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Combat Revamp




Hello, Overseer!
War has changed.
But... War never changes.
...So maybe nothing's changed?
But - no, something's definitely changed.

What has changed, dear Overseer, is that the Combat Revamp that we've announced a long while ago has just come out, ready to be mastered by you! Among many changes and differences compared to the previous system, one is most definitely at the forefront that you will welcome:
Speed-Ups during missions now extend to walking speed as well!

No more sitting for ages, waiting for the elevator to reach a different floor, listening to cheesy music and not even able to exchange trivia about your cultures or recent happenings with your companions!
But there's so much more, too!

- Division of the battle field into 3 lines.
- Items will have unique stats spreads.
- Armor Penetration - new stat - the opposite of the fun penetration.
- Unique Combat behavior - weapons will not hit random enemies. Melee weapons will start mowing enemies on their front line while.
- Ranged weapons will prefer the back and middle enemy lines.
- New two-stat-based weapon types are now possible! First ones to be such weapons are the Bows.
- Auto-skill and auto-heal toggles!
- Combat UI improvements
- Indicating enemies' damage type (Melee, Ranged)
- Buffs and Debuffs effects will be displayed over the target's HP bar

Still, not everything went as smoothly as we had hoped, so while we finish up a few kinks, we had to temporarily disable Reforging - a decision made so you wouldn't lose your materials needlessly while we haven't finished tweaking them. We will bring it back as soon as possible, hopefully next week!
Apart from any possible hotfixes, we are also working on important patches to further adjust the entirety of the system towards the Combat Revamp.
For now, though: prepare for your new reality of combat, Overseer, for War... has not yet finished changing.

PS: Current version of the Combat Revamp has a slightly reduced enemy combat prowess. They will attack less often compared to your Champions. In the next updates their attacks will be brought back to the original design, which will be the same as you will see on your armaments.
Give it a go, let the new combat mechanics sink in, level up your girls and their equipment, fiddle around with skills and tactics. Don't forget to let us know what are your thoughts!

From the trenches,
--The JNT Team



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