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Dev Blog: PVP and Player Interaction

[p]Yohoho![/p][p]The next update is still in the oven and starting to smell really nice. We’re excited for players to get their hands on the Drifter role and enjoy some of the UI improvements we talked about in the most recent dev blog. However, that’s not the only thing we have in store for you![/p][p][/p][p]A lack of player interaction is a common complaint we’ve received from players who enjoyed ruining each other’s day in No Time to Relax. We’ve been working on an optional system that introduces a slew of new options, allowing you to throw a spanner into the works and disrupt the plans of your fellow players.[/p][p][/p][p]When PVP mode is enabled during game setup, players will accumulate PVP Sausages over time. No questions, please.[/p][p]PVP Sausages can be brought to the raccoons in the Park, where they are used as currency for the four PVP actions available at launch.[/p][h2]Send Goose[/h2][p][/p][p]You may have had an unfortunate encounter with the infamous and ill-tempered goose during a life event, but now you’ll have the chance to use it for your own purposes! The Send Goose option is a new and updated version of the Lock Building action from No Time to Relax, with a bit of a twist. When the action is used, a targeted location is immediately locked and remains unaccessable until the beginning of your next turn.[/p][p]The goose may only lock one location at a time. If another player has sent the goose to block a location you desperately need access to, you can spend your own currency to move the goose elsewhere. To get the most out of the goose, you should wait until the target player has spent all of their PVP Sausages and is unable to pay the goose to move again.[/p][h2]Tarot Reading[/h2][p][/p][p]What do the fates have in store for you? The Tarot Reading option forces all players to draw a unique report card at the beginning of their next turn, including the player who initiated the action. Most of these are pretty bad, with a select few having positive effects.[/p][p]The Tarot Reading introduces a bit of chaos into the game, and multiple Tarot Reading actions can stack, so a lot of players using this action can really swing the game into unexpected directions. We recommend using the Tarot Reading action when you're behind and have little to lose.[/p][h2]Impose Curfew & Raccoon Raid[/h2][p][/p][p]These last two options share some similarities. Imposing a Curfew will enable a mini-global event for 2 rounds where every player must end their turn by going to sleep or be forced to pay a fine the round after. [/p][p]Initiating a Racoon Raid will similarly enable an event functionally identical to the crime wave event, but obviously orchestrated by the racoons. [/p][p]What make these actions fun is that the player initating these actions will receive a cut for all the cash stolen from other players during these events. If your fellow players don't watch out, you'll walk away with a lot of their hard-earned cash!
[/p][p]Keep in mind that these are just the first PVP actions available as we want to test the waters a bit. As things settle down, we hope to implement more wacky ways to mess with each other and turn Walk of Life into a truly interactive game.[/p][p]That's it for now. See you in the next blog![/p]