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Trinity Fusion News

Free DLC #2: Sundered Spaces, Is now available!

Hello, Hitchhiker.

[h2]Trinity Fusion's second free content update is now live![/h2]

Our second free expansion to Trinity Fusion is now live on Steam, including a new Biome, a new enemy type and a much-requested World Map to help people navigate our now slightly-bigger multiverse!

[previewyoutube][/previewyoutube]
Now, let's get into what's new:


[h2]New Biome: Resonance Halls[/h2]

The Ewer’s first attempt to enter the In-Between ended in disaster, costing them one of their Greater Minds and opening breaches between the three worlds outside of Prime. Their second attempt to create a tunnel between worlds is currently underway, in a place they call the Resonance Halls.


The Resonance Halls are built around the Grapple and Wave Bash abilities, providing the player with several opportunities to fling themselves up vertical corridors and over pits. Players will need to be on their toes, as they’ll need to adapt quickly to the enemies waiting for them when they land.


[h2]A Multiversal World Map[/h2]

Having trouble reaching a specific location in the multiverse? The new World Map can help you plan out your runs! Selecting a location that you’ve previously visited on the map will show you where each of the level’s exits will lead.


You can find the world map by zooming out all the way on the local area map.


[h2]Other small things:[/h2]

  • Attack ranges for the Judge and Preeminence have been modified
  • The HP for the non-Elite versions of the Judge and Preeminence has been significantly reduced to put them more in-line with normal enemy units.
  • Cooldown Quake can no longer fire several times in quick succession and wipe out everything on-screen
  • Wrist Claws Attack Speed increased by ~30%
  • Minor localization updates and other minor bugfixes

[h2]Wrapping up[/h2]

And that's it for the Sundered Spaces update! We hope you enjoy flinging yourself through the new level. If you have any feedback, let us know on our Discord! We're there every day to listen and chat with the players.

Have fun, and we'll see you out there in the multiverse!

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

Twitter / X: https://twitter.com/TrinityTheGame

Free DLC #1: Mutagenesis, is now available!

Hello, Hitchhiker.


Introducing the first FREE DLC for Trinity Fusion: Mutagenesis.

This is just the first of multiple free expansions that we will be adding to Trinity Fusion over the coming months. So, without further ado, the trailer:

[previewyoutube][/previewyoutube]
[h2]New Location: The Hive[/h2]

Hidden away deep in the bowels of the Underworld is The Hive, a new biome that expands the number of Underworld locations from 3 to 4.

Down here, a disgusting, fleshy substance has grown over the walls and floors; almost as if a set of living guts are taking shape along the walls of the caverns. The level is filled with large chambers lined with pools of acid, connected by claustrophobic corridors with little room to maneuver.

It’s a longer and more challenging level than any of the others within the Underworld, with harsher fights and some optional tricky platforming areas.

[h2]New Enemies[/h2]

Speaking of harsher fights, the Mutagenesis DLC comes with a handful of dangerous new enemies. Not only will you encounter new Elite versions of older enemies with their own new twists, two entirely new enemies are being added as well.

[h3]The Judge[/h3]
You might remember them from the story! The judge tries to keep their distance, teleporting away from the player and firing small projectiles that spread out into a wall of small projectiles over time.

[h3]The Preeminence[/h3]
Another nasty projectile user with a teleport, except this one will teleport TO you, chasing the player down once they have eyes on Maya.

The Preeminence will not only appear in the Hive, but will also show up as a rare enemy in the Ewer City.

[h2]Wrapping up[/h2]

There are a handful of smaller changes under the hood, but this update is mostly about that SWEET NEW CONTENT.

We have even more levels, enemies and secrets still in the works. Let us know what you think of the Mutagenesis update on our socials and our Discord, and we'll see you out there in the multiverse!

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

Twitter / X: https://twitter.com/TrinityTheGame

Trinity Fusion is now Verified on Steam Deck!

Hello, Hitchhiker.




We know just how well roguelikes work on mobile platforms. Being able to start, pause or resume up a run whenever and wherever you get the itch to go again just fits the genre perfectly. When the Deck was announced, we knew that we had to make sure those players were treated like first-class citizens.

Now, all that effort has paid off, and Trinity Fusion is fully Verified on the Steam Deck!

We've added a few tweaks to the game over the last two weeks to make the experience even better. Players can now combine different input methods and controllers, using both simultaneously. You can seamlessly go from playing on the Deck's built-in controls, dock it to your TV and grab your controller (or keyboard) of choice without any fiddling with controller assignments.

We hope you all enjoy the recent updates, and we'll see you out there in the Multiverse!

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

Twitter / X: https://twitter.com/TrinityTheGame

Trinity Fusion's 1.2 update is now live!

Hello, Hitchhiker.


A small update for you all this time, focused on some minor bugs and improvements to Steam Deck compatibility.

[h2]Text Scaling[/h2]
There is now a new Text Scaling option in the Gameplay section of the Settings menu! Turning this on will increase the size of most text elements in the game, making them easier to read on portable systems like the Steam Deck.



[h2]Bugfixes[/h2]
  • Fixed a rare bug with enemy scaling causing enemies (usually in Forge) to be stronger and with more health than they should have been.
  • Fixed a handful of dialogues that were playing either more than once or in odd conditions.


We're still hard at work on some new content, so keep an eye on our social media accounts and our Discord server for news!

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

Twitter / X: https://twitter.com/TrinityTheGame

Update 1.1 - Parries and more

Hello, hitchhiker.


It's been just over a month since Trinity Fusion's 1.0 release on Steam, and we're back at work after the holiday break plugging away at new content, as well as working through your feedback and bug reports.

Today's update is the first in a series of updates we'll be making while we work on the game's first proper content expansion. But we'll get to that later. For now, PARRIES.



A common request throughout the game's development was to add some defensive abilities. So, since we're not a fan of the player running around with a shield, we're adding a Parry system to the game, allowing players to deflect or reflect incoming attacks, provided that their timing is on-point.

[h2]The full patch notes[/h2]

[h3]Parry System[/h3]
The Parry is now available as an equippable Psychic Augment. A skill-based defensive option, parries can reflect projectiles back at the enemy that casted them and send melee enemies reeling, instantly putting them into a stun state.

When equipped, just tap the 'Interact' button the moment before an attack hits you to parry it. Successful parries can be instantly canceled out of, including into more parries! Try it out on rapid projectile attacks like Steward One's metal plates. Just don't miss the timng :)

[h3]Spectral Scanner[/h3]
Another new Augment, the Spectral Scanner can be used to scan for and highlight nearby secret areas at a small energy cost.



[h3]Bug Fixes:[/h3]
  • The achievement “Amplifier Overload” now correctly unlocks after equipping 5 powerups, matching the description. Previously it required 6.
  • It’s no longer possible to get save files softlocked by quitting the game during the “confrontation” cutscene.

[h3]Amps[/h3]
  • Stun Spreader - Now stuns enemies instead of staggers them.
  • Guard Breaker - Now inflicts guaranteed crits on stunned enemies.

[h2]Wrapping up[/h2]
That's the 1.1 update! Thank you so much for playing our game and all the positive feedback you've been sending our way. As always, let us know what you think of the update on the Steam Forums and on our Discord.

Have fun, and we'll see you out there in the multiverse!

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

Twitter / X: https://twitter.com/TrinityTheGame