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Update #17 - Reload. Rethink. React - v0.7.8

[p]Hey Loners,[/p][p] [/p][p]JD’s back from the workshop. We’ve rebuilt his entire kit from the ground up to make every reload count. This update refines his rhythm, cuts the noise, and turns him into the precise, tempo-driven powerhouse he was always meant to be.[/p][p] [/p][p]Alongside JD’s overhaul, you’ll find new SFX, visual polish, and a handful of key fixes to keep the picnic running smoothly.[/p][p][/p][h3]JD Rework[/h3][p]Jade[/p]
[p]Simplified for clarity and performance. Effects are easier to read mid-fight, with less visual clutter and smoother triggers.[/p]
[p]Core Galore[/p]
[p]- Fully reworked to link Overburden and Jade Cores generation directly to Fast Reloads.
- Your reload rhythm now fuels JD’s entire gameplay loop, feel the reload beat for better curio sinergy.[/p]
[p]Tech Master[/p]
[p]Now scales from Jade Cores pickups instead of reloads. Encourages smart positioning and tighter map flow instead of double-dipping on reloads.[/p]
[p]Overall Kit Adjustments[/p]
[p]More reload-based synergy, less random overlap with Devices. JD’s flow is now leaner, more reactive, and more rewarding for mechanical skill.[/p]
[p]🗣️ Developer note: JD should now feel like a disciplined tinkerer; every reload is a calculated moment of power, not just a background animation.[/p][p][/p][hr][/hr][h3]What’s New[/h3][p]Evolutions SFX[/p]
  • [p]Interlocked Chains[/p]
  • [p]Lotus Rhythm[/p]
  • [p]Melted Light[/p]
  • [p]Weather Cycle[/p]
[p]Curios SFX[/p]
  • [p]Late Rage[/p]
  • [p]Lightning in a Bottle[/p]
  • [p]Enemy buffs SFX for Burn, Chill, Freeze, and Shock[/p]
[p]Improvements[/p]
  • [p]Better decal rendering: fixed gloss, darkness, and incorrect display issues.[/p]
  • [p]New condition icons: Blaze Rotation & Fire Devil[/p]
  • [p]Stats micro-buff drops on Deposits[/p]
[hr][/hr][h3]Changes[/h3]
  • [p]Completing a Hijinks with no Curio available now grants a minor upgrade.[/p]
  • [p]Shop image and description updated on Discoveries.[/p][p][/p]
  • [p]Removed the permanent shop ping; it’s now visible via the compass instead.[/p]
[hr][/hr][h3]Fixes[/h3]
  • [p]Fixed Impostor rendering issues on some AMD GPUs.[/p]
  • [p]Lotus Rhythm VFX no longer lingers after despawn.[/p]
  • [p]Charger SFX no longer loops on the level-up screen.[/p]
  • [p]Adjusted enemy teleport distance logic (affecting Willson and Camille).[/p]
  • [p]Fixed Unlocking Skills background not displaying in Loadout.[/p]
[hr][/hr][h3]Known Issues[/h3]
  • [p]Burn VFX for Weather Cycle Evolution is not being displayed.[/p]
  • [p]Some sound effects are still undergoing adjustments and polishing.[/p]
[h3]Atomic Team Commentary[/h3][p]JD has always been a tricky one to balance. He’s fast, technical, and built around reload timing, but over time, his kit got noisy.[/p][p] [/p][p]This update strips away that clutter. JD now plays with intent. Every reload matters, every pickup connects to his flow, and his power curve feels steady instead of spiky.[/p][p] [/p][p]After Ash's update, this is the second step toward making every character’s identity stronger and their builds more distinct.[/p][p] [/p][p]See you in the Zone,[/p]

