated Lumina permanently, and you can equip a wide range of them to diversify your builds, and customize your party to suit a preferred playstyle.

[h3]Combat[/h3]

Our battle system is what we call Reactive Turn Based, where you’ll need to input commands when you attack, but also remain reactive whilst enemies attack to effectively defend your party from damage. Players take turns attacking or defending, with the turn order displayed on the left side of the screen. While basic attacks deal low damage, skills often involve a timed reactive command to maximize their effectiveness and add additional bonuses. Skills cost Action Points (AP) to use, and the cost varies between skills. Though you gain one AP per turn, you can customize your build to get AP from other sources - such as successful parries. Some multi-hit skills may allow you to chain an attack combo, unless you fail your inputs. Some may even backfire and cause damage to you if you fail your input, so careful timing and practice will be key to maximizing your effectiveness in battle.



Similarly, when an enemy attacks, you'll need to time your inputs to minimize damage. The timing windows for these inputs vary—dodging has a larger window, allowing you to evade the attack entirely, while parrying has a tighter window that negates damage and can trigger a powerful counter attack if you successfully parry the entire enemy combo.



[h3]Bosses[/h3]

Bosses may also have unique mechanics or additional challenges to overcome. For example, Goblu is surrounded by flowers in the encounter, which can bestow it with powerful buffs and advantages that can quickly overwhelm the party. In this case, you can make use of the free-aim system to fire at these flowers and close their buds, limiting their effectiveness and ensuring the Expedition has the upper-hand against these powerful adversaries. Finding and exploiting these unique mechanics can be integral to boss battles.



We hope you've enjoyed this early look at the game, and we're looking forward to sharing more with you soon. We're a young, ambitious team, eager to pay homage to our favorite games in the genre while crafting something unique and entirely our own.

See you soon, Expeditioners!

~ The Expedition 33 Team

Clair Obscur: Expedition 33 launches in 2025.

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Clair Obscur: Expedition 33 launches in 2025! We can’t wait.

Welcome, Expeditioners!


Today at the Xbox Games Showcase, we unveiled the launch trailer for Clair Obscur: Expedition 33, our reactive turn-based RPG coming to Xbox, PS5, and PC next year.

[previewyoutube][/previewyoutube]

The city of Lumière is shrouded in a grim ritual. Once a year, the Paintress marks an age on her monolith, sealing the fate of those who reach it. Soon, she will paint 33, condemning all of that age to death. With only one year left to live, the members of Expedition 33 set out to destroy the Paintress and end this cycle forever.

[h2]Meet some of the Expeditioners.[/h2]

[h3]Gustave[/h3]



You’ll play as Gustave, a diligent engineer who hopes to change the future for his apprentices and all of the children of Lumière. You will lead the Expeditioners through diverse and breathtaking realms, and forge deep bonds with your companions along the way. Unravel their stories, and piece together the mystery of the Paintress’ power.

[h3]MAELLE[/h3]



Maelle is one of your early companions and Gustave’s foster sister. As an orphan from infancy, she finds it difficult to trust others and has never felt at home in the city of Lumière. The expedition is a way for her to escape the confines of the city, and though she does not care much about the Paintress, her longing to be free is powerful motivation.

We’ll be revealing more characters over the next few months. We can’t wait to share them and their stories with you all!

[h3]Reactive Turn-Based Battle System[/h3]

We’re huge fans of turn-based RPGs, action games, and Souls-likes. We wanted to create something that blends the strategic depth of turn-based combat with the thrill of real-time actions - which resulted in our unique reactive turn-based system. Master the defense systems—dodge, parry, and counterattack in real-time—to turn the tide of battle in your favour.

[h3]Join Us on This Journey[/h3]

We’re Sandfall Interactive, a small team located in Montpellier, France. We’ve poured our hearts into creating this game and invite you to discover the depths of its stories and battles in 2025. We’ll be regularly updating our Steam, Website, and Social Media with more information about the game, characters, and development updates as time goes on. You can join the Expedition on our website and unlock exclusive subscriber rewards, and get the latest updates straight to your inbox.


We can’t wait to share more of this journey with you!

Discover more and wishlist: http://www.expedition33.com/

Follow us on X: https://x.com/expedition33

Follow us on TikTok: https://www.tiktok.com/@expedition33game