1. Atomic Picnic
  2. News

Atomic Picnic News

Day 1 - Patch Notes - v0.5.2

We’re sure you’re all itching to jump into Atomic Picnic and start looting, shooting, upgrading, and more. But if you took part in some of our playtests over the past year, the game might look a bit different, and you may encounter new challenges.

[h3]Here’s everything new, updated, and adjusted in Atomic Picnic v0.5.2: [/h3]

What’s New:
  • Tutorial
  • New objective: reach X level
  • New SFX:
    • Critical hit
    • All character skills, active and passive (only two needed specific SFX, Flare and Headbutt)
  • New stingers SFX:
    • Picnic Start
    • Endgame
  • Enemies SFX
    • Little Mac
    • Jellyfish
    • Jonathan (big turtle)
    • Wilson (big wisp)
  • Area Hold SFX and OST
Visual Improvements
  • Updated grass on Loner's Camp, Train Plateau, and Twilight Dam
  • New Bonnie Model
  • Rose idle animations in Loner's Camp
  • Ash facial expressions on loadout
  • New JD and Hani loadout animations
  • New "Tesourinho" (special chest) model and animations
  • New light poles on Train Plateau night map
  • New enemies VFX
    • Taunt on enemies
    • New Skewer (brawler) tail attack
    • Improvements Snack (snake), Gunner, Wisp and Octavio
    • Improvements Chameha Teleport
  • New Character VFX
    • Bonnie Poison buff
    • Ash Flare
  • New Curio VFX
    • Firebranded Whisk
    • Eau du Medama
    • Gig
  • New Evolution VFX
    • Live Whack
  • New Gold Goblin Portal VFX
  • Minibosses and bosses also have status VFX
  • New icons
    • Character skill icons for both active and passive skills, in-game, on the character skill screen, and when unlocking skill for the first time
    • Air Gear
    • Weapons
    • Devices
    • Nope curio
    • Maps
    • Random upgrades on offerings and shop
    • Healing Gift
    • Pebbles Gift
  • New moon core shader and model
  • New target practice scaffolding model
  • Increased resolution of mementos
  • City of Sands background
  • New buff overburden on enemies (JD skill)
Quality of Life Improvements
  • Squad panel while in loner's camp, and allow host to kick others out
  • Now while on the game tab, you will see the next two closest discoveries to complete
  • Esc menu with revamped buttons
  • Special Chest rewards screen now shows details
  • Seizure warning announcement
  • Notification badges "new" on loadout screen, and 3D loadout station
  • Start Picnic screen polishes and new sprites
  • Picnic Session (widget on the top left, in multiplayer when in the camp)
    • UI pass
    • New animations
    • Sprites
    • Bugfixes
  • Better stability and performance
  • Reduced network package size, which reduces CPU usage
Changes:
  • Decoy Curio size was increased, and now it has a collider
  • Add camera shake to shockwave curio
  • Add damage modifiers on Boom and Rojo explosions
  • Now ricochet interacts with pierce
  • New icons for gamepads and keyboard
  • Hid the timer on the ingame UI
  • All character skills have been nerfed
  • There shouldn't be any placeholder art in camp anymore
  • We hid some sections in Loner's Camp, to create some sense of progression once we unlock more things:
    • Removed Nico's Discoveries
    • Removed Lei's Spying Booth
    • Removed Paulão Shop's
    • Removed bridges
    • Removed general constructions and updates done in the camp by Hani
  • Balanced
    • Discoveries
    • Mementos unlock and update prices
    • Skill unlock prices
  • Curio The All-Devourer VFX intensity
  • New Aura Pillar
    • Now it's a late game objective (can only appear as the third main objective)
    • Maddening Kiln (fire) pillar does not affect player as a boss arena (giving damage every X seconds inside) and instead shoots homing bullets towards the players direction.
    • Smothering Copper (suppression) pillar now does not block players from using their abilities, however the cooldown is increased in 150% while inside the area.
  • Twister Curio now tries to aim to an enemy in front of the player
    • If you jump inside of a twister now you jump higher
  • Gold Goblin event partial rewards when half completed
  • Air Gear resets while doing the movement track on Loner's Camp
Fixes:
  • Fix Hani handyman stuck and animation
  • Fix ledge climb collision layer mask
    • Players don't fly away anymore when colliding while on the air
  • Fixed a bunch of places where enemies were getting stuck in Train Plateau and Twilight Dam
  • Phantom bullets should not be appearing anymore
  • Random upgrades on the store/offerings are now actually giving players an upgrade
  • Players found a hole in camp where they could get stuck, this has been fixed
  • The player is left with 0 Air Gears after collecting a Cursed Curio that reduces their Air Gear count while it is on cooldown
  • Change special chest interactable localization