Update #16 - Hijinks & Fixes! - v0.7.7

[p]Hey Loners,[/p][p][/p][p]Update #16 is here, bringing new events, progression systems, and a deep round of fixes and polish to make Atomic Picnic smoother and more rewarding.[/p][p][/p][h2]What’s New[/h2][p]New Event: Hijinks[/p]
  • [p]A brand-new event to shake up your runs with fresh chaos.[/p]
[p][/p][p][/p][p]Curios in Progression[/p]
  • [p]Curios are no longer all available from the start. You’ll unlock more as you progress, giving each run a stronger sense of reward.[/p]
[p]Save Backups[/p]
  • [p]Crashes won’t wipe your progress anymore. If something goes wrong, the game will recover from an emergency backup save.[/p]
[p][/p][h2]Visual Improvements[/h2]
  • [p]New Cooldown VFX for clearer skill timing[/p]
  • [p]New Boss Health Bar in the UI for better readability during fights[/p]
[h2]Changes[/h2]
  • [p]Reload Mods Rework[/p]
    • [p]Reload timings and the minigame position have been adjusted, making each mod feel more distinct.[/p]
    • [p]Mods that granted charges are now sharper in design: previously, 10 charges with minor effects, now 5 charges with bigger effects.[/p]
    • [p]The overall balance is tuned for clarity, with higher values across the board to make their impact more pronounced.[/p]
  • [p]Snowbro Rework[/p]
    • [p]Dashing into Snowbro now applies instant freeze at all levels.[/p]
    • [p]If he explodes on his own, he applies far less Chill.[/p]
    • [p]Increased damage and area importance to make his impact stronger.[/p]
  • [p]UI Tweaks[/p]
    • [p]Skill and player actions are now displayed in the center of the screen.[/p]
    • [p]The Level-up toast has been moved to the bottom-right corner for improved visibility.[/p]
[h2]Fixes[/h2]
  • [p]Maps on loading screens no longer appear low resolution[/p]
  • [p]Midnight Thread meteor VFX now displays correctly[/p]
  • [p]Fixed soft lock when opening and closing the Evolution Recipe popup[/p]
  • [p]Clouds now display correctly in City of Sands[/p]
  • [p]Blooming Falset taunt no longer causes enemies to fall through the map[/p]
  • [p]Snowbro, Doom Mines, and Spawns no longer count as Ricochet targets[/p]
  • [p]Elite Snacks hitbox fixed[/p]
  • [p]Charger SFX no longer loops endlessly during gameplay[/p]
  • [p]Warren Stone explosion SFX now triggers when rocks hit the floor[/p]
  • [p]Octavio’s shield now scales correctly with multiple players[/p]
  • [p]Health Pillar now decreases player lives properly in multiplayer[/p]
  • [p]Fixed various SFX looping when the game is paused[/p]
[p][/p][h2]Known Issues[/h2]
  • [p]The background effect fails to display correctly when consecutive skills are activated.[/p]
[p] [/p][h3]QA Team Commentary[/h3][p] [/p][p]Hello everyone![/p][p] [/p][p]This is Atomic Picnic’s QA, Mari, speaking![/p][p]First of all, we would like to thank you all for consistently reporting your issues and sharing your feedback with us. Our team is fully dedicated to solving them the best way we can and ensuring every release feels smoother than the last.[/p][p] [/p][p]Each fix in this patch reflects our ongoing effort to listen, test, and polish every aspect of the game! All so you can enjoy a more stable and fun experience.[/p][p] [/p][p]We’re proud to be part of such an amazing team and community. Keep those reports coming, and we’ll continue to turn them into improvements![/p][p] [/p][p]See you in the Zone,[/p][p]The QA Team[/p]

Update #15 - Step, Land, Listen - v0.7.6

[p]Hey Loners,[/p][p] [/p][p]Update #15 puts audio up front. Footsteps, landings, and Curios now speak clearly in the mix, so you read the battlefield with your ears, not just your eyes. Making every step, jump, and fight feel alive.[/p][p] [/p][h3]Hear the Difference[/h3]
  • [p]New Footsteps & Landing SFX: movement now has real weight.[/p]
  • [p]Fresh Tutorial OST: brand-new track for your learning run.[/p]
  • [p]Curios Audio Pass: polished, distinct sounds that cut through the chaos.
    [/p]
[h3]See the Upgrade[/h3]
  • [p]Falling Leaves VFX: atmosphere without clutter.
    [/p][p][/p][p][/p]
  • [p]Evolutions & Taka-chan Long Descriptions: no more guessing, everything spelled out.


