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Atomic Picnic News

Update #12 - Level-Up Screen Rework - First Pass - v0.7.3

[p]Hey Loners,[/p][p]We just pushed a new update focused on visual clarity and game feel. This patch upgrades how level progression looks and reads in the middle of the action, from player power-ups to enemy threats.[/p][p] [/p][h3]Highlights[/h3][p] • Level-up screen completely overhauled[/p][p] • Evolution indicators added to streamline build planning[/p][p] • Purify layout redesigned for a cleaner interface[/p][p]• On-screen animations for Curios when triggered[/p][p] • New Banish visual effects[/p][p][/p][p] [/p][p] Enemy level-up colors redesigned for clarity[/p][p][/p][h2]What's New[/h2][p]Visual and Audio Updates[/p][p]• New background track added: White Wing [/p][p]• New sound effects for Warren[/p][p] • Burn effects are now visible on player characters[/p][p] • Brightness adjustments for weapon muzzle flashes and enemy deaths[/p][p] • Seizure warning layout updated[/p][p] • Revenge buff now displays a clear activation animation[/p][p] • Brightness adjustments on Taka-chan effects[/p][p]• Miniboss Charles VFX improved for clarity[/p][p][/p][h2]Gameplay Changes[/h2][p]• Elite enemies in Viridity Pass now launch mortar attacks[/p][p]• Events are blocked from spawning during boss fights[/p][p]• Pebble drops are now limited per run; deposits no longer respawn indefinitely[/p][p][/p][h2]Fixes[/h2][p]• Music Box now plays correctly when the related event is activated[/p][p]• Fixes applied to the level-up screen, mainly related to controller interaction.[/p][p][/p][h2]Known Issues[/h2][p]• Receiving a -75 Max Health debuff from an Offering can reduce health below zero, freezing enemy AI[/p][p]• Taka-Chan shows the same Evolution multiple times when upgrade limit is exceeded, but no upgrade is granted[/p][p][/p][h2]Director's commentary[/h2][p]Hey everyone, we're back for another round of updates! This time we're addressing a huge point of pain from the community: more Information![/p][p]You all wanted to have more clarity on how to evolve Curios, and we're delivering that on our brand new Level Up Screen![/p][p]The UI team has been cooking this for a while, but it doesn't stop here! We are preparing some other things for this new screen! You can expect it to give you even more information so you can make better decisions on your run! Can't wait to share more on our next update ;)[/p][p][/p][p]Let us know what you think in the comments below![/p][p] [/p][p]That’s it for now,[/p][p]Go have a Picnic![/p]

Update #11 - Optimizations, Clouds in the Sky and New Offerings - v0.7.2

[p]Hey Loners,
New skies, new tricks, new ways to break the rules.
[/p][p]Here’s what’s cooking in Atomic Picnic:
[/p][h3]Visuals & QoL[/h3][p]We rewrote the sky. Literally.[/p][p]New visuals up there. Cleaner effects everywhere else. Most of the VFX in the game got optimized.
[/p][p][/p][p][/p][h3]Systems & Stuff That Makes Life Better[/h3]
  • [p]The Offerings event has a new twist. No more paying with HP. Now you trade 30 seconds of nasty debuffs for the Memento of your choice. Worth it? That’s your call.
    [/p]
[p][/p]
  • [p]Tutorial’s tighter. Added a nudge on how to use active skills. Some of you needed it.[/p]
  • [p]Fall off the map? You won’t be crawling back from the start anymore. Respawn closer. Less pain. More game.[/p]
  • [p]Paulão’s shop now stocks upgrades for every single Memento. He’s expanding!
    [/p]
[h3]Sounds & SFX[/h3][p]Mini-boss Charles and the Charger enemy finally found their voices.[/p][p]Now they scream properly, and you can hear them coming.
[/p][h3]Fixes That Actually Matter[/h3]
  • [p]Gold Goblin no longer gets stuck doing absolutely nothing.[/p]
  • [p]Fire Devil’s missing buff icon is back from vacation.[/p]
  • [p]Shadows on some character areas in camp while playing as a client, and the host didn't have those characters unlocked[/p]
[p] Diamantina got a cleanup[/p]
  • [p]Fewer cheesy safe spots[/p]
    • [p]Better step-ups[/p]
    • [p]Fixed some collisions[/p]
  • [p]Warren’s loot should stay inside the map now.[/p]
  • [p]Warren also remembered how to use all his attacks. About time.
    [/p]
[h3]Known Issues[/h3][p]Taka-Chan sometimes shows you three of the same evolution when you go over the upgrade cap. And then gives you none. We see it. It’s on the list.[/p][p][/p][h3]Director's commentary[/h3][p]Performance upgrades! I managed to play with around ~35 FPS on MAX settings on my Steam Deck after this update; it was amazing! The VFX and Programming team successfully reduced the footprint of all our VFX by an incredible amount, enabling some team members who previously had 10 FPS to achieve 30 FPS, which is CRAZY![/p][p] [/p][p]As always, we will continue to add more features and expand the game based on the community's feedback. We have some exciting features planned for our next major release, and we're fully focused on that. It'll take a while, tho. Meanwhile, some additional features will be introduced next, including an improved Level Up screen and changes to the deposits found throughout the map.[/p][p] [/p][p]That’s it for now.[/p][p] Go break the game. Or at least try.[/p]

