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OBS Studio News

OBS Studio 28.0 Beta is live!

We have beta build for OBS Studio 28.0 available for testing! This will be an enormous release with several features and upgrades that will need extensive testing, including the following:

  • HDR and 10-bit color support (Windows, macOS/Linux support limited)
  • Native Apple Silicon Support (macOS)
    • Note that many third-party plugins will need to release Apple Silicon versions of their plugins in order for them to work on Apple Silicon builds of OBS
  • Upgrade UI framework to Qt6 (All platforms)
    • NOTE: Unfortunately, this means OBS Studio can no longer support the following operating systems:
      • Windows 7 & 8
      • macOS 10.13 & 10.14
      • Ubuntu 18.04
      • All 32-bit operating systems
    • Additionally, many third-party plugins that depend on legacy Qt5 components may not work until they are updated.
  • obs-websocket 5.0 plugin native integration (All platforms)
  • Updated AMD Encoder implementation (Windows)
  • Support for ScreenCaptureKit on macOS 12.5+ for significantly improved capture performance (macOS)
  • Significant improvements to Apple VT encoder (macOS)
  • Application-specific audio capture (Windows)
  • Integrated NVIDIA RTX AI Background Removal (Windows)
  • Automatically split recordings by time or filesize (All platforms)
  • New default theme, Yami (All platforms)
  • And much, much more!


Find the the full patch notes for OBS Studio 28.0 Beta 1 here: github.com/obsproject/obs-studio/releases/28.0.0-beta1

To receive this beta on Steam open the "Properties" window, navigate to the "Betas" tab and select the "beta" option in the dropdown:



(If you're not seeing the "beta" option yet try restarting your Steam client)

Due to the magnitude of this release, we need your help tracking down as many bugs as you can find before we make a full release! Please give the build a try and let us know here or in the #beta-testing channel on Discord if you have any issues. Thanks for your help!

(macOS) Preparations for Apple Silicon builds

In preparation for OBS 28.0 and native Apple Silicon support the way the macOS build is launched will be updated. This should not cause any issues as long as your OBS install was updated to this build.

OBS Studio 27.2.4 hotfix

[h3]Changes:[/h3]
  • Fixed a bug where sources could show up in the mixer while using studio mode even when those sources weren’t active [cg2121]
  • Fixed a bug where audio wouldn’t capture for people with older Windows versions [rcdrone]
  • Fixed an incorrectly colored icon on the Rachni theme [Monsteer]
  • Fixed an issue that could lead to the macOS application bundle’s signature being invalidated when distributed in a way that does not preserve extended file attributes (e.g. Steam) [derrod]

OBS Studio is now on Steam!

OBS has finally come to Steam! This comes as an additional way for our users to download and install the same OBS Studio they’re already familiar with, coupled with all the convenience and simplicity that Steam provides. For now, that means automatic background updates, more efficient downloads on macOS, usage tracking, and easy opt-in for Beta/Release Candidate builds when those are available. Maybe even more in the future!

To start with, we’re launching with both Windows and macOS support, using our existing builds for those platforms. This means the version of OBS Studio you’re getting here on Steam is exactly the same as the one you would download from our website.
Providing Linux builds (and potentially better Steam Deck support) is something that we’ll look into over the coming months as we work to improve our build systems and workflows, but for the time being we encourage users to check out our Flatpak.

Sadly, we weren’t able to make cloud saves work at this time. However, we are working on better ways to import/export and back up your OBS data regardless of where you’re getting it from, stay tuned for more! You can follow us on Twitter (@OBSProject).

As always, this is possible thanks to the amazing support of our backers and sponsors, so thanks to you all for your contributions! If you’d like to contribute, you can support the OBS Project via Open Collective or Patreon.

See the full Steam launch FAQ for more details: https://obsproject.com/kb/steam-faq