1. Atomic Picnic
  2. News

Atomic Picnic News

Atomic Picnic’s Early Access Content Roadmap

[h2]Hey everyone, Edu here, Creative Director of Atomic Picnic![/h2]

First of all, thank you so much for the amazing support you've been giving us during our Early Access launch!

The Team and I have been down in the trenches answering our community on the Forums (yes, it's really me there), reading your reviews, watching Twitch streams and YouTube videos, and collecting every single piece of feedback you've given us. There's a lot of stuff to talk about, so let's do it!

[h3]Priority Fixes[/h3]
Here's a list of most pressing fixes that we've identified and are working to fix ASAP (or have already fixed by the time you read this heheh):
  • Networking issues
    • We've already released a Hotfix addressing the most pressing Networking issues we found, but there are more fixes to come to improve stability even further.
  • Crashes
    • We've already identified and fixed some crashing issues and we'll be working with you guys to fix even more!
  • Improved AI behavior
    • Some enemies were behaving poorly and we already released a hotfix to address that, but we've received a lot of feedback in regards to enemies like Little Mac and Snacks and we'll be exploring ways to make their AI Behavior better (and fairer).
  • Balancing
    • There are some balancing issues currently in the game that we want to resolve. Unfortunately that means Hani is in our sights. Although our internal philosophy is to balance everything upwards and OP, we fear that we might have gone a bit too far with him. We'll also be taking a look at weapons, curios and other abilities that might be feeling a bit underpowered right now.
  • UI
    • There's a lot of things we can improve in our current UI so we're exploring some options here, especially to make our Discovery Screen a lot more readable and understandable. We'll be doing a bit more to explain how some mechanics work.

[h3]Features we hear you want[/h3]
You've been telling us all your wishes, so we're compiling here what has been most requested from you guys. We're listening!
  • Matchmaking / Server Browser / Quickplay*
  • More Build Diversity
  • More ways to Customize your Playstyle
  • More Characters
  • Better and more interesting Discoveries
* This feature is something that we can't confirm will come to the game. We're investigating options in regards to forms of matching players so they play together inside the game itself.

Check out the full roadmap of future content at the bottom of this post!

Oh, if you want to help shape the future development of the game, you can reach us on our Discord server.

[h3]Christmas is Coming![/h3]
Atomic will be celebrating with a new update! It will have a new night map, a couple new curios and snow!

Hotfix #2 - Patch Notes - v0.5.2

We’ve issued a new hotfixe for Atomic Picnic today. We hear your feedback and are working hard to fix issues and improve your gameplay experience.

[h3]Here’s every change in Hotfix #2 to Atomic Picnic v0.52:[/h3]

Changes:
  • Mementos machine moved to inside the bus, so that players can find it more easily
  • Characters discoveries all rebalanced, so that it's faster to unlock them
    • JD: 1000 > 200 active reload
    • Hani: 12.000 > 6.000 receive damage
    • Bonnie: 80 > 50 dodges
Fixes:
  • Partial fix for connectivity issues, we addressed as many as we could
  • We added a new analytics to track the crashes and give us more information so that we can target the problem better
  • Crashes should no longer be happening on enemy despawn
  • Issues with boss core drops have been fixed
  • Players should have all the cores acquired during a picnic available for use at the camp


[h3]AI Improvements[/h3]
  • Fix enemies losing target on certain occasions
  • Fix ranged enemy attack line of sight, especially when the player is above the enemy
  • Fix enemies spawning and standing still on idle
  • Fix enemies spawning on player's position
  • Greatly reduced the frequency of enemies spawning inside structures
  • Fix enemies despawning when the player is unreachable
  • Fix enemies not spawning when the player is unreachable


Known Issues:
  • Melee enemies small shaking when reaches player's closest position on NavMesh
  • Sometimes enemies keep jumping on the same place, without getting closer to the player
  • Little Mac's AI toggle between player targets too much


We'll be working to improve these known issues on future updates!


Thank you again to everyone playing Atomic Picnic - your feedback is as important now more than ever. Keep it coming!

Watch BitCake & Mad Mushroom play Atomic Picnic!

Watch this replay of our Atomic Picnic stream with Edu and Daniel from BitCake, and Mason and Andrew from Mad Mushroom!

Hotfix #1 - Patch Notes - v0.5.2

Here’s everything new in Atomic Picnic v0.5.2 #Hotfix1:


Fixes:
  • Fixed a crash that happened for some players on AMD GPUs (RX 5000 and RX 6000 series)
  • Downed players can no longer be healed and targeted by enemies
  • Players should no longer get permanently stuck while performing ledge climbs under certain circumstances
  • Cores and Moon Cores should no longer be affected by negative currency gain Cursed Curios
  • Taka-chan UI should no longer be stuck when a level-up happens at the same time the reward happens


A big shoutout to all of you for your awesome support and feedback! We're thrilled that you're diving into this Early Access build of Atomic Picnic! We're going to keep pushing hard on the game, and your feedback is like gold to us.

