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Dev Blog: Is Walk of Life a Roleplaying Game?

[p]I dunno. Sort of? Maybe? [/p][p]Sorry for the clickbait.[/p][p]While No Time to Relax had every player follow a similar gameplan, Walk of Life seeks to shake things up with the introduction of roles – a sort of classbased system.[/p][p]Roles are meant to change the way you approach the game, either in minor or major ways.
[/p][p]Take for instance, the Scavenger. Instead of climbing the corporate ladder, the Scavenger will spend their turn digging through the dirtiest spots on the map to scrounge up valuables to either sell off at the pawn shop or keep for themselves. I mean, who wouldn't want a free sofa found behind the dumpster?



If diving through refuse doesn't sound like your idea of fun, you might prefer to play as some of the other roles, such as the Shopaholic, the CEO or the Beastmaster. We want roles to open up fun new ways of playing the game and allow players to try different routes to victory.[/p][p]These roles will have different complexity levels depending on how drastically they alter your gameplan. Sometimes you just want to go for the classic gameplan after all, and that's fine. We also plan to offer a gamemode without roles for players who don't like the asymmetrical gameplay.


Without us even having opened the conversation, a member of our Discord channel (come join us!) already laid out the options of how roles could be selected: [/p]
  • [p]No roles[/p]
  • [p]Random roles[/p]
  • [p]Choice between two or three:[/p]
  • [p]Choice from all roles[/p]
  • [p]Everyone plays the same role[/p]
[p]Thanks for making our job easy, pariahchild2k![/p][p]There's not a whole lot else to say at the moment, other than to gather your thoughts on the matter. How do roles sound to you, our players? What roles would you like to see in the game? Until next time, here's a bit of a teaser for another missing feature: pets!

[/p]