    [/p]
  • [p]Keyboard Icon Revamp: clean, readable, and modern.[/p]
[h3]
Play the Change
[/h3]
  • [p]Slippery Surfaces on branches, fences, and outdoor trims; safe-spot surfing is gone.[/p]
  • [p]Failed Events now vanish from the UI; cleaner runs, clearer focus.[/p]
[h3]
Fixes
[/h3]
  • [p]Endgame screen exporter is working again.[/p]
  • [p]Revenge buff icon restored.[/p]
  • [p]Eolic tower collision added at Loners Camp.[/p]
  • [p]Cursed Curios descriptions split into proper lines.[/p]
  • [p]The objective is being skipped on Diamantina and going straight to the boss fight.[/p]
[h3]
Known Issues
[/h3]
  • [p]Some long descriptions may still misbehave in certain languages.[/p]
  • [p]Taka-chan's background may be displayed incorrectly during its animation.[/p]
[p] [/p][hr][/hr][h3]🎧 Audio Team Commentary[/h3][p] Hey Loners,
[/p][p]We have been hard at work making Atomic Picnic feel more alive than ever:[/p]
  • [p]A fresh tutorial soundtrack, blending Brazilian regional rhythms with the game’s unique identity.[/p]
  • [p]New footsteps and landing SFXs that make you feel even more immersed in our maps.[/p]
  • [p]Revamped Curios with redesigned sounds, offering clearer feedback and a constantly fine-tuned mix for a more balanced experience.[/p]
[p]Thanks for playing, sharing, and sticking with us while we tune every detail. Put on your headphones, dive back in, and enjoy the new vibe. Please send us your feedback so we can make each picnic even better.[/p][p][/p][p]Eduardo Zolhof & Matheus Herrmann 🎧 [/p][p][/p][p]This patch makes the Zone more immersive and combat sharper than ever. The soundscape is richer, the UI is cleaner, and the cheese is gone. It’s the perfect time to squad up and push new builds.[/p][p]Update your build and dive back into the Zone today.[/p][p] [/p][p]See you in the Zone,[/p][p]The Atomic Picnic Team[/p]

Update #14 - Recipe for Chaos - v0.7.5

[p]Hey Loners,[/p][p] [/p][p]We’ve been cooking more updates for your next Picnic. This one polishes the core loop, makes Peace Time sound even better (and really Brazilian), and throws in a brand-new way to understand Evolutions as you level up. Let’s dig in:[/p][hr][/hr][h2]What’s New[/h2]
  • [p]Evolutions Recipe Pop-Up → See what ingredients unlock each Evolution while leveling up.[/p]
[p][/p][p] [/p][h2]Visual Improvements[/h2]
  • [p]Forest biome bushes reworked[/p]
  • [p]Better legibility on sand, grass, and snow surfaces[/p]
  • [p]Enemy size now reflects their level differences[/p]
  • [p]Fresh VFX for Friaca and Chamusca 🧊🔥[/p]
[p][/p][p][/p][hr][/hr][h2]Quality of Life[/h2]
  • [p]Rebalanced SFX volume for Cocó and Banish Curio[/p]
[hr][/hr][h2]Changes[/h2]
  • [p]Offering Life Debuff → Now temporary. Life returns once the debuff ends.[/p]
  • [p]Peace Time gets a new Original Song (name TBD)[/p]
  • [p]Offering Event removed from Tutorial[/p]
  • [p]White Wing (Original Song) moved from Peace Time to Camp[/p]
  • [p]Rose now says “Choose a Map” instead of “Start a Picnic” for clearer communication[/p]
[hr][/hr][h2]Fixes[/h2]
  • [p]Warren’s ring attack no longer moves on Pause / Level Up screens[/p]
  • [p]Lightning Orb frozen properly on Pause / Level Up / Taka-chan screens[/p]
  • [p]Correct weapon name now shows on pistol discovery[/p]
  • [p]Camp's original songs loop as intended[/p]
  • [p]HUD animations for objectives & events no longer glitch[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]Lightning Orb Weapon Skill SFX may loop endlessly when triggered[/p]
  • [p]Charger SFX might get stuck in a loop while on the pause screen[/p]
  • [p]Some enemies' hitboxes are misaligned, especially larger enemies, such as Charger and the Elite Snacks[/p]
  • [p]Snowbro VFX area is broken[/p]
  • [p]Midnight Thread meteor VFX is not working[/p]
  • [p]Coco's revenge VFX is not working[/p]
  • [p]Figure skating crystal VFX are not appearing[/p]
  • [p]Sometimes, when opening Taka-chan, there will be an overlay of the game bushes[/p]
[hr][/hr][h2]Directors Comentary[/h2][p]More evolution stuff![/p][p]You've been asking on our Discord for more ways to see evolutions, and we're obliging![/p][p]As always, we're continuing to slowly improve the game until our next major release, which will shake things up.[/p][p]I'm also interested in hearing from you all what the game is currently missing the most: characters, maps, weapons, or is it something completely different? What do you want to see added to the game? Let us know![/p][p] [/p][p]Jump back in and test the new Evolutions Recipe Pop-Up! It changes how you plan your runs. Drop feedback, share your OP builds, and keep helping us shape Atomic Picnic into the co-op roguelike chaos we all want it to be.[/p][p] [/p][p]See you in the Zone,[/p][p]The Atomic Picnic Team[/p]

