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Walk of Life News

Dev Blogs: Pets

[p][/p][p][/p][p]Who's a good boy? Who deserves bare minimum of care necessary for survival?

We're currently working on implementing pets into Walk of Life. They were a feature many felt missing from the demo, although we do want to alter their implementation a bit from No Time to Relax.[/p][p]Back in No Time to Relax, pets were basically mandatory for players aiming to win. Buying a pet early could get you a huge score advantage over someone who didn't get one. For Walk of Life, we want to stay clear of those kinds of systems and instead allow for more varied paths to victory.


As was the case in No Time to Relax, pet scoring will be based on their attributes, but now they'll be scored at the end of every round rather than at the end of the game. This means that players will have to maintain their pets' attributes and nurture them every single round to gain their max benefit. [/p][p]We're also looking at adding new actions beyond the 'pet' action to add some depth to the system. Just as in real life, there'll be no all-in-one button to maintain your pet's health, hygiene and happiness in one fell swoop, so we'll try our best to make some engaging gameplay loops for all the pet lovers.[/p][p][/p][p][/p][p]So what about the pets themselves? We want to have a whole slew of pets on offer in all shapes and sizes. Cats, dogs, birds, reptiles and other, weirder options should be available. [/p][p]It's possible that they may not all be obtainable at the same location, so we hope players will explore as much of the game as possible in order to obtain them all! (We're good on copyright there, right?)[/p][p]And for any of you who are more excited about pets than anything else, there just might be a playable role tailored for you on the horizon.[/p][p]Until next time![/p]

Dev Blog: Global Events

[p][/p][p]Heyo![/p][p]Sorry if the picture of the stock market meltdown is hitting a little too close to home. We thought it would be a good example of one of the new features in Walk of Life: global events![/p][p]“New” might not be the right word. Both No Time to Relax and our recent demo featured a single global event: the Crime Wave, where players had a chance to get mugged and had to secure their apartment to avoid having their belongings stolen.[/p][p]We’ve always liked the Crime Wave as a wrench to throw into the gears of our players’ plans, and we wanted to build on that with more events of a similar nature. We’re currently working on several global events that we hope will make your games even more interesting.


The Crime Wave is staying, with some revisions—including a new security rating for your apartment that can be boosted with items like a bear trap or a weaponized robot vacuum. And since we’re doing one wave, we might as well try another: the Heat Wave!

As the name suggests, the Heat Wave pits players against the elements with sweltering temperatures, causing every single action in the game to come with an increased hygiene cost. Terrible body odour isn’t the only danger that follows the Heat Wave—players will also need to stock up on fire safety items, or risk their antique grandfather clock bursting into flames!


Not every global event will be bad news, though. Alongside the economic meltdown, players might encounter an economic boom, or take their hard-earned democratic rights to the voting booth to elect a new mayor—whose policies could drastically shape the course of the game.

While some of these new global events will happen randomly throughout the game, there are rumors of a strange figure in the park, clad in a trench coat, who might lubricate the wheels of global happenings… for a price!

We'll have more juicy details for you soon, but for now you can rest assured that we're aiming to have to introduce a lot more pandemonium to Walk of Life in the coming weeks.

Toodles![/p]

Dev Blog: Demo Tune-up

[p]TLDR: The demo is going down next Monday, but will return soon. Get your hours in until then!
[/p][p][/p][p]What up, players?[/p][p]About a month ago, we released the demo for Walk of Life. The main goal was to test the waters of the community response, which was thankfully very positive. The feedback we’ve received will play a big role in shaping the game into the hilarious life simulator you all deserve.[/p][p]That said, we’ve now reached the stage where we want to bring the demo back to the workshop for some fine-tuning. The current version will go offline next Monday, but don’t worry, it’ll be back quicker than a Clucker’s combo meal through shaky bowels. [/p][p]Don't like it? Blame Barry.[/p][p][/p][p][/p][p]Here are some things you can expect from the next iteration of the demo:[/p]
  • [p]Pets! Many of you were sad to see the pet system from No Time to Relax missing in the demo, but we’re currently working on a new pet system with way more variety than was offered to players in No Time to Relax. Reptile gang, where we at?[/p]
  • [p]Global events! Right now, the only global event is the crime wave—but that’s about to change. We're adding a wide range of events, from minor disruptions to game-altering occurrences, to keep every playthrough fresh and unpredictable. How will you deal with a scorching heat wave or an economic meltdown?[/p]
  • [p]Roles! The role system is a brand-new feature we hope will bring unique twists and starting conditions, making each run feel different.[/p]
[p]As foretold by countless prophecies writ in materials best left unmentioned, Walk of Life is soon upon us. Stay tuned, and join our Discord if you want to get the hottest gossip. We can’t wait to show you more. [/p]

