Update #17 - Reload. Rethink. React - v0.7.8
[p]Hey Loners,[/p][p] [/p][p]JD’s back from the workshop. We’ve rebuilt his entire kit from the ground up to make every reload count. This update refines his rhythm, cuts the noise, and turns him into the precise, tempo-driven powerhouse he was always meant to be.[/p][p] [/p][p]Alongside JD’s overhaul, you’ll find new SFX, visual polish, and a handful of key fixes to keep the picnic running smoothly.[/p][p][/p][h3]JD Rework[/h3][p]Jade[/p]
[p]Simplified for clarity and performance. Effects are easier to read mid-fight, with less visual clutter and smoother triggers.[/p][p]Core Galore[/p]
[p]- Fully reworked to link Overburden and Jade Cores generation directly to Fast Reloads.[p]Tech Master[/p]
- Your reload rhythm now fuels JD’s entire gameplay loop, feel the reload beat for better curio sinergy.[/p]
[p]Now scales from Jade Cores pickups instead of reloads. Encourages smart positioning and tighter map flow instead of double-dipping on reloads.[/p][p]Overall Kit Adjustments[/p]
[p]More reload-based synergy, less random overlap with Devices. JD’s flow is now leaner, more reactive, and more rewarding for mechanical skill.[/p][p]🗣️ Developer note: JD should now feel like a disciplined tinkerer; every reload is a calculated moment of power, not just a background animation.[/p][p][/p][hr][/hr][h3]What’s New[/h3][p]Evolutions SFX[/p]
- [p]Interlocked Chains[/p]
- [p]Lotus Rhythm[/p]
- [p]Melted Light[/p]
- [p]Weather Cycle[/p]
- [p]Late Rage[/p]
- [p]Lightning in a Bottle[/p]
- [p]Enemy buffs SFX for Burn, Chill, Freeze, and Shock[/p]
- [p]Better decal rendering: fixed gloss, darkness, and incorrect display issues.[/p]
- [p]New condition icons: Blaze Rotation & Fire Devil[/p]
- [p]Stats micro-buff drops on Deposits[/p]
- [p]Completing a Hijinks with no Curio available now grants a minor upgrade.[/p]
- [p]Shop image and description updated on Discoveries.[/p][p]
[/p]
- [p]Removed the permanent shop ping; it’s now visible via the compass instead.[/p]
- [p]Fixed Impostor rendering issues on some AMD GPUs.[/p]
- [p]Lotus Rhythm VFX no longer lingers after despawn.[/p]
- [p]Charger SFX no longer loops on the level-up screen.[/p]
- [p]Adjusted enemy teleport distance logic (affecting Willson and Camille).[/p]
- [p]Fixed Unlocking Skills background not displaying in Loadout.[/p]
- [p]Burn VFX for Weather Cycle Evolution is not being displayed.[/p]
- [p]Some sound effects are still undergoing adjustments and polishing.[/p]