Don't forget to hit the "Send Feedback" button at the end of your picnic or hop into our Discord to share your thoughts. We can't wait to hear what you think!

Day 1 - Patch Notes - v0.5.2

We’re sure you’re all itching to jump into Atomic Picnic and start looting, shooting, upgrading, and more. But if you took part in some of our playtests over the past year, the game might look a bit different, and you may encounter new challenges.

[h3]Here’s everything new, updated, and adjusted in Atomic Picnic v0.5.2: [/h3]

What’s New:
  • Tutorial
  • New objective: reach X level
  • New SFX:
    • Critical hit
    • All character skills, active and passive (only two needed specific SFX, Flare and Headbutt)
  • New stingers SFX:
    • Picnic Start
    • Endgame
  • Enemies SFX
    • Little Mac
    • Jellyfish
    • Jonathan (big turtle)
    • Wilson (big wisp)
  • Area Hold SFX and OST
Visual Improvements
  • Updated grass on Loner's Camp, Train Plateau, and Twilight Dam
  • New Bonnie Model
  • Rose idle animations in Loner's Camp
  • Ash facial expressions on loadout
  • New JD and Hani loadout animations
  • New "Tesourinho" (special chest) model and animations
  • New light poles on Train Plateau night map
  • New enemies VFX
    • Taunt on enemies
    • New Skewer (brawler) tail attack
    • Improvements Snack (snake), Gunner, Wisp and Octavio
    • Improvements Chameha Teleport
  • New Character VFX
    • Bonnie Poison buff
    • Ash Flare
  • New Curio VFX
    • Firebranded Whisk
    • Eau du Medama
    • Gig
  • New Evolution VFX
    • Live Whack
  • New Gold Goblin Portal VFX
  • Minibosses and bosses also have status VFX
  • New icons
    • Character skill icons for both active and passive skills, in-game, on the character skill screen, and when unlocking skill for the first time
    • Air Gear
    • Weapons
    • Devices
    • Nope curio
    • Maps
    • Random upgrades on offerings and shop
    • Healing Gift
    • Pebbles Gift
  • New moon core shader and model
  • New target practice scaffolding model
  • Increased resolution of mementos
  • City of Sands background
  • New buff overburden on enemies (JD skill)
Quality of Life Improvements
  • Squad panel while in loner's camp, and allow host to kick others out
  • Now while on the game tab, you will see the next two closest discoveries to complete
  • Esc menu with revamped buttons
  • Special Chest rewards screen now shows details
  • Seizure warning announcement
  • Notification badges "new" on loadout screen, and 3D loadout station
  • Start Picnic screen polishes and new sprites
  • Picnic Session (widget on the top left, in multiplayer when in the camp)
    • UI pass
    • New animations
    • Sprites
    • Bugfixes
  • Better stability and performance
  • Reduced network package size, which reduces CPU usage
Changes:
  • Decoy Curio size was increased, and now it has a collider
  • Add camera shake to shockwave curio
  • Add damage modifiers on Boom and Rojo explosions
  • Now ricochet interacts with pierce
  • New icons for gamepads and keyboard
  • Hid the timer on the ingame UI
  • All character skills have been nerfed
  • There shouldn't be any placeholder art in camp anymore
  • We hid some sections in Loner's Camp, to create some sense of progression once we unlock more things:
    • Removed Nico's Discoveries
    • Removed Lei's Spying Booth
    • Removed Paulão Shop's
    • Removed bridges
    • Removed general constructions and updates done in the camp by Hani
  • Balanced
    • Discoveries
    • Mementos unlock and update prices
    • Skill unlock prices
  • Curio The All-Devourer VFX intensity
  • New Aura Pillar
    • Now it's a late game objective (can only appear as the third main objective)
    • Maddening Kiln (fire) pillar does not affect player as a boss arena (giving damage every X seconds inside) and instead shoots homing bullets towards the players direction.
    • Smothering Copper (suppression) pillar now does not block players from using their abilities, however the cooldown is increased in 150% while inside the area.
  • Twister Curio now tries to aim to an enemy in front of the player
    • If you jump inside of a twister now you jump higher
  • Gold Goblin event partial rewards when half completed
  • Air Gear resets while doing the movement track on Loner's Camp
Fixes:
  • Fix Hani handyman stuck and animation
  • Fix ledge climb collision layer mask
    • Players don't fly away anymore when colliding while on the air
  • Fixed a bunch of places where enemies were getting stuck in Train Plateau and Twilight Dam
  • Phantom bullets should not be appearing anymore
  • Random upgrades on the store/offerings are now actually giving players an upgrade
  • Players found a hole in camp where they could get stuck, this has been fixed
  • The player is left with 0 Air Gears after collecting a Cursed Curio that reduces their Air Gear count while it is on cooldown
  • Change special chest interactable localization
  • Gold Goblin is now dropping the special chest as it was supposed to
  • Character Active Skill prompt is now changing to controller one
