Holiday Dev Blog: What's next?
[p]Hohoho![/p][p]Consider this your holiday card from Porcelain Fortress before we stuff ourselves full of the seasonal foodstuff that makes this time of year so very merry. We're taking a little break over the holidays, but here's a quick peek at what you can expect in the fast approaching updates.[/p][h3]Longer Games[/h3][p]
[/p][p]Walk of Life's most requested feature by far is the option of longer games, oftentimes by players who like to play the game by themselves and find it frustrating when their journey through life is cut off short. We hear you guys loud and clear, and are planning on allowing for 50 round games in the coming update. [/p][p]We're also looking at the possibility of adding a marathon mode where the game's end is determined by factors other than rounds, but you'll have to wait a bit longer for that. Let us know in the comments if you have any expectations to what a mode like that could look like.[/p][h3]PVP[/h3][p]Many players have been disappointed with the lack of direct player interaction in the game, and we are working on implementing a system where you can start messing the plans of other players in a more direct way. [/p][p]This game mode will of course be optional, so those of you that prefer a peaceful coexistence with your fellow players needn't worry. The PVP system will be released in chunks, but the first few weapons in your armory should be arriving shortly.[/p][h3]Bot Difficulty Settings[/h3][p]
[/p][p]When the game launched, our bots were pretty dumb, and would often get stuck in a loop where they spent entire rounds just washing their hands. We corrected this behavior by putting them through robot school, where they passed with flying colors, and may have become a bit too smart, especially for newer players.[/p][p]We'll be adding difficulty settings to the bot players soon so you can tune it to how hard you'd like to stomp, or be stomped by (if that's your thing - we're not juding.), our bots. The option of adding multiple bots and bots for online is also in the works, but is a bit further off. Stay tuned![/p][h3]New Roles[/h3][h3][/h3][p]
We've been pleasantly surprised with how well the four roles in the games have landed so far. While perfect balance is very hard to attain in a game with as many variables as Walk of Life, every role is performing quite well.[/p][p]There are several roles on the drawing board, but we don't want to release any of them until we think they're up to par with the ones in the game right now. A new role will be hitting the game in the next update: the Drifter. More on this mysterious stranger soon![/p][h3]Just More in General[/h3][p]This is a pretty broad category, but we're working on more of pretty much everything. More life events, more global events, more quests, more items - you name it! We want this game to be absolutely packed with silly stuff to make your games memorable, and the next batch of content will be hitting the game with the next update. [/p][p]We've already said too much. Go enjoy your holidays, we'll be back with more intel in January![/p][p]
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