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Atomic Picnic News

Update #14 - Recipe for Chaos - v0.7.5

[p]Hey Loners,[/p][p] [/p][p]We’ve been cooking more updates for your next Picnic. This one polishes the core loop, makes Peace Time sound even better (and really Brazilian), and throws in a brand-new way to understand Evolutions as you level up. Let’s dig in:[/p][hr][/hr][h2]What’s New[/h2]
  • [p]Evolutions Recipe Pop-Up → See what ingredients unlock each Evolution while leveling up.[/p]
[p][/p][p] [/p][h2]Visual Improvements[/h2]
  • [p]Forest biome bushes reworked[/p]
  • [p]Better legibility on sand, grass, and snow surfaces[/p]
  • [p]Enemy size now reflects their level differences[/p]
  • [p]Fresh VFX for Friaca and Chamusca 🧊🔥[/p]
[p][/p][p][/p][hr][/hr][h2]Quality of Life[/h2]
  • [p]Rebalanced SFX volume for Cocó and Banish Curio[/p]
[hr][/hr][h2]Changes[/h2]
  • [p]Offering Life Debuff → Now temporary. Life returns once the debuff ends.[/p]
  • [p]Peace Time gets a new Original Song (name TBD)[/p]
  • [p]Offering Event removed from Tutorial[/p]
  • [p]White Wing (Original Song) moved from Peace Time to Camp[/p]
  • [p]Rose now says “Choose a Map” instead of “Start a Picnic” for clearer communication[/p]
[hr][/hr][h2]Fixes[/h2]
  • [p]Warren’s ring attack no longer moves on Pause / Level Up screens[/p]
  • [p]Lightning Orb frozen properly on Pause / Level Up / Taka-chan screens[/p]
  • [p]Correct weapon name now shows on pistol discovery[/p]
  • [p]Camp's original songs loop as intended[/p]
  • [p]HUD animations for objectives & events no longer glitch[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]Lightning Orb Weapon Skill SFX may loop endlessly when triggered[/p]
  • [p]Charger SFX might get stuck in a loop while on the pause screen[/p]
  • [p]Some enemies' hitboxes are misaligned, especially larger enemies, such as Charger and the Elite Snacks[/p]
  • [p]Snowbro VFX area is broken[/p]
  • [p]Midnight Thread meteor VFX is not working[/p]
  • [p]Coco's revenge VFX is not working[/p]
  • [p]Figure skating crystal VFX are not appearing[/p]
  • [p]Sometimes, when opening Taka-chan, there will be an overlay of the game bushes[/p]
[hr][/hr][h2]Directors Comentary[/h2][p]More evolution stuff![/p][p]You've been asking on our Discord for more ways to see evolutions, and we're obliging![/p][p]As always, we're continuing to slowly improve the game until our next major release, which will shake things up.[/p][p]I'm also interested in hearing from you all what the game is currently missing the most: characters, maps, weapons, or is it something completely different? What do you want to see added to the game? Let us know![/p][p] [/p][p]Jump back in and test the new Evolutions Recipe Pop-Up! It changes how you plan your runs. Drop feedback, share your OP builds, and keep helping us shape Atomic Picnic into the co-op roguelike chaos we all want it to be.[/p][p] [/p][p]See you in the Zone,[/p][p]The Atomic Picnic Team[/p]