  • Gold Goblin is now dropping the special chest as it was supposed to
  • Character Active Skill prompt is now changing to controller one
  • Ghost Story is now affected by Bubble Play Memento
  • Missing active skill rebind for keyboard
  • Now City of Sand does not presents a flickering background when playing with an AMD graphic card
  • The Curios screen should not be visible anymore if the player opens the special chest at the time of getting a level up
  • Twister VFX is appearing as intended
  • Special chest is not consuming peace time anymore
  • While using Sniper scope as Bonnie, the character model should not be visible through ADS
  • Dead bodies do not have colliders that are affecting IK rigs and affect player aim
  • Getting defeated during boss fight makes the player lose a Picnic instead of win
  • Wilson hit-boxes are aligned while using all skills
  • Collect XP vacuum triggering 2 level ups works as intended and grants two level ups
  • Fixed Skip and Reroll button disappearing after first upgrade selection on multiple level up
  • The Player is not kicked out of bounds while fighting Octavio when he falls on top of them
  • Area Hold timer now pauses if there is a player downed inside the area
  • Several Localization "text does not fit" issues were fixed
  • Movement track collision review
  • Night mode gamemode now displays the night sky for all players
  • The shop items should have icons and be localized in all languages
  • Enemies should not get stuck frozen if the player has cursed curios that change duration
  • Turtle bomb explosion is not passing through ground anymore
  • Enemies should not be spawning after game complete
  • User should not be able to low their aim sensitivity to 0 and get their mouse unmovable
  • Player should be able to rebind their active skill
  • Esc is now closing the friend overlay
  • Aura Pillars VFX should not be flickering
  • Enemies falling through the floor
  • Moon core currency should drop from bosses in night mode
  • Discovery "Moving and Grooving II" Air Gear usage is now counting
  • AMD crash
  • Previous fixes from build 0.4.8
Known Issues:
  • UI - Pause Menu: Duplicate controller bindings can assign "Active Skill" to multiple buttons.
  • Snakes' Projectiles: Occasionally, snake projectiles explode multiple times after bouncing on the ground.
  • Leaderboards - Enemies Stuck: Enemies may get stuck in place after "Peace Time."
  • Leaderboards - Train Plateau Map: Issues with movement and unit spawns have been observed.
  • Characters - Hani's Handy Man: Level 3 does not correctly convert double damage to Bulwark stacks.
  • Invisible Dead Allies: Dead allies may not be visible to other players.
  • Discoveries - "Going On A Picnic": Placeholder image displays instead of intended artwork.
  • Leaderboards - Missing SFX: Audio effects are missing for Friaca and Chamusca.
  • Snake/Cobra Projectile: Occasionally, the projectile does not fire.
  • Firebranded Whisk - Burn Effect: The fire trail doesn’t consistently apply burn stacks to enemies.
  • Tutorial Discoveries: Mechanics like Active Reload in the Tutorial/Camp should not count toward Discoveries.
  • NavMesh Issue: When a player is outside the NavMesh, enemies may lose behavior and remain stationary.
  • Fire Path: May disappear when the game is paused (time continues).
  • Leaderboards - Bullet Offset: Character bullets are sometimes offset from the crosshair.
  • Hani’s Bulwark: Tooltip does not indicate the cap is set at +150 max HP.
  • Bonnie's Headbutt: Move name does not appear on the DPS breakdown summary screen.
  • Loadout - JD Animation: JD’s equipment animation freezes on character selection.
  • Train Plateau - Enemy Spawn Location: Enemies can spawn inside terrain.
  • Level Up - Healing Gift: Choosing "Healing Gift" while downed immediately heals the player and removes fade.
  • Multiplayer - Picnic Completion: Clients may experience a connection error after finishing a Picnic.
  • Characters - Mementos Damage Calculation: Damage modifier calculation is incorrect for Hani and Bonnie when equipped with Slugger Mementos.
  • Discoveries - Picnic Deposits: Some destroyed Deposits are not counted in the Picnic summary.
  • Audio - Footstep SFX: Footstep sounds only play about 10% of the time.
  • Client - Damage Numbers: As a client, damage numbers may not display on Pillars.
  • Localization - German Text Cut-off: The text "zone hat eine überraschung für dich... wenn du dich tra..." does not fit on screen.
  • Steam UI - Level Display: Level Reached shows as current level +1 instead of the actual level reached.
  • Train Plateau - Lightpole Spawns: Enemies sometimes spawn on top of light poles.
  • Boss Defeat: Enemies may resume spawning after the final boss is defeated.
  • Jump Marks: Enemies do not consistently follow jump marks.