Hotfix #6 - Patch Notes v0.7.1.106

[p][/p][p]Hey everyone, thanks for the reports and feedback! This hotfix addresses an issue players have found after we released our second major release.[/p]
  • [p]Getting the Candle-lit Yoyo evolution while having one or two extra Impulse Gear charges will freeze and crash the game.[/p]
[p]We also rebalanced the discovery for unlocking the night maps to make it more straightforward for everyone.[/p]
  • [p]Removed the criteria about event interaction[/p]
  • [p]Added the criteria of winning without reviving an ally[/p]
  • [p]Added the criteria of winning, taking less than 200 damage[/p]
[p]Please let us know if you encounter any other issues. We can be reached at our [/p][p]Discord.gg/AtomicPicnic[/p][p]Hope you all have some fun Picnics over the weekend,
Cheers![/p]

Update #10 - Visuals, Balance & QoL BLAST⚡ - v0.7.1

[p]Hey Loners,[/p][p]First off — huge thanks to everyone who’s been dropping kind words, detailed feedback, and awesome reviews on the last Major update. We read it all (yes, even the long ones), and it seriously means the world to us. Your support helps shape Atomic Picnic every step of the way. 💚[/p][p][/p][p]However, a new update has just arrived! We’ve got a fresh batch of visual polish, smoother gameplay moments, and a few spicy rebalances to bosses and progression. Let’s dig in:[/p][p][/p][h2]✨ VISUALS & QUALITY OF LIFE[/h2]
  • [p]New End Game Screen – Your victory (or demise) just got a proper send-off. Way cooler. Way clearer.[/p]
[p][/p][p][/p]
  • [p]Skip All for Discoveries – Found a bunch of stuff during your Picnic? No more spam-clicking! Just hit "Skip All" and breeze through those unlocks.[/p][p][/p]
  • [p]Gyro Aiming Support – Gamepad players, this one's for you: DS4, DS5, and Pro Controller users can now enable gyro aiming by cranking up sensitivity.[/p]
[h2]CHANGES[/h2]
  • [p]Loner’s Camp Progression Rework – Camp areas now unlock as you discover new characters. Exploration pays off.[/p]
  • [p]Bosses and minibosses are rebalanced, mainly in terms of damage and life.[/p]
    • [p]Also, scaling for multiple players
      [/p]
[h2]FIXES[/h2]
  • [p]Charger SFX – His stomps now match his steps.[/p]
  • [p]Cooldown Reduction Bug – Stacking multiple curios that affect cooldowns won’t turn your skills to mush anymore.[/p]
  • [p]Mag Size Bug – Fixed an issue where stacking mag size curios could leave you with... no mags. Not ideal.
    [/p]
[h2]KNOWN ISSUES[/h2]
  • [p]Octavio’s Shield – Doesn’t scale properly in multiplayer (yet).[/p]
  • [p]Crashes/Freezes – We’re tracking down some nasty stability gremlins. If you’ve been hit, please let us know on Discord or in the Steam discussions; logs are helpful.
    [/p]
[p]That’s it for now. Thank you for playing and sending feedback. It helps us make Atomic Picnic better with every update.[/p][p][/p][p]Go check out the new stuff, and as always…[/p][p]Don’t forget to bring your Impulse Gear. Things get wild out there.[/p][p]💥 The Atomic Picnic Team[/p]

Atomic Picnic Soundtrack | Turning Point | Music Video

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Have you ever wondered about how we do some of our music inside Atomic Picnic?

Buckle up for "Turning Point", an explosive music theme from Atomic Picnic! Led by composer Eduardo Zolhof and featuring the legendary Babelsberg Orchestra, this all-star crew of game music giants delivers a high-octane performance that hits hard and stays with you. [/p][p][/p][p]Pure adrenaline. Pure vibe. Hit play and let it rip! [/p][p][/p][p]⭐ Featuring: Babelsberg Orchestra [/p][p][dynamiclink][/dynamiclink][/p][p]Brian Schmidt [/p][p]https://www.facebook.com/brian.schmidt1[/p][p]Masahiro "Godspeed" Aoki [/p][p][dynamiclink][/dynamiclink][/p][p]Bruno Valverde [/p][p][dynamiclink][/dynamiclink][/p][p]Eduardo Zolhof [/p][p][dynamiclink][/dynamiclink][/p][p]Shota Nakama
https://x.com/shotanakama[/p][p][/p][p][/p][p] 💬 Join our Discord: https://discord.gg/AtomicPicnic[/p][p] 📸 https://instagr.am/atomic.picnic[/p][p] 🎵 https://tiktok.com/atomicpicnic[/p][p] 🐤 https://x.com/atomic_picnic[/p][p][/p][p] © 2022–2025, BitCake Studio OÜ[/p]