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Walk of Life News

v0.46.0 - Hotfix 1 & Hotfix 2

[h3]Hotfix 1 (Released yesterday)[/h3]
  • Fixed game freezing after around round 10 because of Extreme Global Event Frequency.


[h3]Hotfix 2[/h3]
  • Fixed Bot sometimes getting stuck after buying PVP action and trying to enter it´s jobs building straight after.
  • Fixed Bots getting Hard Quests that they could not finish.
  • Fixed Localization for Scavenger Trait in Character Overview.


We are currently testing the Bots more for issues and will be adding more hotfixes if we find any.

The Grime and Punishment Update

[p]Extra! Extra! Read all about it! Walk of Life has dropped yet another meaty content update! This is the second update in a row with a title that's a play on famous Russian literature! Is Porcelain Fortress running out of ideas?[/p][p]See for yourself! Here are some of the highlights from the new update.[/p][h3]New Role: The Scavenger[/h3][p]The Scavenger has arrived! This grubby-fingrered treasure hunter has no qualms with getting their hands dirty on their look for treasures hidden in the trash! Scavenge around town, discover treasure, and get your hands on some elusive artifacts! They may belong in a museum, but you can pawn them off for some serious cash! You can read more about the Scavenger in our recent dev blog.[/p][h3]Secret Missions[/h3][p][/p][p]Secret Missions are back! These missions will be randomly selected at the beginning of each game, and will grant a nice score bonus for those who fulfill them, whether it be intentionally or by accident! If you're interested in some top secret espionage, we recommend hanging around the bathrooms in town, as a shady looking character has been seen hanging around them wielding a suspicious dossier![/p][h3]New Game System: Security[/h3][p][/p][p]This update, we're ramping up the frequency of crime waves. Don't despair, you'll have new measures of protecting yourselves in the form of security, a new attribute that plays off certain furniture and the level of your apartment. Be sure to check out the new meter in your apartment, and keep an eye out on how certain furniture might lower or heighten your security![/p][h3]New Quests[/h3][h3][/h3][p]There are new quests available in Vexcorp! Many of them have something to do with the bathrooms in town. What is up with these developers and toilets, anyway?[/p][h3]Bots in Online Play[/h3][h3][/h3][p]Our dumb bots have learned how to use the internet! Thankfully, they're still spending their time playing Walk of Life rather than spreading misinformation on social media. They have also received numerous other improvements, and will now partake in the PVP system when it's turned on.[/p][h3]Four New Avatars[/h3][h3][/h3][p]After a popularity contest poll on our Discord, the four avatar winners have been added into the game! Try them out and let us know which is your favorite![/p][h3]Tons of other stuff![/h3][p]Read all about it in our changelog!

- New Role: The Scavenger![/p][p]- Secret Missions![/p][p]- Four new Avatars![/p][p]- New Game System: Security![/p][p]- Crime Wave frequency tuned.[/p][p]- New Quests![/p][p]- Bots in Online Games![/p][p]- Bots engage in PVP.[/p][p]- Bots now understand Hard/Easy modes.[/p][p]- Items in Pawn Shop now rotate.[/p][p]- Scoring added for Fishing.[/p][p]- Interest Rate can now stack.[/p][p]- Lottery probabilities fixed.[/p][p]- Lottery jackpot is increased, but harder to win.[/p][p]- Shopaholic balance changes.[/p][p]- New Role Selection UI![/p][p]- Quest Hud has been updated to be more dynamic.[/p][p]- Furniture rewards are now auto-pawned if already owned.[/p][p]- New Global Events frequency setting: Extreme.[/p][p]- Global Events should occur more randomly.[/p][p]- Shake it up Quest moved to Hard Quests.[/p][p]- Fixed character sheet showing numbers from missing items.[/p][p]- Actions that give items are blocked now if inventory is full.[/p][p]- Fixed a bug where bots could get stuck in education in Heatwaves.[/p][p]- Economic Crash does not lock workplace for more than one round.[/p][p]- Fixed role events showing up for wrong roles.[/p][p]- Help the Bank Quest stuck action fixed.[/p][p]- Testers added to credits.[/p][p]- Numerous other bugfixes and tweaks.[/p]