A huge thanks for all your support and feedback! We’re thrilled for you to dive into this early access build of Atomic Picnic! We’ll keep working hard on the game, and your feedback is always appreciated. Don’t forget to use the “Send Feedback” button at the end of your picnic or join our Discord to share your insights. We can’t wait to see what you think!

Genshin Impact goes roguelike in Atomic Picnic, a new shooter that's out now

While I've never quite gotten on with Genshin Impact, I love its aesthetic. It's vibrant, colorful, and gorgeously animated, blending traditional Asian visuals with a sprawling open-world that's to die for. It's grindiness and gacha mechanics are largely what's put me off of playing it, and its high fantasy setting is something I very much need to be in the mood for. I love a bit of grit and grime, hence my affinity for Zenless Zone Zero, and new roguelike Atomic Picnic feels like it's got that in droves. Blending HoYoverse-style animation with Hades' traditional roguelike mechanics and fast-paced combat, Mad Mushroom's new shooter just dropped, and I want in.


Read the rest of the story...

Launch Day! Atomic Picnic is now live!

[h2]Happy launch day, Loners! Atomic Picnic is now live in Early Access! Grab your copy, grab some friends, and start gunning, running, dashing, swinging, and looting across the wasteland today.[/h2]

[previewyoutube][/previewyoutube]

Our anime-inspired co-op roguelike shooter has been a labor of love for more than 2 years. And you’ve been with us for most of that - taking part in our playtests and giving us wonderful feedback on what you like, don’t like, and want to see more of.

That feedback has been key in creating Atomic Picnic and building it into what we’re launching today. THANK YOU, from everyone at BitCake Studio for your time, your feedback, and your support!

If you played our playtests, check out the Patch Notes to see what has changed in the launch build.

We’ve also partnered with some of our favorite fellow Brazilian developers and Atomic Picnic is available in two different bundles on Steam. Save some money, and get two great games!

https://store.steampowered.com/bundle/43804/Atomic_Picnic__Soulstone_Survivors/]

https://store.steampowered.com/bundle/46036/Atomic_Picnic__MULLET_MADJACK/

Finally, this is the last week for our custom Starforge Systems PC Giveaway. Enter for your last chance to win at OTK.to/AP.

Give Us Your Playtest Feedback!

