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  3. Version S1.04 adds SovKhan 300% post-game boss fight and new localizations!

Version S1.04 adds SovKhan 300% post-game boss fight and new localizations!

A new post-game SovKhan fight, even more brutal than the one in the story campaign, has been added to Slave Zero X as a free update to the game! April 11 is also the official release date of Slave Zero X in Asia, so Asian languages are now available in the Steam version of the game.

The patch to version S1.04 is now live! The Steam build ID for this patch is 13988182. Included in this patch are the following updates and changes:

New Content!
  • SovKhan 300% boss fight is now included in the game. This bonus fight is unlocked in Level Select by a successful completion of Crimson Citadel.
  • The game now includes localized text for menus in subtitles in these languages: Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai.
Stability improvements
  • Fixed crashes and softlocks which could occur in Crimson Citadel.
  • By popular demand, a bug allowing the player to teleport enemies into grabbed enemies with the kunai has NOT been fixed. The occasional accompanying crash has been fixed though.
Visual fixes and improvements
  • Fixed an issue with the “PVM Scanlines” shader on stage 4-1.
  • Jarring camera movements have been smoothed out in 5-4.
  • Updated all levels to look better with the low detail lighting mode enabled.
Quality of life Improvements
  • Fixed an issue where the selected ordnance cycles when leaving a menu.
Game balance changes
  • Fixed an exploit where shop-based achievements could be unlocked in Crimson Citadel.
Other fixes
  • The boss in 6-4 now properly counts as an encounter.
  • Fixed an issue with the language reading as “English” when reentering the language menu while it is set to Hindi.
  • Fixed issues with incorrect naming when unlocking certain palettes and shaders.
  • Fixed a number of localization errors.
  • Fixed an issue where rebinding the cancel key leaves the menu.
  • Fixed an issue where the game could not be paused at the end of 5-3 under certain conditions.
  • Fixed an issue where certain chronicle entries would not scroll.
  • Fixed an issue where the golden trooper’s escape timer would run while the game is paused.
  • Fixed numerous instances of errors with low detail geometry.
  • Fixed a bug where the voice language would revert to English in level 4-5 if set to Japanese.
  • Fixed a bug where taunt rebinding didn’t save
  • Fixed a bug where directional recovery didn’t work after rebinding the movement keys
  • Fixed a bug where it was possible to unpause while rewatching the tutorial.

We hope you enjoy these updates! For any questions or feedback, find us in the Community Hub main forum. For reporting or troubleshooting any issues you encounter in the game, please visit the Bug Reporting forum.

Poppy Works and Team Ziggurat