Dev Blog: The Scavenger

[p]Halló![/p][p]We're still cobbling together the next content update, but we wanted to give you guys a peek at the role that will be coming to the game very soon:[/p][h3]The Scavenger![/h3][p][/p][p]This treasure seeker isn't afraid to get their hands dirty to get ahold of diamonds in the rough, and will spend more time rummaging through other people's bins than chatting with boring coworkers by the watercooler in a soulcrushing 9-5.[/p][p]The Scavenger is one of the first roles we envisioned for the game as a way of playing the game a little differently. The role spends most of their time scavenging for artifacts hidden around town, getting their hands on all sorts of junk and valuables along the way. Starting the game, the Scavenger will have access to two locations to scavenge, the Park and Clucker's. As you spend your rounds digging through the trash, you'll eventually discover an artifact![/p][p][/p][p]A mint condition Zhalizar?! Holy moly![/p][p]Each artifact may be pawned for a pretty penny. Additionally, each time you unearth an artifact, a new locations opens up for the scavenger to rummage through, each with different loot to find. For example, going through the trash at Clucker's, you might find a gift card for a free meal, while you might scrounge up CVs at Moo Moo Mart that you can hand in at the Job Office to increase your Work XP.[/p][p][/p][p]Finally, some items may be pieces of a larger whole. What could happen if you collect enough dinosaur bones? Guess you'll have to find out when the update goes live! It's happening soon, we promise![/p][p]Until next time![/p]

Dev Blog: Secret Missions & Security

[p]Ding dong! Dev blog delivery![/p][p]We just wanted to pop on by real quick and give you a sneak peek into some features we're working on for the next update. We've got two that are arguably somewhat thematically related, so we decided to give you a two-for-one. That's just because we love you, though.[/p][p]Now, let's take a look at the first one: Secret Missions![/p][p]Those of you that played No Time to Relax may be familiar with the concept of secret missions. Every game, a number of competitions are set in secret and revealed at the end of the game. These missions would pit players against each other, and reward only the player that best followed said objective, e.g eating the most fries in a game.[/p][p]To discover what the secret objectives of the game were, players could purchase a newspaper at the grocery store that showed it to them, but not the information would be hidden to other players. They'd then have to do their best to simply remember what they were. We're going a similar route in Walk of Life, but the newspaper is gone. The death of printed media, and all that.[/p][p][/p][p][/p][p]To learn what secret missions are in each game, you will have to find the racoons which are hiding in a random bathroom every round. If you find them, you may take a look at the secret mission dossier and see what the secret missions of the game are. But what about other players? Well, this is what they'll see:[/p][p][/p][p][/p][p]Get redacted, idiot! Go find the racoons yourself, you good-for-nothing intel-moocher! We hope that the secret missions will add a little spice into your games and make you do some weird stuff if you want to maximize your chances of winning![/p][p][/p][p][/p][p]Now, onto the next new system: Security![/p][p]Crime waves are leaving the global event pool with the next update. Don't get too excited, as they'll still be around as a core game system, and will be guaranteed to show up in your games, functioning much as they do now. Up until now, the counterplay to getting your stuff stolen has only been to move into fancier apartments. We're adding a bit of depth to that system with security, an attribute that determines how safe your apartment is during a crime wave.[/p][p]Each apartment has a base security rating, with the basement being the least secure and the fancy apartment the most secure. When you buy certain furniture, the security rating will drop as burglars become more enticed to nick your stuff. Thankfully, certain furniture, such as the burglar trap and the security system, will increase your security rating.So in short, buying gaudy and expensive furniture will decrease your security, while buying security measures will increase it. Sounds pretty simple, right? We think the addition of security as a fluctuating attribute will add a lot of fun into the game and make the crime wave event less solveable. [/p][p]But that's it for now![/p][p][/p]

Dev Blog: New Avatars

[p]Hiya![/p][p]There have been fiery disputes in our offices over what avatars should make it into the game and casualties are in the dozens. With no end to the battle in sight, we have decided to turn to you, our beloved playerbase, to help us choose, before the developers turn on each other like ravenous wolves.[/p][p]The first poll is underway on our Discord, and these are your candidates:[/p][p][/p][p][/p][p]It's a pretty hard choice, right?[/p][p]Head on over to our Discord and let us know which avatars you'd like to see in coming updates! Make sure to stick around afterwards, as we plan on having more of these polls in the future! [/p][p]That's it for now, back to the office infighting![/p][p]En garde![/p]