Hey, Loners! We hope you're enjoying the final public playtest of Atomic Picnic.

If you're playing the playtest, we have a favor to ask: please give us your feedback! Tell us what you like and don't like, what works and doesn't, what you want to see more or less of. From big picture thoughts to nitty gritty bug reports, we want it all!

Here's an easy form to fill out with your feedback: https://forms.gle/4AEoDYRrWm3vkKrz6.

Thanks a ton, everyone. We hope you're enjoying the playtest and are looking forward to launch on Nov. 7th!

Playtest Patch Notes - Atomic Picnic v0.4.8

It's time! Atomic Picnic officially drops into Early Access on November 7—but if you're itching to jump in right now, we’ve got you covered!


The final public playtest has just kicked off and will run for the next 7 days. This is your last shot to try out new features, objectives, and wild Curios before launch. Plus, we need your help to test and perfect everything before the big day!

You’ll need to unlock a few characters and weapons this time around. Keep in mind that not all characters and weapons from previous playtests will be available at this time. But you’ll also find plenty of new goodies to experiment with. Please also note that any progress in this playtest will re-set and wipe before launch.

So, let’s get into what’s new in v0.4.8:

What’s New:
  • Cursed Curios: A fresh batch of Curios that change your attributes permanently—both good and bad. High risk, high reward!
  • New Curios:
    • One-Eyed Whirli: Spawns twisters that push enemies away.
    • Brisk Enkindlement: Chills nearby enemies.
    • Firebranded Whisk: Leave a burning trail when using Air Gear.
  • New Evolutions
  • New Objectives & Events: Missions to shake up your Picnics!
  • Aura Pillars, Gold Goblin, and Area Hold Explosive challenges.
  • New Drop Chest: Defeat Minibosses or complete events to score Evolutions, Pebbles, Curios, or shop items.
New Systems & Changes:
  • Curio Limit: You can now equip up to 8 different Curios. Cursed and Evolution Curios don’t count toward this limit!
  • New Memento: Unlock the Frictionless D20 (Reroll) by earning it—no more freebie on the level-up screen.
Visual Improvements:
  • Updated visuals for various locations inside the Loner’s Camp.
  • Character idle animations are smoother.
  • Ash now has dynamic equipment loadout animations.
  • A reworked Toon Shader and better antialiasing for a cleaner look.
  • New Water Shader and improved terrain materials.
Quality of Life Upgrades:
  • Single Player Pause is finally here—take a breather whenever you need.
  • Improved rendering performance, better object culling, and shadow quality.
  • Partial Localization and Controller Support improvements.
  • Optimized for wider aspect ratios (16:10 and 21:9), the game looks crisp no matter your screen.
  • New Loading Screens with tips and tricks.
  • Sound upgrades, including a vocal boss-fight track and enhanced SFX for key moments.
Gameplay Tweaks & Balancing:
  • Harder Difficulty: We’ve cranked up the challenge. Think you can handle it?
  • Discovery System: It now takes more playtime to complete, but the rewards are even better.
  • Octavio Boss Rework: Now packs an even bigger punch!
  • Improved enemy targeting and flying enemies that mix up their altitude for a more dynamic challenge.
Bug Fixes:
  • Fixed game freezes during objectives.
  • Corrected issues where certain enemies weren’t taking damage from some Curios.
  • Resolved problems with UI flickering and made various improvements to controller navigation.
  • Fixed connection errors in some regions and addressed minor glitches to smooth your experience
Known Issues:
  • VFX for new Curios may persist when a character is downed.
  • Some projectiles don’t disappear properly.
  • Certain rewards for Discoveries aren’t showing the correct icons.
  • We're still squashing various minor bugs with 3D models, endgame screens, and more.


That’s it for now! Thanks for joining us in this playtest and helping us make Atomic Picnic the best. We can’t wait to see what chaos you create with all these new Curios, Evolutions, and missions!