Update #13 - 🌩️ The Weather Has Changed - v0.7.4

[p]Hey Loners,[/p][p] [/p][p]The Zone just got stranger, prettier, and deadlier. This update brings new enemies, new systems, and tons of quality-of-life fixes that make every Picnic smoother and wilder.[/p][p] [/p][p]👉 Jump back in, test the new features, and tell us what breaks. Your feedback shapes every step forward.[/p][hr][/hr][h2]What’s New ⚡[/h2]
  • [p]Evolution Weather Cycle – When you recharge, Ice or Fire Orbs will spawn around you, causing CHILL or BURN. Shoot them and see what happens. 🧊🔥[/p]
[p][/p]
  • [p]New Enemies on Diamantina – meet the Vacuum and the Spinner, ready to ruin your day.[/p]
[p][/p]
  • [p]Events & Objectives Compass – no more getting lost mid-chaos.[/p]
[p]
[/p]
  • [p]Long Descriptions on Level Up – We're exposing all Curio's Stats for more clarity when choosing upgrades, you just need to toggle it on![/p]
[p][/p][p][/p]
  • [p]New Loading Screen[/p]
[p][/p]
  • [p]End Game Screenshot Export – share your OP build with the world[/p]
  • [p]Peace Time – New Original Song to chill before the next storm.[/p]
  • [p]New SFX for Coco Evolution, Instant Singularity, Banish UI, and Break Piñata VFX.[/p]
[hr][/hr][h2]Visual Improvements[/h2]
  • [p]Animated level-up and mementos screens.[/p]
  • [p]Boss and miniboss icons added to the endgame screen.[/p]
  • [p]Polished Peace Time bar.[/p]
  • [p]Fresh clouds in the Tutorial map.[/p]
  • [p]Weapon Mod VFX overhauls:[/p]
    • [p]Pistol: Tri-Shot[/p]
    • [p]Shotgun: Bubbles[/p]
  • [p]Adjusted VFX intensity for Icy Orbs, Snowman, Static Dash, Walkypot, and Portable Galaxy.[/p]
  • [p]Better textures for the Dancing Chest (AKA Taka Chan).[/p]
  • [p]Cleaner stats tab background for readability.[/p]
[hr][/hr][h2]Quality of Life[/h2]
  • [p]Bullet trajectories now properly match your aiming point. Before, they could be a bit off center sometimes.[/p]
[hr][/hr][h2]Changes[/h2]
  • [p]All Weapon Skills Buffed[/p]
  • [p]Stat renames for clarity:[/p]
    • [p]Damage Taken → Defense[/p]
    • [p]Cooldown → Cooldown Reduction[/p]
  • [p]Defense and Cooldown Reduction now have positive buffs on a positive percentage. (+50% Defense and +40% Cooldown Reduction are good).[/p]
    • [p]Before it was inverted! -50% Cooldown and -20% Damage Taken were actually good. Weird, right?[/p]
[p](No balancing changes, just better understanding for players.)[/p][hr][/hr][h2]Fixes[/h2]
  • [p]Train Plateau: Train wagon collision fixed.[/p]
  • [p]Social tab no longer pops up mid-picnic.[/p]
  • [p]Removed misleading "Reload" rebind in settings.[/p]
  • [p]Fixed deposits spawning on top of each other.[/p]
  • [p]Fixed SFX loop stuck on Willson laser.[/p]
  • [p]Offerings' debuff no longer drives health into negative values.[/p]
  • [p]Fixed evolutions not appearing when the inventory was complete of items/Curios.[/p]
  • [p]Turtle Bomber's special attack restored.[/p]
  • [p]Flying enemies are no longer glued to the ground.[/p]
  • [p]Fixed input freeze when banishing Curio during first level-up.[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]The loadout screen may show broken layout/placeholder values after finishing a multiplayer match.[/p]
  • [p]Curios long descriptions are still untranslated in all languages, including Portuguese.[/p]
[p] [/p][h2]Directors Comentary[/h2][p]Hey Loners![/p][p]This is a regular update, but it's a bit more meaty than the other ones, with a lot of cool features! 😄[/p][p]You've been asking us for quite a while now for more information when choosing Curios, and we finally delivered! We're also releasing some new enemies on this one, and this is just the start! You can expect us to release some more enemies in the future![/p][p] [/p][p]We're also working on some big, big changes to the Run Flow, and we really need to test these changes because they will impact the entire game. If what you just read has piqued your interest, join our Discord and ask Bill or the Mods to join the Atomic Labs community! 😁[/p][p] [/p][p]Cheers,[/p][p] [/p][p] 👉 Log in, try the new systems, and hit us with your feedback.[/p][p]Every bug you find, every idea you share, helps us make our Picnics better.[/p][p] [/p][p]See you in the Zone,[/p][p]The Atomic Picnic Team[/p]

Update #12 - Level-Up Screen Rework - First Pass - v0.7.3

[p]Hey Loners,[/p][p]We just pushed a new update focused on visual clarity and game feel. This patch upgrades how level progression looks and reads in the middle of the action, from player power-ups to enemy threats.[/p][p] [/p][h3]Highlights[/h3][p] • Level-up screen completely overhauled[/p][p] • Evolution indicators added to streamline build planning[/p][p] • Purify layout redesigned for a cleaner interface[/p][p]• On-screen animations for Curios when triggered[/p][p] • New Banish visual effects[/p][p][/p][p] [/p][p] Enemy level-up colors redesigned for clarity[/p][p][/p][h2]What's New[/h2][p]Visual and Audio Updates[/p][p]• New background track added: White Wing [/p][p]• New sound effects for Warren[/p][p] • Burn effects are now visible on player characters[/p][p] • Brightness adjustments for weapon muzzle flashes and enemy deaths[/p][p] • Seizure warning layout updated[/p][p] • Revenge buff now displays a clear activation animation[/p][p] • Brightness adjustments on Taka-chan effects[/p][p]• Miniboss Charles VFX improved for clarity[/p][p][/p][h2]Gameplay Changes[/h2][p]• Elite enemies in Viridity Pass now launch mortar attacks[/p][p]• Events are blocked from spawning during boss fights[/p][p]• Pebble drops are now limited per run; deposits no longer respawn indefinitely[/p][p][/p][h2]Fixes[/h2][p]• Music Box now plays correctly when the related event is activated[/p][p]• Fixes applied to the level-up screen, mainly related to controller interaction.[/p][p][/p][h2]Known Issues[/h2][p]• Receiving a -75 Max Health debuff from an Offering can reduce health below zero, freezing enemy AI[/p][p]• Taka-Chan shows the same Evolution multiple times when upgrade limit is exceeded, but no upgrade is granted[/p][p][/p][h2]Director's commentary[/h2][p]Hey everyone, we're back for another round of updates! This time we're addressing a huge point of pain from the community: more Information![/p][p]You all wanted to have more clarity on how to evolve Curios, and we're delivering that on our brand new Level Up Screen![/p][p]The UI team has been cooking this for a while, but it doesn't stop here! We are preparing some other things for this new screen! You can expect it to give you even more information so you can make better decisions on your run! Can't wait to share more on our next update ;)[/p][p][/p][p]Let us know what you think in the comments below![/p][p] [/p][p]That’s it for now,[/p][p]Go have a Picnic![/p]