Update #13 - 🌩️ The Weather Has Changed - v0.7.4

[p]Hey Loners,[/p][p] [/p][p]The Zone just got stranger, prettier, and deadlier. This update brings new enemies, new systems, and tons of quality-of-life fixes that make every Picnic smoother and wilder.[/p][p] [/p][p]👉 Jump back in, test the new features, and tell us what breaks. Your feedback shapes every step forward.[/p][hr][/hr][h2]What’s New ⚡[/h2]
  • [p]Evolution Weather Cycle – When you recharge, Ice or Fire Orbs will spawn around you, causing CHILL or BURN. Shoot them and see what happens. 🧊🔥[/p]
[p][/p]
  • [p]New Enemies on Diamantina – meet the Vacuum and the Spinner, ready to ruin your day.[/p]
[p][/p]
  • [p]Events & Objectives Compass – no more getting lost mid-chaos.[/p]
[p]
[/p]
  • [p]Long Descriptions on Level Up – We're exposing all Curio's Stats for more clarity when choosing upgrades, you just need to toggle it on![/p]
[p][/p][p][/p]
  • [p]New Loading Screen[/p]
[p][/p]
  • [p]End Game Screenshot Export – share your OP build with the world[/p]
  • [p]Peace Time – New Original Song to chill before the next storm.[/p]
  • [p]New SFX for Coco Evolution, Instant Singularity, Banish UI, and Break Piñata VFX.[/p]
[hr][/hr][h2]Visual Improvements[/h2]
  • [p]Animated level-up and mementos screens.[/p]
  • [p]Boss and miniboss icons added to the endgame screen.[/p]
  • [p]Polished Peace Time bar.[/p]
  • [p]Fresh clouds in the Tutorial map.[/p]
  • [p]Weapon Mod VFX overhauls:[/p]
    • [p]Pistol: Tri-Shot[/p]
    • [p]Shotgun: Bubbles[/p]
  • [p]Adjusted VFX intensity for Icy Orbs, Snowman, Static Dash, Walkypot, and Portable Galaxy.[/p]
  • [p]Better textures for the Dancing Chest (AKA Taka Chan).[/p]
  • [p]Cleaner stats tab background for readability.[/p]
[hr][/hr][h2]Quality of Life[/h2]
  • [p]Bullet trajectories now properly match your aiming point. Before, they could be a bit off center sometimes.[/p]
[hr][/hr][h2]Changes[/h2]
  • [p]All Weapon Skills Buffed[/p]
  • [p]Stat renames for clarity:[/p]
    • [p]Damage Taken → Defense[/p]
    • [p]Cooldown → Cooldown Reduction[/p]
  • [p]Defense and Cooldown Reduction now have positive buffs on a positive percentage. (+50% Defense and +40% Cooldown Reduction are good).[/p]
    • [p]Before it was inverted! -50% Cooldown and -20% Damage Taken were actually good. Weird, right?[/p]
[p](No balancing changes, just better understanding for players.)[/p][hr][/hr][h2]Fixes[/h2]
  • [p]Train Plateau: Train wagon collision fixed.[/p]
  • [p]Social tab no longer pops up mid-picnic.[/p]
  • [p]Removed misleading "Reload" rebind in settings.[/p]
  • [p]Fixed deposits spawning on top of each other.[/p]
  • [p]Fixed SFX loop stuck on Willson laser.[/p]
  • [p]Offerings' debuff no longer drives health into negative values.[/p]
  • [p]Fixed evolutions not appearing when the inventory was complete of items/Curios.[/p]
  • [p]Turtle Bomber's special attack restored.[/p]
  • [p]Flying enemies are no longer glued to the ground.[/p]
  • [p]Fixed input freeze when banishing Curio during first level-up.[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]The loadout screen may show broken layout/placeholder values after finishing a multiplayer match.[/p]
  • [p]Curios long descriptions are still untranslated in all languages, including Portuguese.[/p]
[p] [/p][h2]Directors Comentary[/h2][p]Hey Loners![/p][p]This is a regular update, but it's a bit more meaty than the other ones, with a lot of cool features! 😄[/p][p]You've been asking us for quite a while now for more information when choosing Curios, and we finally delivered! We're also releasing some new enemies on this one, and this is just the start! You can expect us to release some more enemies in the future![/p][p] [/p][p]We're also working on some big, big changes to the Run Flow, and we really need to test these changes because they will impact the entire game. If what you just read has piqued your interest, join our Discord and ask Bill or the Mods to join the Atomic Labs community! 😁[/p][p] [/p][p]Cheers,[/p][p] [/p][p] 👉 Log in, try the new systems, and hit us with your feedback.[/p][p]Every bug you find, every idea you share, helps us make our Picnics better.[/p][p] [/p][p]See you in the Zone,[/p][p]The Atomic Picnic Team[/p]