Dev Blog: Is Walk of Life a Roleplaying Game?

[p]I dunno. Sort of? Maybe? [/p][p]Sorry for the clickbait.[/p][p]While No Time to Relax had every player follow a similar gameplan, Walk of Life seeks to shake things up with the introduction of roles – a sort of classbased system.[/p][p]Roles are meant to change the way you approach the game, either in minor or major ways.
[/p][p]Take for instance, the Scavenger. Instead of climbing the corporate ladder, the Scavenger will spend their turn digging through the dirtiest spots on the map to scrounge up valuables to either sell off at the pawn shop or keep for themselves. I mean, who wouldn't want a free sofa found behind the dumpster?



If diving through refuse doesn't sound like your idea of fun, you might prefer to play as some of the other roles, such as the Shopaholic, the CEO or the Beastmaster. We want roles to open up fun new ways of playing the game and allow players to try different routes to victory.[/p][p]These roles will have different complexity levels depending on how drastically they alter your gameplan. Sometimes you just want to go for the classic gameplan after all, and that's fine. We also plan to offer a gamemode without roles for players who don't like the asymmetrical gameplay.


Without us even having opened the conversation, a member of our Discord channel (come join us!) already laid out the options of how roles could be selected: [/p]
  • [p]No roles[/p]
  • [p]Random roles[/p]
  • [p]Choice between two or three:[/p]
  • [p]Choice from all roles[/p]
  • [p]Everyone plays the same role[/p]
[p]Thanks for making our job easy, pariahchild2k![/p][p]There's not a whole lot else to say at the moment, other than to gather your thoughts on the matter. How do roles sound to you, our players? What roles would you like to see in the game? Until next time, here's a bit of a teaser for another missing feature: pets!

[/p]

Dev Blog: Missing Features and Stuff That's Brewing

[p][/p][p]Heyo!

It's super exciting to see so many of you enjoying the Walk of Life demo. For returning players from No Time to Relax, we wanted to use the opportunity let you know that some of the your favourite features from No Time to Relax that are currently missing will be making a return in Walk of Life later down the line.
[/p][h3]Returning Mechanics [/h3][p][/p]
  • [p]There’s currently no AI player option, but the team is currently assembling one so you’ll be able to rage against the machine when you don’t have friends to play with.[/p]
  • [p]There’s currently only one apartment available in the demo, as opposed to the two in No Time to Relax. We’ll be introducing new apartment options for you to cram your furniture in and join the echelons of higher society.[/p]
  • [p]Pets were a favorite of many players in No Time to Relax, and we can assure you that they’ll be back in Walk of Life later down the road for you to cherish or neglect to your heart’s content. No need to go all John Wick on us — you'll get your dog back![/p]
[h3]New Stuff

[/h3]
  • [p]As we've mentioned in our previous dev blogs, Walk of Life will offer players way more ways to play the game. You can look forward to selecting a role that will impact your gameplay, as well as jobs having increased depth to them beyond just the salary.[/p]
  • [p]Currently, the only global event in the game is the crime wave, but we are looking at making new ones ranging from minor ones to world altering whacky stuff that will turn your games on their head.[/p]
  • [p]There's also a lot of TOP SECRET stuff that we can't reveal yet, but we're excited to reveal to you once the time is right.
    [/p]
[p]If you're interested in following our development process and pitching in with ideas and feedback, we encourage you to join our Discord community.[/p][p]Until next time![/p]