Update #11 - Optimizations, Clouds in the Sky and New Offerings - v0.7.2

[p]Hey Loners,
New skies, new tricks, new ways to break the rules.
[/p][p]Here’s what’s cooking in Atomic Picnic:
[/p][h3]Visuals & QoL[/h3][p]We rewrote the sky. Literally.[/p][p]New visuals up there. Cleaner effects everywhere else. Most of the VFX in the game got optimized.
[/p][p][/p][p][/p][h3]Systems & Stuff That Makes Life Better[/h3]
  • [p]The Offerings event has a new twist. No more paying with HP. Now you trade 30 seconds of nasty debuffs for the Memento of your choice. Worth it? That’s your call.
    [/p]
[p][/p]
  • [p]Tutorial’s tighter. Added a nudge on how to use active skills. Some of you needed it.[/p]
  • [p]Fall off the map? You won’t be crawling back from the start anymore. Respawn closer. Less pain. More game.[/p]
  • [p]Paulão’s shop now stocks upgrades for every single Memento. He’s expanding!
    [/p]
[h3]Sounds & SFX[/h3][p]Mini-boss Charles and the Charger enemy finally found their voices.[/p][p]Now they scream properly, and you can hear them coming.
[/p][h3]Fixes That Actually Matter[/h3]
  • [p]Gold Goblin no longer gets stuck doing absolutely nothing.[/p]
  • [p]Fire Devil’s missing buff icon is back from vacation.[/p]
  • [p]Shadows on some character areas in camp while playing as a client, and the host didn't have those characters unlocked[/p]
[p] Diamantina got a cleanup[/p]
  • [p]Fewer cheesy safe spots[/p]
    • [p]Better step-ups[/p]
    • [p]Fixed some collisions[/p]
  • [p]Warren’s loot should stay inside the map now.[/p]
  • [p]Warren also remembered how to use all his attacks. About time.
    [/p]
[h3]Known Issues[/h3][p]Taka-Chan sometimes shows you three of the same evolution when you go over the upgrade cap. And then gives you none. We see it. It’s on the list.[/p][p][/p][h3]Director's commentary[/h3][p]Performance upgrades! I managed to play with around ~35 FPS on MAX settings on my Steam Deck after this update; it was amazing! The VFX and Programming team successfully reduced the footprint of all our VFX by an incredible amount, enabling some team members who previously had 10 FPS to achieve 30 FPS, which is CRAZY![/p][p] [/p][p]As always, we will continue to add more features and expand the game based on the community's feedback. We have some exciting features planned for our next major release, and we're fully focused on that. It'll take a while, tho. Meanwhile, some additional features will be introduced next, including an improved Level Up screen and changes to the deposits found throughout the map.[/p][p] [/p][p]That’s it for now.[/p][p] Go break the game. Or at least try.[/p]

Hotfix #6 - Patch Notes v0.7.1.106

[p][/p][p]Hey everyone, thanks for the reports and feedback! This hotfix addresses an issue players have found after we released our second major release.[/p]
  • [p]Getting the Candle-lit Yoyo evolution while having one or two extra Impulse Gear charges will freeze and crash the game.[/p]
[p]We also rebalanced the discovery for unlocking the night maps to make it more straightforward for everyone.[/p]
  • [p]Removed the criteria about event interaction[/p]
  • [p]Added the criteria of winning without reviving an ally[/p]
  • [p]Added the criteria of winning, taking less than 200 damage[/p]
[p]Please let us know if you encounter any other issues. We can be reached at our [/p][p]Discord.gg/AtomicPicnic[/p][p]Hope you all have some fun Picnics over the weekend,
Cheers![/p]