  • Ghost Story is now affected by Bubble Play Memento
  • Missing active skill rebind for keyboard
  • Now City of Sand does not presents a flickering background when playing with an AMD graphic card
  • The Curios screen should not be visible anymore if the player opens the special chest at the time of getting a level up
  • Twister VFX is appearing as intended
  • Special chest is not consuming peace time anymore
  • While using Sniper scope as Bonnie, the character model should not be visible through ADS
  • Dead bodies do not have colliders that are affecting IK rigs and affect player aim
  • Getting defeated during boss fight makes the player lose a Picnic instead of win
  • Wilson hit-boxes are aligned while using all skills
  • Collect XP vacuum triggering 2 level ups works as intended and grants two level ups
  • Fixed Skip and Reroll button disappearing after first upgrade selection on multiple level up
  • The Player is not kicked out of bounds while fighting Octavio when he falls on top of them
  • Area Hold timer now pauses if there is a player downed inside the area
  • Several Localization "text does not fit" issues were fixed
  • Movement track collision review
  • Night mode gamemode now displays the night sky for all players
  • The shop items should have icons and be localized in all languages
  • Enemies should not get stuck frozen if the player has cursed curios that change duration
  • Turtle bomb explosion is not passing through ground anymore
  • Enemies should not be spawning after game complete
  • User should not be able to low their aim sensitivity to 0 and get their mouse unmovable
  • Player should be able to rebind their active skill
  • Esc is now closing the friend overlay
  • Aura Pillars VFX should not be flickering
  • Enemies falling through the floor
  • Moon core currency should drop from bosses in night mode
  • Discovery "Moving and Grooving II" Air Gear usage is now counting
  • AMD crash
  • Previous fixes from build 0.4.8
Known Issues:
  • UI - Pause Menu: Duplicate controller bindings can assign "Active Skill" to multiple buttons.
  • Snakes' Projectiles: Occasionally, snake projectiles explode multiple times after bouncing on the ground.
  • Leaderboards - Enemies Stuck: Enemies may get stuck in place after "Peace Time."
  • Leaderboards - Train Plateau Map: Issues with movement and unit spawns have been observed.
  • Characters - Hani's Handy Man: Level 3 does not correctly convert double damage to Bulwark stacks.
  • Invisible Dead Allies: Dead allies may not be visible to other players.
  • Discoveries - "Going On A Picnic": Placeholder image displays instead of intended artwork.
  • Leaderboards - Missing SFX: Audio effects are missing for Friaca and Chamusca.
  • Snake/Cobra Projectile: Occasionally, the projectile does not fire.
  • Firebranded Whisk - Burn Effect: The fire trail doesn’t consistently apply burn stacks to enemies.
  • Tutorial Discoveries: Mechanics like Active Reload in the Tutorial/Camp should not count toward Discoveries.
  • NavMesh Issue: When a player is outside the NavMesh, enemies may lose behavior and remain stationary.
  • Fire Path: May disappear when the game is paused (time continues).
  • Leaderboards - Bullet Offset: Character bullets are sometimes offset from the crosshair.
  • Hani’s Bulwark: Tooltip does not indicate the cap is set at +150 max HP.
  • Bonnie's Headbutt: Move name does not appear on the DPS breakdown summary screen.
  • Loadout - JD Animation: JD’s equipment animation freezes on character selection.
  • Train Plateau - Enemy Spawn Location: Enemies can spawn inside terrain.
  • Level Up - Healing Gift: Choosing "Healing Gift" while downed immediately heals the player and removes fade.
  • Multiplayer - Picnic Completion: Clients may experience a connection error after finishing a Picnic.
  • Characters - Mementos Damage Calculation: Damage modifier calculation is incorrect for Hani and Bonnie when equipped with Slugger Mementos.
  • Discoveries - Picnic Deposits: Some destroyed Deposits are not counted in the Picnic summary.
  • Audio - Footstep SFX: Footstep sounds only play about 10% of the time.
  • Client - Damage Numbers: As a client, damage numbers may not display on Pillars.
  • Localization - German Text Cut-off: The text "zone hat eine überraschung für dich... wenn du dich tra..." does not fit on screen.
  • Steam UI - Level Display: Level Reached shows as current level +1 instead of the actual level reached.
  • Train Plateau - Lightpole Spawns: Enemies sometimes spawn on top of light poles.
  • Boss Defeat: Enemies may resume spawning after the final boss is defeated.
  • Jump Marks: Enemies do not consistently follow jump marks.

A huge thanks for all your support and feedback! We’re thrilled for you to dive into this early access build of Atomic Picnic! We’ll keep working hard on the game, and your feedback is always appreciated. Don’t forget to use the “Send Feedback” button at the end of your picnic or join our Discord to share your insights. We can’t wait to see what you think!