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Clair Obscur: Expedition 33 News

New Clair Obscur Expedition 33 patch notes give you even more difficulty control

With the newest Clair Obscur Expedition 33 patch notes, Sandfall adjusts the RPG's overall challenge. The story mode difficulty is now easier than ever, helping you jump in and focus on the narrative, while new modifiers allow you to ramp up the toughness of enemies, too. However you like to play, E33's latest update has something for you.


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Patch 1.3.0 is LIVE

[p]Expeditioners,[/p][p][/p][p]We have just rolled out a patch, and uploaded our first ever items to the Steam Points Shop! You have some unique Trading Cards to choose from, alongside a series of emoticons. We hope you love them! [/p][p][/p][p]As for the patch, see our notes below where we have called out the most impactful changes.[/p][p][/p][p]Tomorrow comes![/p][p][/p][hr][/hr][h2][/h2][p]Note 12:43 CEST - We are investigating Mouse Sensitivity issues following this patch. Stay tuned ![/p][p][/p][h2]Ver 1.3.0 Patch Notes[/h2][p][/p][p]Simon Rematch[/p]
  • [p]Players can now rematch Simon after defeating him![/p]
[hr][/hr][p]Story Mode Balancing.[/p][p]Story mode is our easiest difficulty setting.[/p]
  • [p]Parry and dodge windows increased by 40%[/p]
  • [p]Incoming damage reduced by 10% to 50% [/p]
[hr][/hr][p]Challenge Modifiers (Act III onward)
At flag checkpoints, players can now:[/p]
  • [p]Limit max player damage to 99,999 or 999,999[/p]
  • [p]Multiply enemy HP by x2, x5, x10, x20, x50, or x100[/p]
[hr][/hr][p]Bug Fixes (297 total, notable examples below)[/p]
  • [p]Verso now gains Perfection correctly when in reserve[/p]
  • [p]Simoso weapon will no longer cause lag due to memory leaks [/p]
  • [p]General polish across collisions, terrain, and scripting[/p]
  • [p]Cutscenes scale properly on ultrawide and non-standard resolutions[/p]
  • [p]Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero[/p]
  • [p]Placeholder textures removed near Chromatic Boucheclier and his battlearena[/p]
  • [p]Fixed performance drops from repeated resting on certain levels[/p]
  • [p]Crash after dialogue sequences resolved[/p]
  • [p]Fixed stability issues after extended play sessions[/p]
  • [p]French voiceover now plays correctly when selected[/p]
[hr][/hr][p]System & Settings[/p]
  • [p]Audio can now be muted or unmuted when the game is running in the background[/p]
  • [p]Mouse and joystick sensitivity improvements[/p]
  • [p]Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)[/p]
[hr][/hr][p]Localization[/p]
  • [p]Rolling credits updated (added creature VO, refined IOI section)[/p]
  • [p]Font size adjustments for Chinese, Japanese, and Korean[/p]
  • [p]New strings added and minor text corrections implemented[/p]
[p][/p][hr][/hr][p][/p][p]Thank you all for your continued support. We hope you enjoy today's changes. If you have any new issues or want to report a bug, please continue using this form for us.[/p][p][/p][p]We continue!

~ The Expedition 33 Team [/p]

50 человек достаточно: Разработчики Clair Obscur: Expedition 33 продолжат создавать игры небольшими силами

Несмотря на большой успех ролевой игры Clair Obscur: Expedition 33, студия Sandfall Interactive не планирует проводить внутреннюю реорганизацию для существенного расширения текущего штата. По словам финансового директора Франсуа Мерисса, руководство полностью удовлетворено текущим состоянием дел и не видит смысла в изменении устоявшейся структуры.

Авторы Clair Obscur: Expedition 33 не стремятся к созданию игр с огромными бюджетами — в ААА-сегменте одни проблемы

Ответственная за создание Clair Obscur: Expedition 33 (наш обзор) студия Sandfall Interactive не стремится к созданию ААА-игр — она намерена оставаться в своей нише, сохраняя «умеренный подход к производству». Об этом рассказал продюсер нашумевшей RPG Франсуа Меррис.